Difference between revisions of "User:Cruz/it split tactics/guide"

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==TT==
 
==TT==
 +
{{Scalable Skillbar|Shadow Form|Death's Charge|Heart of Shadow|I Am Unstoppable|Dash|Shadow of Haste|Recall|Shroud of Distress}}
  
{{Scalable Skillbar|Shadow Form|Shadow Walk|Heart of Shadow|I Am Unstoppable|Dash|Shadow of Haste|Recall|Shroud of Distress}}
+
===City splits===
 
 
===City and 360===
 
 
* Die on the wall as soon as possible.
 
* Die on the wall as soon as possible.
 
* Avoid aggroing Su's after getting ressed to keep at least 1% DP.
 
* Avoid aggroing Su's after getting ressed to keep at least 1% DP.
Line 29: Line 28:
 
* Hos over the wall and pull läft side.
 
* Hos over the wall and pull läft side.
 
* When the ball is dead, recall out to the Emo.
 
* When the ball is dead, recall out to the Emo.
 +
 +
===Jadoth/360 splits===
 
* Use a seal, recall the Emo again and pull Jadoth.
 
* Use a seal, recall the Emo again and pull Jadoth.
 
* Die on 360.
 
* Die on 360.
Line 34: Line 35:
 
===Underlords and Lords===
 
===Underlords and Lords===
 
* Normal derv hill.
 
* Normal derv hill.
* Skip gloom trench.
+
* Skip Gloom trench.
* Use IAU as you pop monk trench.
+
* Use IAU as you pop Monk trench.
* Stance past back pop, run trough front pop. Alternatively if no SW: die on the back pop (make sure you are rezable by MLK from top)
+
* Equip low armor and die on the back pop of Monk trench (make sure the MLK can scroll you).
* SW Monk Lord patrol.
+
* Move Monk Lord patrol with SoH before pulling the lord.
 
* If possible, put an early SoH for backway.
 
* If possible, put an early SoH for backway.
  
==MT==
+
==MT==  
 
 
{{Scalable Skillbar|Shadow Form|Death's Charge|Heart of Shadow|I Am Unstoppable|Dark Escape|You Move Like a Dwarf|Recall|Shroud of Distress}}
 
{{Scalable Skillbar|Shadow Form|Death's Charge|Heart of Shadow|I Am Unstoppable|Dark Escape|You Move Like a Dwarf|Recall|Shroud of Distress}}
  
===City and 360===
+
===City splits===
 
* Do not use recall in City.
 
* Do not use recall in City.
 
* Hos trough the terrain at the start of City using a minipet or player at <code>x: -12752.000 y: -9519.000</code>.
 
* Hos trough the terrain at the start of City using a minipet or player at <code>x: -12752.000 y: -9519.000</code>.
 
* Make a quick ball outside, leaving Tuks as offdamage.
 
* Make a quick ball outside, leaving Tuks as offdamage.
 
* Pull right side City. Note that you'll lose bonds during this pull. Take an extra second to make sure the ball is good.
 
* Pull right side City. Note that you'll lose bonds during this pull. Take an extra second to make sure the ball is good.
* Use Cupcake. Go to Veil with MLK and VoR.
+
 
* Pull right hill 360 and wall the first two waves. Disable cupcake on wave two.
+
===Jadoth/360 splits===
 +
* Go to Veil with VoR and Minion. Use a cupcake if Dark Escape runs out.
 +
* Pull right and middle hill 360 and wall the first two waves. Move the middle group out of the way for the mesmer to make a clean pull.
  
 
===Underlords and Lords===
 
===Underlords and Lords===
Line 58: Line 60:
 
* Take quest.
 
* Take quest.
 
* Recall IAU.
 
* Recall IAU.
 +
* Let the Emo ee to you into the trench.
 
* Pull Mesmer and Necro lords.
 
* Pull Mesmer and Necro lords.
  
