Difference between revisions of "User:Mistie/mission triggers/Nightfall"
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*Kill all the Corsairs. | *Kill all the Corsairs. | ||
===Bonus Objectives=== | ===Bonus Objectives=== | ||
− | * Keep | + | * Keep 2 Sunspear Recruits alive to receive the Expert's reward. |
* Keep all 3 Sunspear Recruits alive to receive the Master's reward. | * Keep all 3 Sunspear Recruits alive to receive the Master's reward. | ||
==Jokanur Diggings== | ==Jokanur Diggings== | ||
===Main Objectives=== | ===Main Objectives=== | ||
+ | * Kill the Apocrypha. | ||
+ | * If Kormir dies, the mission fails. | ||
===Bonus Objectives=== | ===Bonus Objectives=== | ||
+ | * Keep 2 Sunspear Ghosts (including Kahdash) alive to receive the Expert's reward. | ||
+ | * Keep all 3 Sunspear Ghosts (including Kahdash) alive to receive the Master's reward. | ||
===Gates=== | ===Gates=== | ||
− | + | * Approach the Ghostly Sunspear Commander to trigger his dialogue. After it is done, he will open the first gate. | |
+ | * Darehk the Quick drops a Stone Tablet when he dies. Place it on the Stone Pedestal to open the second gate. | ||
+ | * Place a Stone Tablet on both Stone Pedestals to open the third gate. | ||
+ | :* As soon as one tablet is placed, a Sunspear Ghost will run to pick it up and take it back to one of the places it could be found. | ||
+ | * When a party member reaches Kahdash, he will start walking towards the final Stone Pedestal. When he reaches it, he will place his Stone Tablet, triggering a cutscene that does not teleport the party, and opening the final gate. | ||
+ | :* If Kahdash is killed, he will re-spawn at his original spawn point, /bow, and start his walk again. | ||
==Blacktide Den== | ==Blacktide Den== | ||
===Main Objectives=== | ===Main Objectives=== | ||
+ | * Kill Ironfist's Envoy to drop the Corsair Garb. | ||
+ | * Pick up the Corsair Garb to trigger the cutscene, disguising the whole party as Corsairs. | ||
+ | :* If the cutscene is skipped almost instantly, only the party leader (and any of their heroes) is teleported. If it is not skipped immediately, the whole party is teleported. | ||
+ | * Talk to Captain Besuz while disguised as a Corsair to start him moving. | ||
+ | * Bring Captain Besuz to the meeting with General Kahyet. | ||
+ | :* Besuz will not proceed until each group of enemies along the path is killed. | ||
+ | :* When Besuz arrives at the meeting point, Kahyet's group will spawn as allies and walk towards the meeting. | ||
+ | :* When Kahyet's group arrives at the meeting, her dialogue begins, after which they turns hostile. | ||
+ | * Kill General Kahyet's group to complete the mission. | ||
+ | |||
===Bonus Objectives=== | ===Bonus Objectives=== | ||
− | + | * Kill at least 3 Rinkhal Monitors to receive the Expert's reward. | |
− | + | * Kill all 5 Rinkhal Monitors to receive the Master's reward. | |
==Consulate Docks== | ==Consulate Docks== | ||
===Main Objectives=== | ===Main Objectives=== | ||
+ | * Kill the group of Kournan Elite Spears and Kournan Elite Guards at the Plaza of the Five Gods. | ||
===Bonus Objectives=== | ===Bonus Objectives=== | ||
+ | * Kill at least 2 Kournan Field Commander groups to receive the Expert's reward. | ||
+ | * Kill all 3 Kournan Field Commander groups to receive the Master's reward. | ||
===Gates=== | ===Gates=== | ||
+ | * Clear the path to the first gate to open it. | ||
+ | * Kill the Kournan Siege Engineers to allow Nerashi to move forward, and then talk to her to open the second gate. | ||
+ | * Kill the 4 Kournan groups in front of the third gate to trigger the cutscene, opening the gate. | ||
===Other=== | ===Other=== | ||
+ | * After talking to Nerashi, she, Rojis, and Lonai will follow the party. | ||
==Venta Cemetery== | ==Venta Cemetery== | ||
===Main Objectives=== | ===Main Objectives=== | ||
+ | * Bring at least one Sunspear Evacuee to Margrid the Sly and talk to her to complete the mission. | ||
+ | * If all the Sunspear Evacuees die, the mission fails. | ||
===Bonus Objectives=== | ===Bonus Objectives=== | ||
+ | * Kill the Kournan groups at each of the 12 Guard Posts. | ||
===Gates=== | ===Gates=== | ||
