Difference between revisions of "Rragar's Menagerie"
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− | Rragar's Menagerie is a dungeon that is commonly run for a [https://wiki.guildwars.com/wiki/Dryad_Bow Dryad Bow]. Pug groups typically form at Doomlore Shrine in American Districts. | + | '''Rragar's Menagerie''', more often referred to as '''rragarsc''', is a dungeon that is commonly run for a [https://wiki.guildwars.com/wiki/Dryad_Bow Dryad Bow]. Pug groups typically form at Doomlore Shrine in American Districts. |
== Area Description == | == Area Description == | ||
Line 22: | Line 22: | ||
''' Optional: ''' | ''' Optional: ''' | ||
− | *[https://wiki.guildwars.com/wiki/%22I_Am_Unstoppable!%22 "I Am Unstoppable!"] | + | *[https://wiki.guildwars.com/wiki/%22I_Am_Unstoppable!%22 "I Am Unstoppable!"] |
*[https://wiki.guildwars.com/wiki/Shadow_Sanctuary Shadow Sanctuary] | *[https://wiki.guildwars.com/wiki/Shadow_Sanctuary Shadow Sanctuary] | ||
− | |||
''' Equipment ''' | ''' Equipment ''' | ||
− | * | + | *See [[Assassin Equipment]]. |
+ | *Fire Shield for levels 1 and 2, Piercing Shield for level 3 | ||
''' Tips ''' | ''' Tips ''' | ||
Line 35: | Line 35: | ||
=== Gater (x1) === | === Gater (x1) === | ||
''' Build ''' | ''' Build ''' | ||
− | {{FullSkillbar|{{A}}/{{Me}} Gater (Solo)|Shroud of Distress|Shadow Form|Dwarven Stability|Dash|Ebon Battle Standard of Honor|Arcane Echo|Ebon Vanguard Assassin Support|Death's Charge|Shadow: 12+1+3, Dagger: 10, Crit: 8| | + | {{FullSkillbar|{{A}}/{{Me}} Gater (Solo)|Shroud of Distress|Shadow Form|Dwarven Stability|Dash|Ebon Battle Standard of Honor|Arcane Echo|Ebon Vanguard Assassin Support|Death's Charge|Shadow: 12+1+3, Dagger: 10, Crit: 8|OwVjMid6HTHQ6M3lTQLB5i7i4O}} |
− | {{FullSkillbar|{{A}}/{{W}} Gater (Split)|Shroud of Distress|Shadow Form|Dwarven Stability|Dash|Ebon Battle Standard of Honor|Great Dwarf Weapon|Dark Prison|Death's Charge|Shadow: 12+1+3, Dagger: 9, Tactics: 9, Crit: 3| | + | {{FullSkillbar|{{A}}/{{W}} Gater (Split)|Shroud of Distress|Shadow Form|Dwarven Stability|Dash|Ebon Battle Standard of Honor|Great Dwarf Weapon|Dark Prison|Death's Charge|Shadow: 12+1+3, Dagger: 9, Tactics: 9, Crit: 3|OwFkMOd5HXl0BkOzd5E0qYuIFEuD}} |
*The second build should be brought if the Gater expects some VoS's to split on level 3. | *The second build should be brought if the Gater expects some VoS's to split on level 3. | ||
*The 9 Tactics is used to meet the shield requirement; the gater can run 9 Command or Motivation instead if the respective shield is used. | *The 9 Tactics is used to meet the shield requirement; the gater can run 9 Command or Motivation instead if the respective shield is used. | ||
Line 42: | Line 42: | ||
''' Equipment ''' | ''' Equipment ''' | ||
− | * | + | *See [[Assassin Equipment]]. |
''' Tips ''' | ''' Tips ''' | ||
Line 58: | Line 58: | ||
''' Equipment ''' | ''' Equipment ''' | ||
− | * | + | *See [[Dervish Equipment]]. |
+ | *Charrslayer Shield of Fortitude/Valor for running (see note on armor stacking) | ||
''' Usage ''' | ''' Usage ''' | ||