 
==VoR==
 
==VoR==
 
 
{{Scalable Skillbar|Visions of Regret|Unnatural Signet|Overload|Shatter Delusions|Mistrust|Edge of Extinction|Air of Superiority|Ebon Escape}}
 
{{Scalable Skillbar|Visions of Regret|Unnatural Signet|Overload|Shatter Delusions|Mistrust|Edge of Extinction|Air of Superiority|Ebon Escape}}
  
===City and 360===
+
===City splits===
 
* If you have 10% morale, die when entering City or on the wall.
 
* If you have 10% morale, die when entering City or on the wall.
 
* Leave wall and set EoE for MT spike early. The ball is faster than normal. Kill it.
 
* Leave wall and set EoE for MT spike early. The ball is faster than normal. Kill it.
Line 72: Line 74:
 
* Seal and place EoE for left side. Check that you're not in range of the previous spirit.
 
* Seal and place EoE for left side. Check that you're not in range of the previous spirit.
 
* If right side is slow, go to take quest reward.
 
* If right side is slow, go to take quest reward.
* EoE for Jadoth, then leave to 360. Spam your scrolls for the MT.
+
 
 +
===Jadoth/360 splits===
 +
* EoE for Jadoth, then leave to 360.
 +
* Put EoE and provide an EE target for Minion when they pull.
 +
* Spam your scrolls to instantly res the MT.
 
* Pull left hill second wave.
 
* Pull left hill second wave.
  
 
===Underlords and Lords===
 
===Underlords and Lords===
* EoE on right hill.
+
* Go to middle hill and kill the patrol when it's stationary.
* Bow left side clover patrol and kill it.
+
* Go to right hill and put EoE close to the Mesmer trench.
 
* Hold/kill right side clover patrol while MT goes past.
 
* Hold/kill right side clover patrol while MT goes past.
 
* Kill Mesmer lord (spread out).
 
* Kill Mesmer lord (spread out).
Line 83: Line 89:
  
 
==TK==
 
==TK==
 
 
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Arcane Mimicry|Mistrust|Pain Inverter|Finish Him|Recall}}
 
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Arcane Mimicry|Mistrust|Pain Inverter|Finish Him|Recall}}
  
===City and 360===
+
===City splits===
 
* Leave wall to spike the outside ball as soon as it's done.
 
* Leave wall to spike the outside ball as soon as it's done.
 
* Inside City, Mimic the VoR after they put EoE for right side.
 
* Inside City, Mimic the VoR after they put EoE for right side.
 
* Spike right side ball. Move into res scroll range of the tank during the spike.
 
* Spike right side ball. Move into res scroll range of the tank during the spike.
 
* If left side is slow, go to help.
 
* If left side is slow, go to help.
* Mimic VoR for Jadoth if possible (can die and seal).
+
 
 +
===Jadoth/360 splits===
 +
* Mimic VoR for Jadoth if possible (can die and seal, but tell the Emo to remove prot).
  
 
===Underlords and Lords===
 
===Underlords and Lords===
* Recall MT.
+
* Recall MT (can wait until they recall out to save energy).
 
* Kill Ranger lord.
 
* Kill Ranger lord.
 +
* Go to right hill.
 
* Kill Mesmer lord.
 
* Kill Mesmer lord.
 
* Kill Necro lord.
 
* Kill Necro lord.
  
 
==IAU==
 
==IAU==
 
 
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|You Move Like a Dwarf|Death's Charge|Pain Inverter|I Am Unstoppable|Recall}}
 
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|You Move Like a Dwarf|Death's Charge|Pain Inverter|I Am Unstoppable|Recall}}
 +
===General===
 +
* You are responsible for helping with close offdamage as needed.
 +
* Tank Black Beast on the left side.
  
===City and 360===
+
===City splits===
* Tank Black Beast on the left side.
 
 
* Leave wall to spike the outside ball as soon as it's done.
 
* Leave wall to spike the outside ball as soon as it's done.
 
* Inside City, spike left side ball.
 
