Difference between revisions of "Empathy (spiker)"

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==Builds==
 
==Builds==
  
{{FullSkillbar|{{Me}}/{{N}} Empathy aka Me/N|Arcane Echo|Energy Surge|Unnatural Signet|Optional|Optional|Mistrust|You Move Like a Dwarf|Empathy||OQdAQLBnAmOAAAATP2kaA}}
+
{{FullSkillbar|{{Me}}/{{N}} Empathy aka Me/N|Arcane Echo|Energy Surge|Unnatural Signet|Optional|Optional|Mistrust|You Move Like a Dwarf|Empathy|FC: 12+3, Dom:12+1+3|OQdAQLBnAmOAAAATP2kaA}}
 
====Optionals====
 
====Optionals====
 
*Loa tactics bring '''[[Wandering Eye]]''' for strong AoE damage and '''[[Necrosis]]''' for spammable single target.
 
*Loa tactics bring '''[[Wandering Eye]]''' for strong AoE damage and '''[[Necrosis]]''' for spammable single target.

Revision as of 01:55, 11 October 2016

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The Empathy spiker is a role in 3-3 DoASC tactics. It is either done by a mesmer with ESurge, or a necro with SS, but both builds have Empathy, hence the name. The role is also called "Me/N", "N/Me", or "SS" to differentiate between the primary professions.

Role

Builds

Mesmer/Necromancer Empathy aka Me/N
Arcane Echo Energy Surge Unnatural Signet Optional Optional Mistrust You Move Like a Dwarf Empathy
FC: 12+3, Dom:12+1+3
OQdAQLBnAmOAAAATP2kaA

Optionals

Necromancer/Mesmer SS
Spiteful Spirit Desecrate Enchantments Defile Enchantments You Move Like a Dwarf Necrosis Finish Him Insidious Parasite Empathy
Curses:12+1+3 Domination:10 SR:8+3
OAVDY4xiS5BwBuQ2k3gxk7BaA

Equipment

mesmer

Mesmer Equipment

necromancer

Necromancer Equipment

Guide

DoA Spiking Guide