Difference between revisions of "SoOSC 亡囗囗大 Hammoway"

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{{TOC Right}}
 
{{TOC Right}}
Tactics for Guild Runs made by Making High Quality Cookies [亡囗囗大] using Monks instead of Rangers.
+
Tactics for Guild Runs made by [[Guild:亡囗囗大|Making High Quality Cookies [亡囗囗大]]] using Monks instead of Rangers.
 
Low 7:xx time are easily manageable with casual runs.
 
Low 7:xx time are easily manageable with casual runs.
  
Line 14: Line 14:
 
== Builds ==
 
== Builds ==
 
=== A/P Tank ===
 
=== A/P Tank ===
'''Build'''
+
{{FullSkillbar|{{A}}/{{P}} Tank|Shroud of Distress|Shadow Form|Dwarven Stability|Dash|Ebon Battle Standard of Honor|Zealous Anthem|Death's Charge|Ebon Escape|Shadow Arts:12+1+3, Motivation:12, Dagger:3|Owlj0Nf8JTHQ6M3lTQ5iZY0l4O}}
{{FullSkillbar|{{A}}/{{P}} Tank|Shroud of Distress|Shadow Form|Dwarven Stability|Dash|Ebon Battle Standard of Honor|Zealous Anthem|Death's Charge|Ebon Escape|Shadow Arts: 12+1+3, Motivation: 12, Dagger: 3|Owlj0Nf8JTHQ6M3lTQ5iZY0l4O}}
+
'''Role'''
 +
* Mostly the same as in Rangerway, only differences are:
 +
** Floor 1: Ping the Cursed Brigand and Death Charge on it as soon as you get in range
 +
** Floor 2: On the first Cursed Brigand, ping the Brigand and Death Charge on it as soon as you get in range
  
 
=== A/N Gater ===
 
=== A/N Gater ===
'''Build'''
+
{{FullSkillbar|{{A}}/{{N}} Gater|Shroud of Distress|Shadow Form|Dwarven Stability|Dash|Viper's Defense|Death's Charge|Weaken Armor|Ebon Escape|Shadow Arts:12+1+3, Curses:12, Dagger:3|OwRT0nPfY6ASn5ucCKgB35TguE}}
{{FullSkillbar|{{A}}/{{N}} Gater|Shroud of Distress|Shadow Form|Dwarven Stability|Dash|Viper's Defense|Death's Charge|Weaken Armor|Ebon Escape|Shadow Arts: 12+1+3, Curses: 12, Dagger: 3|OwRTc4+OwRT0nPfY6ASn5ucCKgB35TguE}}
+
'''Role'''
 +
* Mostly the same as in Rangerway, only differences are:
 +
** Floor 3: At Fendi, bridge pull is mandatory
  
=== RtR Support OR RRt Support ===
+
=== Rt/R Support OR R/Rt Support ===
'''Build'''
+
{{FullSkillbar|{{Rt}}/{{R}} Support|Spirit Channeling|Wielder's Remedy|Splinter Weapon|Earthbind|Great Dwarf Weapon|You Move Like a Dwarf|Serpent's Quickness|Ebon Escape|SP:11+1+3, CM:10, Com:9, WS:4|OAKkgRgpoSu0zEzGGD50qoNJyBdJ}}
{{FullSkillbar|{{Rt}}/{{R}} Support|Spirit Channeling|Wielder's Remedy|Splinter Weapon|Earthbind|Great Dwarf Weapon|"You Move Like a Dwarf"|Serpent's Quickness|Ebon Escape|Spawning Power: 11+1+3, Channeling Magic: 10, Communing: 9, Wilderness Survival: 4|OwRTc4+OAKkgRgpoSu0zEzGGD50qoNJyBdJ}}
 