+ | * Accept the Disarm Trap skill from Rojis and disarm the first Sentry Trap to open the first gate. | ||
===Other=== | ===Other=== | ||
+ | * Entering aggro range of a Guard Post (the interactive object, not the group of Kournans) starts a 30 second timer. If the nearby Kournan group is not killed before the timer ends, a Siege Attack strikes the area every 10 seconds until the Kournan group is killed and the party moves away. | ||
+ | * Entering compass range of any of Morzek Garrison's bombards causes them to rapidly fire Siege Attacks on the party. | ||
==Kodonur Crossroads== | ==Kodonur Crossroads== | ||
Line 40: | Line 72: | ||
==Rilohn Refuge== | ==Rilohn Refuge== | ||
===Main Objectives=== | ===Main Objectives=== | ||
+ | * Kill the Drought. | ||
+ | |||
===Bonus Objectives=== | ===Bonus Objectives=== | ||
+ | * Activating each of the Pump Control Levers reduces Thirst of the Drought by 10%, but activating even one will fail the Master's reward. Simply don't activate them to get the full reward. | ||
+ | * A Pump Control Lever can't be activated until the associated group of Droughtlings is killed. | ||
+ | |||
===Gates=== | ===Gates=== | ||
− | + | * The first gate (at the entrance to the waterworks) opens when Dehjah reaches it. Dehjah will also leave the party at this point. Dehjah stops to fight everything she aggros along the way. | |
+ | * When a player approaches the second gate, a short dialogue with Master of Whispers is triggered, and the gate opens after the conversation. | ||
+ | * When a player approaches the third gate, a short dialogue with Master of Whispers is triggered, and the gate opens after the conversation. | ||
+ | * There is a gate north of the waterworks that never opens, but can be glitched through, allowing the party to skip the first two gates. | ||
==Pogahn Passage== | ==Pogahn Passage== | ||
===Main Objectives=== | ===Main Objectives=== | ||
+ | * Bring Kormir and Shahai the Cunning to the dock to be rescued. | ||
+ | |||
===Bonus Objectives=== | ===Bonus Objectives=== | ||
===Gates=== | ===Gates=== | ||
+ | * The gate leading to the prison opens when Prison Keeper Shelkesh is given the correct password. Shelkesh will not talk to you until Margrid and Vault Master Eijah have completed their dialogue, which begins when a party member enters Eijah's earshot. | ||
+ | :* If Shelkesh is given the wrong password, he will turn hostile, and a Kournan Priest, Kournan Phalanx, and hammer-wielding Kournan Guard spawn. These are hostile to other Kournans, although Shelkesh will neither attack anyone nor move. The gate opens when all 4 foes are dead. | ||
+ | * The gate in the middle of the fortress (below the plaza) opens when the group to the north of the gate is killed. | ||
===Other=== | ===Other=== | ||
==Moddok Crevice== | ==Moddok Crevice== | ||
===Main Objectives=== | ===Main Objectives=== | ||
+ | * Kill General Bayel and The Hunger. | ||
===Bonus Objectives=== | ===Bonus Objectives=== | ||
− | |||
===Other=== | ===Other=== | ||
==Tihark Orchard== | ==Tihark Orchard== | ||
===Main Objectives=== | ===Main Objectives=== | ||
+ | * | ||
+ | * Kill all the harpies. | ||
===Bonus Objectives=== | ===Bonus Objectives=== | ||
− | |||
===Other=== | ===Other=== | ||
Line 76: | Line 122: | ||
==Grand Court of Sebelkeh== | ==Grand Court of Sebelkeh== | ||
===Main Objectives=== | ===Main Objectives=== | ||
− | |||
===Other=== | ===Other=== | ||
Line 82: | Line 127: | ||
===Main Objectives=== | ===Main Objectives=== | ||
===Bonus Objectives=== | ===Bonus Objectives=== | ||
− | |||
===Other=== | ===Other=== | ||
Line 94: | Line 138: | ||
===Main Objectives=== | ===Main Objectives=== | ||
===Bonus Objectives=== | ===Bonus Objectives=== | ||
− | |||
===Other=== | ===Other=== | ||
Line 104: | Line 147: | ||
===Main Objectives=== | ===Main Objectives=== | ||
===Bonus Objectives=== | ===Bonus Objectives=== | ||
− | |||
===Other=== | ===Other=== | ||
==Gate of Madness== | ==Gate of Madness== | ||
===Main Objectives=== | ===Main Objectives=== | ||
+ | * Kill Shiro Tagachi and the Undead Lich. | ||
+ | |||
===Bonus Objectives=== | ===Bonus Objectives=== | ||
+ | * Capture at least 3 shrines in the Temple of the Six Gods to receive the Expert's reward. | ||
+ | * Capture all 5 shrines to receive the Master's reward. | ||