*Do not run with enchantments since mobs have spells that heavily punish players who are enchanted. | *Do not run with enchantments since mobs have spells that heavily punish players who are enchanted. | ||
*Do not run with a staff as a Dervish as mobs will cast Backfire on the player. | *Do not run with a staff as a Dervish as mobs will cast Backfire on the player. | ||
+ | |||
+ | == Notes == | ||
+ | |||
+ | *All casters are likely to have Backfire cast on them, regardless of the weapon they hold. | ||
+ | *On Level 3, it is possible for some Fleshreavers to spawn behind the wall. There is no particularly easy way to counter this. Tank should drop EBSoH, and all present players should auto-attack the Fleshreavers with bow or spear until keydrop. Any ranged summoning stone will also help, provided it's killed as soon as possible after keydrop; gaters often use Legionnaire or similar to speed up Rragar & Hidesplitter. | ||
+ | *Due to the way armor stacking works, players should not use uninscribable shields with armor bonuses when running away from Charr if the armor bonuses from pcons/cons sum to greater than 5 (e.g. Armor of Salvation or both War Supplies and Kabobs). Such shields include greens, OS shields, or a Charrslayer Shield. | ||
+ | **See https://wiki.guildwars.com/wiki/Armor_calculation | ||
+ | |||
+ | == GWToolbox Build code == | ||
+ | Append to your builds.ini file ( WIN + R > '%localappdata%/GWToolboxpp/builds.ini' ) | ||
+ | |||
+ | <pre> | ||
+ | [fbgm_rragars] | ||
+ | buildname = Rragars Menagerie | ||
+ | showNumbers = false | ||
+ | count = 6 | ||
+ | name0 = A/W | Tank (Dasher) | ||
+ | template0 = OwFkMOd5HXl0BkOzd5EUuYozKIuD | ||
+ | name1 = A/W | Tank (Armor of Earth) | ||
+ | template1 = OwZT0nPnY6ASnpUICKXM0huE3B | ||
+ | name2 = A/Me | Gater (Solo) | ||
+ | template2 = OwVjMid6HTHQ6M3lTQLB5i7i4O | ||
+ | name3 = A/W | Gater (If VoS's split on level 3) | ||
+ | template3 = OwFkMOd5HXl0BkOzd5E0qYuIFEuD | ||
+ | name4 = D/W | Vos x 6 | ||
+ | template4 = OgGjwqp4KTfbmX0laXNX7gcXsX | ||
+ | name5 = http://wiki.fbgmguild.com/wiki/Rragar%27s_Menagerie | ||
+ | template5 = | ||
+ | </pre> |
Latest revision as of 17:32, 6 June 2021
Rragar's Menagerie, more often referred to as rragarsc, is a dungeon that is commonly run for a Dryad Bow. Pug groups typically form at Doomlore Shrine in American Districts.
Area Description
The quest Veiled Threat given by Gron Fierceclaw in Doomlore Shrine is required to do Rragar's Menagerie. Since many mobs in this dungeon are Charr, players should display their Ebon Vanguard title.
Level 1
Team runs to and spikes the Charr Warden group (whole group must die to proceed) before spiking Rragar Maneater and collecting the dungeon key. Gater gates.
Level 2
Run to Rragar Maneater and spike, the dungeon key will drop on the ground once Rragar Maneater is dead. Gater gates.
Level 3
Whole team runs to the room in which you'll find a keg station. In this room, two VoS follow the tank to the Flesheaters while remaining VoS split and follow the gater to Rragar Maneater and Hidesplitter. Many teams find it useful to have the gater pull the Charr groups away from the exploding wall to allow the main team safer passage to the Flesheaters.