* Inside City, spike left side ball.
 +
 +
===Jadoth/360 splits===
 +
* Kill Jadoth.
  
 
===Underlords and Lords===
 
===Underlords and Lords===
* Kill left side clover patrol.
+
* Go to middle hill and kill the patrol when it's stationary.
* Recall Emo.
+
* Recall a minion in the trench.
 
* Give Recall to MT.
 
* Give Recall to MT.
 
* Kill Ele lord.
 
* Kill Ele lord.
  
 
==Minion==
 
==Minion==
 
 
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Spiritual Pain|Mistrust|You Move Like a Dwarf|Animate Bone Minions|Ebon Escape}}
 
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Spiritual Pain|Mistrust|You Move Like a Dwarf|Animate Bone Minions|Ebon Escape}}
 +
===General===
 +
* You are responsible for helping with offdamage as needed.
 +
* At 6-0 you kill the MLK tendril.
  
===City and 360===
+
===City splits===
 
* Stay on City wall until it's done.
 
* Stay on City wall until it's done.
 
* Inside City, spike left side ball.
 
* Inside City, spike left side ball.
 +
 +
===Jadoth/360 splits===
 
* Go to Veil with the MT.
 
* Go to Veil with the MT.
 
* Pull left hill first wave to the normal 360 spot. Coordinate with the MT to make it a clean pull.
 
* Pull left hill first wave to the normal 360 spot. Coordinate with the MT to make it a clean pull.
Line 126: Line 142:
  
 
===Underlords and Lords===
 
===Underlords and Lords===
* Kill left side patrol.
+
* Go to middle hill and kill the patrol when it's stationary.
* Create minions and guide them to where the Emo can EE.
+
* Create minions.
 +
* Go to right hill.
 
* Hold/kill right side clover patrol while MT goes past.
 
* Hold/kill right side clover patrol while MT goes past.
 
* Kill Mesmer lord (spread out).
 
* Kill Mesmer lord (spread out).
Line 133: Line 150:
  
 
==MLK==
 
==MLK==
 +
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Healing Seed|Mistrust|Empathy|Backfire|Ebon Escape}}
  
{{Scalable Skillbar|Arcane Echo|Energy Surge|Unnatural Signet|Healing Seed|Mistrust|Empathy|Backfire|Ebon Escape}}
+
===City splits===
 +
* Stay on City wall until it's done. Save energy for Empathy on the last Mank.
 +
* Inside City, spike right side ball. Move into res scroll range of the tank during the spike.
  
===City and 360===
+
===Jadoth/360 splits===
* Stay on City wall until it's done.
 
* Inside City, spike right side ball.
 
 
* Go to take quest reward.
 
* Go to take quest reward.
 +
* Kill Jadoth.
  
 
===Underlords and Lords===
 
===Underlords and Lords===
 
* Derv hill.
 
* Derv hill.
* Pull up ML trench pop.
+
* Pull up ML trench pop and res the TT.
 
* Kill ML.
 
* Kill ML.
  
 
==Emo==
 
==Emo==
 
 
{{Scalable Skillbar|Spirit Bond|Burning Speed|Infuse Health|Ether Renewal|Ebon Escape|Balthazar's Spirit|Life Bond|Protective Bond}}
 
{{Scalable Skillbar|Spirit Bond|Burning Speed|Infuse Health|Ether Renewal|Ebon Escape|Balthazar's Spirit|Life Bond|Protective Bond}}
  
===City and 360===
+
===City splits===
* Drop bonds on TT after first spike to let them die on the wall.
+
* Drop bonds on TT after first spike to let them die on the wall. Res them when they aren't in range of a Su.
 
* Re-bond TT asap. Put Life Bond before Prot Bond at this point.
 
* Re-bond TT asap. Put Life Bond before Prot Bond at this point.
 
* On gate open, go to normal spot.
 