+ | * It does not matter if any of the shrines are re-captured. | ||
+ | * Capturing each shrine grants the party special buffs. | ||
+ | * Capturing each shrine for the first time gives the party a 2% morale boost. | ||
+ | |||
===Gates=== | ===Gates=== | ||
===Other=== | ===Other=== | ||
Line 115: | Line 165: | ||
==Abaddon's Gate== | ==Abaddon's Gate== | ||
===Main Objectives=== | ===Main Objectives=== | ||
− | + | * Kill Abaddon. | |
+ | :* Abaddon is normally untargetable and invulnerable. Kill all 3 groups of Monoliths, and his hitbox will appear 3 seconds later. | ||
+ | ::* After another 25 seconds, Abaddon's hitbox will disappear again, and the Monoliths all re-spawn. | ||
+ | ::* Each time a group is killed, and the party receives a 2% morale boost. | ||
+ | ::* The first time all 3 groups are killed, Abaddon loses 1000 health. | ||
+ | ::* If the group at Abaddon's head was killed, it will re-spawn when the other 2 groups are killed. | ||
+ | ::* While his hands are bound, Abaddon does not use Corrupt Power or Earth Shattering Blow. |
Latest revision as of 16:02, 9 September 2021
I offer no guarantee that this is 100% correct. This is only based on my (fairly extensive) observations. Red text indicates that I'm not sure about something. These things will probably require an annoying amount of research to determine the truth.
Contents
- 1 Chahbek Village
- 2 Jokanur Diggings
- 3 Blacktide Den
- 4 Consulate Docks
- 5 Venta Cemetery
- 6 Kodonur Crossroads
- 7 Rilohn Refuge
- 8 Pogahn Passage
- 9 Moddok Crevice
- 10 Tihark Orchard
- 11 Dzagonur Bastion
- 12 Dasha Vestibule
- 13 Grand Court of Sebelkeh
- 14 Jennur's Horde
- 15 Nundu Bay
- 16 Gate of Desolation
- 17 Ruins of Morah
- 18 Gate of Pain
- 19 Gate of Madness
- 20 Abaddon's Gate
Chahbek Village
Main Objectives
- Kill all the Corsairs.
Bonus Objectives
- Keep 2 Sunspear Recruits alive to receive the Expert's reward.
- Keep all 3 Sunspear Recruits alive to receive the Master's reward.
Jokanur Diggings
Main Objectives
- Kill the Apocrypha.
- If Kormir dies, the mission fails.
Bonus Objectives
- Keep 2 Sunspear Ghosts (including Kahdash) alive to receive the Expert's reward.
- Keep all 3 Sunspear Ghosts (including Kahdash) alive to receive the Master's reward.
Gates
- Approach the Ghostly Sunspear Commander to trigger his dialogue. After it is done, he will open the first gate.
- Darehk the Quick drops a Stone Tablet when he dies. Place it on the Stone Pedestal to open the second gate.
- Place a Stone Tablet on both Stone Pedestals to open the third gate.
- As soon as one tablet is placed, a Sunspear Ghost will run to pick it up and take it back to one of the places it could be found.
- When a party member reaches Kahdash, he will start walking towards the final Stone Pedestal. When he reaches it, he will place his Stone Tablet, triggering a cutscene that does not teleport the party, and opening the final gate.
- If Kahdash is killed, he will re-spawn at his original spawn point, /bow, and start his walk again.
Blacktide Den
Main Objectives
- Kill Ironfist's Envoy to drop the Corsair Garb.
- Pick up the Corsair Garb to trigger the cutscene, disguising the whole party as Corsairs.
- If the cutscene is skipped almost instantly, only the party leader (and any of their heroes) is teleported. If it is not skipped immediately, the whole party is teleported.
- Talk to Captain Besuz while disguised as a Corsair to start him moving.
- Bring Captain Besuz to the meeting with General Kahyet.
- Besuz will not proceed until each group of enemies along the path is killed.
- When Besuz arrives at the meeting point, Kahyet's group will spawn as allies and walk towards the meeting.
- When Kahyet's group arrives at the meeting, her dialogue begins, after which they turns hostile.
- Kill General Kahyet's group to complete the mission.
Bonus Objectives
- Kill at least 3 Rinkhal Monitors to receive the Expert's reward.
- Kill all 5 Rinkhal Monitors to receive the Master's reward.
Consulate Docks
Main Objectives
- Kill the group of Kournan Elite Spears and Kournan Elite Guards at the Plaza of the Five Gods.
Bonus Objectives
- Kill at least 2 Kournan Field Commander groups to receive the Expert's reward.
