Difference between revisions of "7-man 6-0 DoA"
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=== Pros === | === Pros === | ||
* The teambuild retains a lot of the speed of full team and is thus capable of a fast casual run. | * The teambuild retains a lot of the speed of full team and is thus capable of a fast casual run. | ||
− | * Only two builds are changed (EoE on Vor/Healing Seed on MLK compared to 8-man builds. | + | * Only two builds are changed (EoE on Vor/Healing Seed on MLK) compared to 8-man builds. |
=== Cons === | === Cons === |
Revision as of 01:09, 7 August 2021
These 7-man DoA tactics are designed to match the speed of a full party, while still being viable for casual runs. 3-3 is preferred for inexperienced players.
Tactics specific to 7 Man 6-0 Tactics
- IAU takes Silzesh and caps rift.
- VoR takes General.
- TK splits for 6-2 in 5th room.
- MLK pings for Snakes, but Emo takes the reward.
- Edge of Extinction is placed twice in city for both balls. This may sometimes result in the VoR being late for the second spike.
- Emo takes the reward in city.
- On 360, Emo walls waves 1, 2, and 5; TT walls wave 3, 4, and 6.
- MT walls clover. Remember that there is no seed, so the tank needs to be kept alive with Spirit Bond and Infuse.
Pros
- The teambuild retains a lot of the speed of full team and is thus capable of a fast casual run.
- Only two builds are changed (EoE on Vor/Healing Seed on MLK) compared to 8-man builds.
Cons
- The builds require experienced players on almost every role.
- No UA or Seed of Life means players are punished harder for mistakes.
- The MT needs to be able to do Jadoth and Ranger without seed.
- No Healing Seed at Clover Pull makes it risky.