* On gate open, go to normal spot.
* When tt pulls down during his pull, run outside the wall, around second to last turret.
+
* When TT pulls down during his pull, run outside the wall, around second to last turret.
* Do not rebond the tt before they start Jadoth since they will have SF up already.
+
 
 +
===Jadoth/360 splits===
 +
* Do not rebond the TT before they start Jadoth since they will have SF up already.
  
 
===Underlords and Lords===
 
===Underlords and Lords===
 
* Keep bonds on MT/TK from right side of right hill.
 
* Keep bonds on MT/TK from right side of right hill.
* EE to minion.
+
* EE to MT to get into the trench.
 
* Pop warhorn for Ele lord.
 
* Pop warhorn for Ele lord.
  
 
==Motivation==
 
==Motivation==
 
 
 
https://i.imgur.com/tbQfae1.jpg
 
https://i.imgur.com/tbQfae1.jpg
  
 
https://i.pinimg.com/736x/f0/66/e1/f066e14d18ddee8d5745f74f50952784.jpg
 
https://i.pinimg.com/736x/f0/66/e1/f066e14d18ddee8d5745f74f50952784.jpg

Latest revision as of 10:13, 17 April 2025


Select your role
Assassin-icon.pngWarrior-icon.png TT Assassin-icon.pngWarrior-icon.png MT
Mesmer-icon.pngRanger-icon.png VoR Mesmer-icon.pngAssassin-icon.png TK
Mesmer-icon.pngAssassin-icon.png IAU Mesmer-icon.pngNecromancer-icon.png Minion
Mesmer-icon.pngMonk-icon.png MLK Elementalist-icon.pngMonk-icon.png Emo

TT

Shadow Form Death's Charge Heart of Shadow I Am Unstoppable Dash Shadow of Haste Recall Shroud of Distress

City splits

  • Die on the wall as soon as possible.
  • Avoid aggroing Su's after getting ressed to keep at least 1% DP.
  • Recall Emo.
  • Hos over the wall and pull läft side.
  • When the ball is dead, recall out to the Emo.

Jadoth/360 splits

  • Use a seal, recall the Emo again and pull Jadoth.
  • Die on 360.

Underlords and Lords

  • Normal derv hill.
  • Skip Gloom trench.
  • Use IAU as you pop Monk trench.
  • Equip low armor and die on the back pop of Monk trench (make sure the MLK can scroll you).
  • Move Monk Lord patrol with SoH before pulling the lord.
  • If possible, put an early SoH for backway.

MT

Shadow Form Death's Charge Heart of Shadow I Am Unstoppable Dark Escape You Move Like a Dwarf Recall Shroud of Distress

City splits

  • Do not use recall in City.
  • Hos trough the terrain at the start of City using a minipet or player at x: -12752.000 y: -9519.000.
  • Make a quick ball outside, leaving Tuks as offdamage.
  • Pull right side City. Note that you'll lose bonds during this pull. Take an extra second to make sure the ball is good.

Jadoth/360 splits

  • Go to Veil with VoR and Minion. Use a cupcake if Dark Escape runs out.
  • Pull right and middle hill 360 and wall the first two waves. Move the middle group out of the way for the mesmer to make a clean pull.

Underlords and Lords

  • Recall TK.
  • Pull Ranger lord.
  • Recall TK.
  • Take quest.
  • Recall IAU.
  • Let the Emo ee to you into the trench.
  • Pull Mesmer and Necro lords.

VoR

Visions of Regret Unnatural Signet Overload Shatter Delusions Mistrust Edge of Extinction Air of Superiority Ebon Escape

City splits

  • If you have 10% morale, die when entering City or on the wall.
  • Leave wall and set EoE for MT spike early. The ball is faster than normal. Kill it.
  • If convenient, coordinate killing the middle group when going inside the walls.
  • Set EoE for right side. Place it on the lower side of the house.
  • Make sure TK gets to cast Mimic on you.
  • Seal and place EoE for left side. Check that you're not in range of the previous spirit.
  • If right side is slow, go to take quest reward.