Current Meta Builds
Tank (x1)
Build
/ Tank | |||||||
Shadow: 12+1+3, Earth: 12, Dagger: 3
OwZT0nPnY6ASnpUICKXM0huE3B
|
/ Tank (Dash) | |||||||
Shadow: 12+1+3, Dagger: 9, Tactics: 9, Crit: 3
OwFkMOd5HXl0BkOzd5EUuYozKIuD
|
Optional:
Equipment
- See Assassin Equipment.
- Fire Shield for levels 1 and 2, Piercing Shield for level 3
Tips
- During the Flesheater ball on level 3, walk sideways during the pull or else the first group will break.
- The 9 Tactics is used to meet the shield requirement; the tank can run 9 Command or Motivation instead if the respective shield is used.
Gater (x1)
Build
/ Gater (Solo) | |||||||
Shadow: 12+1+3, Dagger: 10, Crit: 8
OwVjMid6HTHQ6M3lTQLB5i7i4O
|
/ Gater (Split) | |||||||
Shadow: 12+1+3, Dagger: 9, Tactics: 9, Crit: 3
OwFkMOd5HXl0BkOzd5E0qYuIFEuD
|
- The second build should be brought if the Gater expects some VoS's to split on level 3.
- The 9 Tactics is used to meet the shield requirement; the gater can run 9 Command or Motivation instead if the respective shield is used.
- Dark Escape can be brought over Dark Prison to help tank the Flesheaters on level 3 in case the Tank dies.
Equipment
- See Assassin Equipment.
Tips
- On level 1, Shroud is unnecessary and Shadow Form only needs to be cast three times (before the first Charr group, before the Oozes, and after dropping the Dwarven Powder Keg to blow up the gate).
- On level 2, Shroud is unnecessary and Shadow Form does not need to be used until after the Gater is past the Fleshreavers.
VoS (x6)
Build
/ VoS | |||||||
Earth: 12+1+3, Mysticism: 10+1, Scythe: 8+1
OgGjwqp4KTfbmX0laXNX7gcXsX
|
Optional:
Equipment
- See Dervish Equipment.
- Charrslayer Shield of Fortitude/Valor for running (see note on armor stacking)
Usage
- Do not run with enchantments since mobs have spells that heavily punish players who are enchanted.
- Do not run with a staff as a Dervish as mobs will cast Backfire on the player.
Notes
- All casters are likely to have Backfire cast on them, regardless of the weapon they hold.
- On Level 3, it is possible for some Fleshreavers to spawn behind the wall. There is no particularly easy way to counter this. Tank should drop EBSoH, and all present players should auto-attack the Fleshreavers with bow or spear until keydrop. Any ranged summoning stone will also help, provided it's killed as soon as possible after keydrop; gaters often use Legionnaire or similar to speed up Rragar & Hidesplitter.
- Due to the way armor stacking works, players should not use uninscribable shields with armor bonuses when running away from Charr if the armor bonuses from pcons/cons sum to greater than 5 (e.g. Armor of Salvation or both War Supplies and Kabobs). Such shields include greens, OS shields, or a Charrslayer Shield.
GWToolbox Build code
Append to your builds.ini file ( WIN + R > '%localappdata%/GWToolboxpp/builds.ini' )
[fbgm_rragars] buildname = Rragars Menagerie showNumbers = false count = 6 name0 = A/W | Tank (Dasher) template0 = OwFkMOd5HXl0BkOzd5EUuYozKIuD name1 = A/W | Tank (Armor of Earth) template1 = OwZT0nPnY6ASnpUICKXM0huE3B name2 = A/Me | Gater (Solo) template2 = OwVjMid6HTHQ6M3lTQLB5i7i4O name3 = A/W | Gater (If VoS's split on level 3) template3 = OwFkMOd5HXl0BkOzd5E0qYuIFEuD name4 = D/W | Vos x 6 template4 = OgGjwqp4KTfbmX0laXNX7gcXsX name5 = http://wiki.fbgmguild.com/wiki/Rragar%27s_Menagerie template5 =