- Kill all 3 Kournan Field Commander groups to receive the Master's reward.
Gates
- Clear the path to the first gate to open it.
- Kill the Kournan Siege Engineers to allow Nerashi to move forward, and then talk to her to open the second gate.
- Kill the 4 Kournan groups in front of the third gate to trigger the cutscene, opening the gate.
Other
- After talking to Nerashi, she, Rojis, and Lonai will follow the party.
Venta Cemetery
Main Objectives
- Bring at least one Sunspear Evacuee to Margrid the Sly and talk to her to complete the mission.
- If all the Sunspear Evacuees die, the mission fails.
Bonus Objectives
- Kill the Kournan groups at each of the 12 Guard Posts.
Gates
- Accept the Disarm Trap skill from Rojis and disarm the first Sentry Trap to open the first gate.
Other
- Entering aggro range of a Guard Post (the interactive object, not the group of Kournans) starts a 30 second timer. If the nearby Kournan group is not killed before the timer ends, a Siege Attack strikes the area every 10 seconds until the Kournan group is killed and the party moves away.
- Entering compass range of any of Morzek Garrison's bombards causes them to rapidly fire Siege Attacks on the party.
Kodonur Crossroads
Main Objectives
Bonus Objectives
Gates
Other
Rilohn Refuge
Main Objectives
- Kill the Drought.
Bonus Objectives
- Activating each of the Pump Control Levers reduces Thirst of the Drought by 10%, but activating even one will fail the Master's reward. Simply don't activate them to get the full reward.
- A Pump Control Lever can't be activated until the associated group of Droughtlings is killed.
Gates
- The first gate (at the entrance to the waterworks) opens when Dehjah reaches it. Dehjah will also leave the party at this point. Dehjah stops to fight everything she aggros along the way.
- When a player approaches the second gate, a short dialogue with Master of Whispers is triggered, and the gate opens after the conversation.
- When a player approaches the third gate, a short dialogue with Master of Whispers is triggered, and the gate opens after the conversation.
- There is a gate north of the waterworks that never opens, but can be glitched through, allowing the party to skip the first two gates.
Pogahn Passage
Main Objectives
- Bring Kormir and Shahai the Cunning to the dock to be rescued.
Bonus Objectives
Gates
- The gate leading to the prison opens when Prison Keeper Shelkesh is given the correct password. Shelkesh will not talk to you until Margrid and Vault Master Eijah have completed their dialogue, which begins when a party member enters Eijah's earshot.
- If Shelkesh is given the wrong password, he will turn hostile, and a Kournan Priest, Kournan Phalanx, and hammer-wielding Kournan Guard spawn. These are hostile to other Kournans, although Shelkesh will neither attack anyone nor move. The gate opens when all 4 foes are dead.
- The gate in the middle of the fortress (below the plaza) opens when the group to the north of the gate is killed.
Other
Moddok Crevice
Main Objectives
- Kill General Bayel and The Hunger.
Bonus Objectives
Other
Tihark Orchard
Main Objectives
- Kill all the harpies.
Bonus Objectives
Other
Dzagonur Bastion
Main Objectives
Bonus Objectives
Gates
Other
Dasha Vestibule
Main Objectives
Bonus Objectives
Gates
Other
Grand Court of Sebelkeh
Main Objectives
Other
Jennur's Horde
Main Objectives
Bonus Objectives
Other
Nundu Bay
Main Objectives
Bonus Objectives
Gates
Other
Gate of Desolation
Main Objectives
Bonus Objectives
Other
Ruins of Morah
Main Objectives
Other
Gate of Pain
Main Objectives
Bonus Objectives
Other
Gate of Madness
Main Objectives
- Kill Shiro Tagachi and the Undead Lich.
Bonus Objectives
- Capture at least 3 shrines in the Temple of the Six Gods to receive the Expert's reward.
- Capture all 5 shrines to receive the Master's reward.
- It does not matter if any of the shrines are re-captured.
- Capturing each shrine grants the party special buffs.
- Capturing each shrine for the first time gives the party a 2% morale boost.
Gates
Other
Abaddon's Gate
Main Objectives
- Kill Abaddon.
- Abaddon is normally untargetable and invulnerable. Kill all 3 groups of Monoliths, and his hitbox will appear 3 seconds later.
- After another 25 seconds, Abaddon's hitbox will disappear again, and the Monoliths all re-spawn.
- Each time a group is killed, and the party receives a 2% morale boost.
- The first time all 3 groups are killed, Abaddon loses 1000 health.
- If the group at Abaddon's head was killed, it will re-spawn when the other 2 groups are killed.
- While his hands are bound, Abaddon does not use Corrupt Power or Earth Shattering Blow.