Difference between revisions of "Hall of Judgment"
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
+ | {{needscontent}} | ||
The '''Hall of Judgment''', sometimes known as "'''Dhuum's chamber'''", is the name of an area in UW. This is where the fight with [[Dhuum]] takes place after completing the first 10 quests, and where the Underworld Chest spawns after defeating Dhuum. | The '''Hall of Judgment''', sometimes known as "'''Dhuum's chamber'''", is the name of an area in UW. This is where the fight with [[Dhuum]] takes place after completing the first 10 quests, and where the Underworld Chest spawns after defeating Dhuum. | ||
==The Nightman Cometh== | ==The Nightman Cometh== | ||
− | This quest becomes available from [[King Frozenwind]] as soon as the other 10 quests have been completed. You do not need to have taken or accepted the reward for any of those quests in order to take this one. As soon as the quest is taken, the door leading into the inner part of Dhuum's chamber is opened, Dhuum slowly moves to the centre of the chamber, and all of the | + | This quest becomes available from [[King Frozenwind]] as soon as the other 10 quests have been completed. You do not need to have taken or accepted the reward for any of those quests in order to take this one. As soon as the quest is taken, the door leading into the inner part of Dhuum's chamber is opened, Dhuum slowly moves to the centre of the chamber, and all of the [[Reaper]]s de-spawn and re-spawn inside the chamber. If a Reaper is in aggro, it will not de-spawn, but a duplicate will still spawn inside the chamber. |
− | Entering the room places the '''Curse of Dhuum''' effect on you. This prevents you from casting res skills (except | + | Entering the room places the '''Curse of Dhuum''' effect on you. This prevents you from casting res skills (except "By Ural's Hammer!"), although scrolls can be used. If you die, you lose the effect, take on [[Spirit Form]], and are teleported to [[vale]]. Once the entire party is inside the chamber, the door will close again, and Dhuum will turn hostile. The door to vale will also close, and Mayor Aligheri will now have a dialog offering to teleport you back to Dhuum's chamber. |
When Dhuum's Rest is filled and Dhuum's health is below 25%, he will turn non-hostile again; the Underworld has been completed. The door will open, King Frozenwind will come inside, and the Underworld Chest will spawn. | When Dhuum's Rest is filled and Dhuum's health is below 25%, he will turn non-hostile again; the Underworld has been completed. The door will open, King Frozenwind will come inside, and the Underworld Chest will spawn. | ||
== Area == | == Area == | ||
− | [[ | + | [[Dhuum]] is the only enemy |
− | |||
− | |||
[[Champion of Dhuum]] | [[Champion of Dhuum]] | ||
[[Minion of Dhuum]] | [[Minion of Dhuum]] |
Latest revision as of 00:18, 1 September 2019
The Hall of Judgment, sometimes known as "Dhuum's chamber", is the name of an area in UW. This is where the fight with Dhuum takes place after completing the first 10 quests, and where the Underworld Chest spawns after defeating Dhuum.
The Nightman Cometh
This quest becomes available from King Frozenwind as soon as the other 10 quests have been completed. You do not need to have taken or accepted the reward for any of those quests in order to take this one. As soon as the quest is taken, the door leading into the inner part of Dhuum's chamber is opened, Dhuum slowly moves to the centre of the chamber, and all of the Reapers de-spawn and re-spawn inside the chamber. If a Reaper is in aggro, it will not de-spawn, but a duplicate will still spawn inside the chamber.
Entering the room places the Curse of Dhuum effect on you. This prevents you from casting res skills (except "By Ural's Hammer!"), although scrolls can be used. If you die, you lose the effect, take on Spirit Form, and are teleported to vale. Once the entire party is inside the chamber, the door will close again, and Dhuum will turn hostile. The door to vale will also close, and Mayor Aligheri will now have a dialog offering to teleport you back to Dhuum's chamber.
When Dhuum's Rest is filled and Dhuum's health is below 25%, he will turn non-hostile again; the Underworld has been completed. The door will open, King Frozenwind will come inside, and the Underworld Chest will spawn.
Area
Dhuum is the only enemy