 
OR
 
OR
 +
{{FullSkillbar|{{R}}/{{Rt}} Support|Together as One|Earthbind|Spirit Siphon|Splinter Weapon|Pure Was Li Ming|Great Dwarf Weapon|Serpent's Quickness|Ebon Escape|Exp:12+1+3, CM:9, Com:8, WS:4, Res:3|OgglcxYEIGOiJNWTOxMhxgBuKicQXC}}
 +
'''Role'''
 +
* All Floors:
 +
** [R/Rt] Maintain "Together as One!"
 +
** [R/Rt] Use Pure was Li Ming when Cautery Signet is on cooldown on the Paragon Support
 +
** [Rt/R] Cast Spirit Channeling and Wielder's Remedy before casting any Weapon Spell (besides 1st Floor)
 +
** [Rt/R] When reaching a Cursed Brigand, get in range to use "You Move Like a Dwarf"
 +
** Spawn Earthbind in range before every spike (besides 1st Floor)
 +
** Stay with the group with Ebon Escape
 +
** On ball spike (besides 1st Floor and Fendi), prioritize having half the MoW with Splinter Weapon and the other half with Great Dwarf Weapon
 +
* 1st Floor:
 +
** Cast Great Dwarf Weapon on as many Mo/W as possible with Serpent's Quickness just before reaching the Cursed Brigand
 +
* 2nd Floor:
 +
** At the Graveyard pull, use Splinter Weapon on the ball spikers and Great Dwarf Weapon on the chasers
 +
 +
=== P/R Support OR P/W Support ===
 +
{{FullSkillbar|{{P}}/{{R}} Support|Cautery Signet|Fall Back|Can't Touch This|There's Nothing to Fear|Go for the Eyes|You Move Like a Dwarf|Serpent's Quickness|Ebon Escape|Lead:12+1+3, Command:10+3, WS:8|OQKjghmKKT0Y7Y0bAhWY2kIH0lA}}
 +
OR
 +
{{FullSkillbar|{{P}}/{{W}} Support|Cautery Signet|Can't Touch This|Fall Back|Go for the Eyes|Spear of Fury|You Move Like a Dwarf|For Great Justice|Ebon Escape|Lead:12+1+3, Command:12+3|OQGiYyoMRjRvtjZhNDaTeVQXCA}}
 +
'''Role'''
 +
* All Floors:
 +
** Maintain defensive shouts while running
 +
** Stay in front of the group with Ebon Escape
 +
** When reaching a Cursed Brigand, get in range to use "You Move Like a Dwarf" followed by Cautery Signet as soon as the A/P ping the target
 +
* 2nd Floor:
 +
** At Graveyard pull, use Cautery Signet once when the Mo/W jumped in the ball and once after all the mobs are dealt with
 +
* 3rd Floor:
 +
** Once at the brazier, take the torch once the A/P drops it and go lit the last brazier
 +
** Use Cautery Signet once after all the mobs are dealt with
 +
** Once you reach the top of the bridge, cast Cautery Signet to remove Blind
 +
** Auto-attack Fendi to use "Go For the Eyes" and use "You Move Like a Dwarf" to rupt any cast of the boss
 +
** Occasionally cast Cautery Signet to remove any possible condition
 +
 +
=== Mo/W Hammo (x4) ===
 +
{{FullSkillbar|{{Mo}}/{{W}} Hammo|Judgment Strike|Renewing Smash|Wild Blow|Hammer Bash|I Am the Strongest|Judge's Insight|Strength of Honor|Ebon Escape|DF:12+3, Hammer:9, Smite:9+1+3|OwET4SIPTKsW8JoYpYmchYeguEA}}
 +
'''Role'''
 +
* All Floors:
 +
** Cast "I Am the Strongest" at the beginning of each floor
 +
** Cast no enchantment for the running sections
 +
** Cast Strength of Honor and Judge's Insight before every spike (besides 1st Floor)
 +
** Stay with the group with Ebon Escape
 +
** When reaching a Cursed Brigand, wait for the A/P to ping the target and follow him with Ebon Escape
 +
* 2nd Floor:
 +
** At the Graveyard pull, when the A/N ping a target, half the Mo/W should use Ebon Escape on him and hammer the ball down while the other half of the Mo/W chase the remaining ghosts down
 +
** Once in the room after the stairs, position yourselves all over the room to cover all the Cursed Brigand spawns to make reaching it easier
 +
* 3rd Floor:
 +
** When the A/N pings Fendi, use Ebon Escape on him and hammer the boss down while using Renewing Strike no more than 3 times at each knockdown animation
 +
 +
=== [Lowman] Mo/P Support (Replace the Paragon Support) ===
 +
{{FullSkillbar|{{Mo}}/{{P}} Support|Go for the Eyes|Can't Touch This|Cautery Signet|I Am the Strongest|You Move Like a Dwarf|Ebon Escape|Judge's Insight|Strength of Honor|DF:9+3, Command:12, Smite:9+1+3|Owkk4kQpJfOkFG9GN2MpNJd5Cx8A}}

Latest revision as of 21:08, 2 November 2022

Tactics for Guild Runs made by Making High Quality Cookies [亡囗囗大] using Monks instead of Rangers. Low 7:xx time are easily manageable with casual runs.

Developed by:

  • Teh Luvs Melandru
  • Karly O
  • Banh Mi Arrows
  • Comfortably Erect

Play tested by:

  • Most of the [亡囗囗大] members

Builds

A/P Tank

Assassin/Paragon Tank
Shroud of Distress Shadow Form Dwarven Stability Dash Ebon Battle Standard of Honor Zealous Anthem Death's Charge Ebon Escape
Shadow Arts:12+1+3, Motivation:12, Dagger:3
Owlj0Nf8JTHQ6M3lTQ5iZY0l4O

Role

  • Mostly the same as in Rangerway, only differences are:
    • Floor 1: Ping the Cursed Brigand and Death Charge on it as soon as you get in range
    • Floor 2: On the first Cursed Brigand, ping the Brigand and Death Charge on it as soon as you get in range

A/N Gater

Assassin/Necromancer Gater
Shroud of Distress Shadow Form Dwarven Stability Dash Viper's Defense Death's Charge Weaken Armor Ebon Escape
Shadow Arts:12+1+3, Curses:12, Dagger:3
OwRT0nPfY6ASn5ucCKgB35TguE

