Difference between revisions of "User:Mistie/mission triggers"

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=Prophecies=
+
[[User:Mistie/mission triggers/Prophecies|Prophecies]]
  
==The Great Northern Wall==
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[[User:Mistie/mission triggers/Factions|Factions]]
  
===Objectives===
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[[User:Mistie/mission triggers/Nightfall|Nightfall]]
  
*Talk to Captain Calhaan. This opens the gate at the start.
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[[User:Mistie/mission triggers/Eye of the North|Eye of the North]]
*Trigger the cutscene.
 
*Talk to Captain Calhaan. A character that slow-loaded after the cutscene will receive a unique error message.
 
 
 
====Bonus====
 
 
 
*Talk to Kilnn Testibrie.
 
*Talk to him again with all 4 pieces of his armor in your inventory. You can turn in the pieces individually, and different players can turn in each piece separately. The bonus is completed when he receives the last piece.
 
 
 
You can store the pieces in your inventory for future runs, and each type of piece is stackable with copies of itself. Be aware that talking to Kilnn Testibrie will remove ALL pieces of his armor from your inventory, including stacks.
 
 
 
===Other===
 
The gate by the big bridge leading back to Captain Calhaan will open when you reach the northern end of the bridge (in compass range of the gate). It doesn't matter which direction you approach from, but it's possible to leave the gate closed by shadow-stepping over the trigger point.
 
 
 
==Fort Ranik==
 
===Objectives===
 
*Kill the Charr boss at the end, and his entire group.
 
====Bonus====
 
*Kill the 2 Charr Overseers to open the cage.
 
*Talk to Trooper Deeter Saberlin.
 
 
 
==Ruins of Surmia==
 
===Objectives===
 
*Not sure if you actually need to free all the prisoners... will have to test this.
 
*Also not sure if you can get Rurik to run around instead of crossing the drawbridge.
 
*Get Prince Rurik to the obelisks inside the ruined academy.
 
:*Rurik starts moving once a character (player, hero, or henchman) gets close to him.
 
:*Rurik will find the way himself, but will stop to fight everything unless you get him to follow you.
 
:*If Rurik dies, the mission fails.
 
*Kill the attacking waves of Charr while Rurik uses Knock.
 
====Bonus====
 
*Kill the 4 Flame Keepers.
 
===Other===
 
*Killing the Charr boss near Breena Stavinson allows you to talk to her, spawning the 4 Ember Bearers and the Flame Brazier.
 
*When the Flame Brazier reaches the gate leading to the Flame Keepers, the gate will open.
 
 
 
==Nolani Academy==
 
 
 
==Borlis Pass==
 
 
 
==The Frost Gate==
 
 
 
==Gates of Kryta==
 
 
 
==D'Alessio Seaboard==
 
 
 
==Divinity Coast==
 
 
 
==The Wilds==
 
 
 
==Bloodstone Fen==
 
 
 
==Aurora Glade==
 
 
 
==Riverside Province==
 
 
 
==Sanctum Cay==
 
 
 
==Elona Reach==
 
 
 
==Dunes of Despair==
 
 
 
==Thirsty River==
 
 
 
==Augury Rock==
 
 
 
==The Dragon's Lair==
 
 
 
==Ice Caves of Sorrow==
 
 
 
==Iron Mines of Moladune==
 
 
 
==Thunderhead Keep==
 
 
 
==Ring of Fire==
 
 
 
==Abaddon's Mouth==
 
 
 
==Hell's Precipice==
 
 
 
=Factions=
 
 
 
==Minister Cho's Estate==
 
 
 
==Zen Daijun==
 
 
 
==Vizunah Square==
 
 
 
==Nahpui Quarter==
 
 
 
==Tahnnakai Temple==
 
 
 
==Arborstone==
 
 
 
==Boreas Seabed==
 
 
 
==Sunjiang District==
 
 
 
==The Eternal Grove==
 
 
 
==Gyala Hatchery==
 
 
 
==Unwaking Waters==
 
 
 
==Raisu Palace==
 
 
 
==Imperial Sanctum==
 
 
 
=Nightfall=
 
 
 
==Chahbek Village==
 
 
 
==Jokanur Diggings==
 
 
 
==Blacktide Den==
 
 
 
==Consulate Docks==
 
 
 
==Venta Cemetery==
 
 
 
==Kodonur Crossroads==
 
 
 
==Rilohn Refuge==
 
 
 
==Pogahn Passage==
 
 
 
==Moddok Crevice==
 
 
 
==Tihark Orchard==
 
 
 
==Dzagonur Bastion==
 
 
 
==Dasha Vestibule==
 
 
 
==Grand Court of Sebelkeh==
 
 
 
==Jennur's Horde==
 
 
 
==Nundu Bay==
 
 
 
==Gate of Desolation==
 
 
 
==Ruins of Morah==
 
 
 
==Gate of Pain==
 
 
 
==Gate of Madness==
 
 
 
==Abaddon's Gate==
 
 
 
=Eye of the North=
 
 
 
==Curse of the Nornbear==
 
 
 
==Blood Washes Blood==
 
 
 
==A Gate Too Far==
 
 
 
==Against the Charr==
 
 
 
===Objectives===
 
 
 
*Kill Harvest Soulreign.
 
 
 
===Other===
 
 
 
*Charr Explosives can be used to kill 7 of the enemies inside the base before approaching:
 
:*Killing Groknar Weazlewortz's group and destroying the Supply Carts kills the group of 1 Axemaster and 1 Seeker.
 
:*Firing Anmat the Trickster's northern Siege Devourer kills the Devourer Catapult.
 
:*Destroying the north-western watchtower kills the group of 1 Flameshielder and 1 Dominator.
 
:*Destroying the southern watchtower kills the group of 2 Axemasters.
 
:*Firing Frazar Frostfur's southern Siege Devourer appears to do nothing, except update the quest log.
 
*None of those enemies spawn until a player character comes within compass range, so it is possible to avoid them by flagging heroes inside the base to complete the objective. Dying and watching from the heroes' PoV will not trigger the spawns.
 
 
 
==Warband of Brothers==
 
 
 
==Assault on the Stronghold==
 
 
 
==The Elusive Golemancer==
 
 
 
==Finding the Bloodstone==
 
 
 
==Genius Operated Living Enchanted Manifestation==
 
 
 
==Destruction's Depths==
 
 
 
==A Time for Heroes==
 

Latest revision as of 16:48, 16 February 2018