Jadoth/360 splits

  • EoE for Jadoth, then leave to 360.
  • Put EoE and provide an EE target for Minion when they pull.
  • Spam your scrolls to instantly res the MT.
  • Pull left hill second wave.

Underlords and Lords

  • Go to middle hill and kill the patrol when it's stationary.
  • Go to right hill and put EoE close to the Mesmer trench.
  • Hold/kill right side clover patrol while MT goes past.
  • Kill Mesmer lord (spread out).
  • Kill Necro lord.

TK

Arcane Echo Energy Surge Unnatural Signet Arcane Mimicry Mistrust Pain Inverter Finish Him Recall

City splits

  • Leave wall to spike the outside ball as soon as it's done.
  • Inside City, Mimic the VoR after they put EoE for right side.
  • Spike right side ball. Move into res scroll range of the tank during the spike.
  • If left side is slow, go to help.

Jadoth/360 splits

  • Mimic VoR for Jadoth if possible (can die and seal, but tell the Emo to remove prot).

Underlords and Lords

  • Recall MT (can wait until they recall out to save energy).
  • Kill Ranger lord.
  • Go to right hill.
  • Kill Mesmer lord.
  • Kill Necro lord.

IAU

Arcane Echo Energy Surge Unnatural Signet You Move Like a Dwarf Death's Charge Pain Inverter I Am Unstoppable Recall

General

  • You are responsible for helping with close offdamage as needed.
  • Tank Black Beast on the left side.

City splits

  • Leave wall to spike the outside ball as soon as it's done.
  • Inside City, spike left side ball.

Jadoth/360 splits

  • Kill Jadoth.

Underlords and Lords

  • Go to middle hill and kill the patrol when it's stationary.
  • Recall a minion in the trench.
  • Give Recall to MT.
  • Kill Ele lord.

Minion

Arcane Echo Energy Surge Unnatural Signet Spiritual Pain Mistrust You Move Like a Dwarf Animate Bone Minions Ebon Escape

General

  • You are responsible for helping with offdamage as needed.
  • At 6-0 you kill the MLK tendril.

City splits

  • Stay on City wall until it's done.
  • Inside City, spike left side ball.

Jadoth/360 splits

  • Go to Veil with the MT.
  • Pull left hill first wave to the normal 360 spot. Coordinate with the MT to make it a clean pull.
  • Scroll the MT quickly when they die.

Underlords and Lords

  • Go to middle hill and kill the patrol when it's stationary.
  • Create minions.
  • Go to right hill.
  • Hold/kill right side clover patrol while MT goes past.
  • Kill Mesmer lord (spread out).
  • Kill Necro lord.

MLK

Arcane Echo Energy Surge Unnatural Signet Healing Seed Mistrust Empathy Backfire Ebon Escape

City splits

  • Stay on City wall until it's done. Save energy for Empathy on the last Mank.
  • Inside City, spike right side ball. Move into res scroll range of the tank during the spike.

Jadoth/360 splits

  • Go to take quest reward.
  • Kill Jadoth.

Underlords and Lords

  • Derv hill.
  • Pull up ML trench pop and res the TT.
  • Kill ML.

Emo

Spirit Bond Burning Speed Infuse Health Ether Renewal Ebon Escape Balthazar's Spirit Life Bond Protective Bond

City splits

  • Drop bonds on TT after first spike to let them die on the wall. Res them when they aren't in range of a Su.
  • Re-bond TT asap. Put Life Bond before Prot Bond at this point.
  • On gate open, go to normal spot.
  • When TT pulls down during his pull, run outside the wall, around second to last turret.

Jadoth/360 splits

  • Do not rebond the TT before they start Jadoth since they will have SF up already.

Underlords and Lords

  • Keep bonds on MT/TK from right side of right hill.
  • EE to MT to get into the trench.
  • Pop warhorn for Ele lord.

Motivation

tbQfae1.jpg

f066e14d18ddee8d5745f74f50952784.jpg