Role

  • Mostly the same as in Rangerway, only differences are:
    • Floor 3: At Fendi, bridge pull is mandatory

Rt/R Support OR R/Rt Support

Ritualist/Ranger Support
Spirit Channeling Wielder's Remedy Splinter Weapon Earthbind Great Dwarf Weapon You Move Like a Dwarf Serpent's Quickness Ebon Escape
SP:11+1+3, CM:10, Com:9, WS:4
OAKkgRgpoSu0zEzGGD50qoNJyBdJ

OR

Ranger/Ritualist Support
Together as One Earthbind Spirit Siphon Splinter Weapon Pure Was Li Ming Great Dwarf Weapon Serpent's Quickness Ebon Escape
Exp:12+1+3, CM:9, Com:8, WS:4, Res:3
OgglcxYEIGOiJNWTOxMhxgBuKicQXC

Role

  • All Floors:
    • [R/Rt] Maintain "Together as One!"
    • [R/Rt] Use Pure was Li Ming when Cautery Signet is on cooldown on the Paragon Support
    • [Rt/R] Cast Spirit Channeling and Wielder's Remedy before casting any Weapon Spell (besides 1st Floor)
    • [Rt/R] When reaching a Cursed Brigand, get in range to use "You Move Like a Dwarf"
    • Spawn Earthbind in range before every spike (besides 1st Floor)
    • Stay with the group with Ebon Escape
    • On ball spike (besides 1st Floor and Fendi), prioritize having half the MoW with Splinter Weapon and the other half with Great Dwarf Weapon
  • 1st Floor:
    • Cast Great Dwarf Weapon on as many Mo/W as possible with Serpent's Quickness just before reaching the Cursed Brigand
  • 2nd Floor:
    • At the Graveyard pull, use Splinter Weapon on the ball spikers and Great Dwarf Weapon on the chasers

P/R Support OR P/W Support

Paragon/Ranger Support
Cautery Signet Fall Back Can't Touch This There's Nothing to Fear Go for the Eyes You Move Like a Dwarf Serpent's Quickness Ebon Escape
Lead:12+1+3, Command:10+3, WS:8
OQKjghmKKT0Y7Y0bAhWY2kIH0lA

OR

Paragon/Warrior Support
Cautery Signet Can't Touch This Fall Back Go for the Eyes Spear of Fury You Move Like a Dwarf For Great Justice Ebon Escape
Lead:12+1+3, Command:12+3
OQGiYyoMRjRvtjZhNDaTeVQXCA

Role

  • All Floors:
    • Maintain defensive shouts while running
    • Stay in front of the group with Ebon Escape
    • When reaching a Cursed Brigand, get in range to use "You Move Like a Dwarf" followed by Cautery Signet as soon as the A/P ping the target
  • 2nd Floor:
    • At Graveyard pull, use Cautery Signet once when the Mo/W jumped in the ball and once after all the mobs are dealt with
  • 3rd Floor:
    • Once at the brazier, take the torch once the A/P drops it and go lit the last brazier
    • Use Cautery Signet once after all the mobs are dealt with
    • Once you reach the top of the bridge, cast Cautery Signet to remove Blind
    • Auto-attack Fendi to use "Go For the Eyes" and use "You Move Like a Dwarf" to rupt any cast of the boss
    • Occasionally cast Cautery Signet to remove any possible condition

Mo/W Hammo (x4)

Monk/Warrior Hammo
Judgment Strike Renewing Smash Wild Blow Hammer Bash I Am the Strongest Judge's Insight Strength of Honor Ebon Escape
DF:12+3, Hammer:9, Smite:9+1+3
OwET4SIPTKsW8JoYpYmchYeguEA

Role

  • All Floors:
    • Cast "I Am the Strongest" at the beginning of each floor
    • Cast no enchantment for the running sections
    • Cast Strength of Honor and Judge's Insight before every spike (besides 1st Floor)
    • Stay with the group with Ebon Escape
    • When reaching a Cursed Brigand, wait for the A/P to ping the target and follow him with Ebon Escape
  • 2nd Floor:
    • At the Graveyard pull, when the A/N ping a target, half the Mo/W should use Ebon Escape on him and hammer the ball down while the other half of the Mo/W chase the remaining ghosts down
    • Once in the room after the stairs, position yourselves all over the room to cover all the Cursed Brigand spawns to make reaching it easier
  • 3rd Floor:
    • When the A/N pings Fendi, use Ebon Escape on him and hammer the boss down while using Renewing Strike no more than 3 times at each knockdown animation

[Lowman] Mo/P Support (Replace the Paragon Support)

Monk/Paragon Support
Go for the Eyes Can't Touch This Cautery Signet I Am the Strongest You Move Like a Dwarf Ebon Escape Judge's Insight Strength of Honor
DF:9+3, Command:12, Smite:9+1+3
Owkk4kQpJfOkFG9GN2MpNJd5Cx8A