Difference between revisions of "Frostmaw's Burrows"

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(→‎Area Description: added intel)
(cleaned up a bit)
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=== Level 1 ===
 
=== Level 1 ===
  
Run towards the end of the level and kill the worms. This can be done by spiking or by pulling them into the snowball.
+
Run towards the end of the level and kill the Wurms. This is usually done by spiking, however, it can also be done by pulling them into the snowball.
  
 
=== Level 2 ===
 
=== Level 2 ===
  
Run to the mob, spike it. Door opens. Run to the next mob, spike it. Door opens. Run past the incubus, lose their aggro. Run to the next mob, spike it. Door opens, run through.
+
Run to the mob, spike it. Door opens. Run to the next mob, spike it. Door opens. Run past the Incubi, lose their aggro. Run to the next mob, spike it. Door opens, run through.
  
 
=== Level 3 ===
 
=== Level 3 ===
  
Someone pings a target so the norn allies stay with him. Someone else pulls the worm spawn into the snowball. Once this is done, he will signal the team to come.
+
One person should ping a target to hold the Norn allies while another person pulls the Wurm spawn into the nearby snowball. Once this is done, the puller should signal the team to come.
 +
Next is the corridor with Incubi at the end, cover Shadow Form with other enchantments and run through.
 +
At the next Beacon you encounter, you will see a snowball, stand close to it and face it, your foes will die and the ball will move further.
 +
Once past the broken wall and the Incubus patrol, break aggro and recharge your skills.
 +
To get to the next snowball, you will need to pass another Incubus spawn. It is recommended to pop a Summoning Stone, and to target a Frozen Elemental for Death's Charge.
  
Next is the corridor with incubus at the end, say your prayers, cover Shadow Form with other enchantments and run through.
+
Once again, kill the Wurms using the snowball and have the snowball break the cracked wall.
 
+
Beware of the Incubus patrol and repeat the previous with the next Wurm.
At the Beacon you encounter next, you will see a snowball, stand close to it and face it, your nightmares will die and the ball will move further, as will you.
+
Zone to Level 4.
 
 
Once you get past the broken wall and the incubus patrol there is a nice room where you can catch your breath. Use this to lose aggro and recharge your skills.
 
 
 
To get to the next snowball you will need to pass another incubus spawn. It is recommended to pop a summon and to target a Frozen Elemental. This will be your Death's Charge target.
 
 
 
Once again kill the worms using the snowball and have the snowball break the cracked wall.
 
 
 
Beware of the incubus patrol and
 
 
 
Once again kill the worms using the snowball and have the snowball break the cracked wall.
 
Run through the portal to lvl 4.
 
  
 
=== Level 4 ===
 
=== Level 4 ===
  
Most teams run this level without using cons, make sure you are in range of Quickening Zephyr when you cast Shadow Form.
+
Teams will often run this level without using cons, make sure you are in range of Quickening Zephyr when you cast Shadow Form.
Run towards the end of the level and pull the Jotun mob to push you through the door into level 5.
+
Run towards the end of the level and pull the Jotun mob to [[glitch]] through the door into Level 5.
  
 
=== Level 5 ===
 
=== Level 5 ===
  
The LOD will activate the secret switch which can be found on the grassy area to the left. This will open a secret door where he can discover many more hidden treasures.
+
Light of Deldrimor will activate the secret switch which can be found on the grassy area to the left. This will open a secret door where he can discover many more hidden treasures.
 
+
The rest of the team will go towards the right where there is a large room with 3 Frost Wurm Young. These Wurms will be accompanied by Frost Wurm Larvae.
The rest of the team will go towards the right where there is a big room with 3 worms. These 3 worms all have kids and you will murder them.
+
Once the room is cleared the team can either wait in the secret room while someone pulls Frostmaw the Kinslayer into the snowball, or they can spike him. Teams will most often go with the prior.
 
 
Once the room is cleared the team can either wait in the secret room while someone pulls Frostmaw into the snowball or they can spike him.
 
  
 
== Current Meta Builds ==
 
== Current Meta Builds ==
Line 48: Line 39:
 
''' Build '''
 
''' Build '''
 
{{FullSkillbar|{{A}}/{{N}} Barbs|Shadow Form|Shroud of Distress|I Am Unstoppable|Ebon Battle Standard of Honor|Barbs|Mark of Pain|Feel No Pain|Death's Charge|Shadow: 12+1+3, Curses: 12, Critical: 3|OwRjMOf8BT6MHQ0k5ilBWC4k4O}}
 
{{FullSkillbar|{{A}}/{{N}} Barbs|Shadow Form|Shroud of Distress|I Am Unstoppable|Ebon Battle Standard of Honor|Barbs|Mark of Pain|Feel No Pain|Death's Charge|Shadow: 12+1+3, Curses: 12, Critical: 3|OwRjMOf8BT6MHQ0k5ilBWC4k4O}}
 +
''' Equipment '''
 +
*Basic [[Permasin Equipment]].
 +
 
=== Aura ===
 
=== Aura ===
 
''' Build '''
 
''' Build '''
 
{{FullSkillbar|{{A}}/{{D}} Aura|Shadow Form|Shroud of Distress|Dwarven Stability|Dash|I Am Unstoppable|Grenth's Aura|Feel No Pain|Death's Charge|Shadow: 12+1+3, Wind Prayers: 12, Critical: 3|Owpi8xqMpzcAdXOBRT29hTi7AA}}
 
{{FullSkillbar|{{A}}/{{D}} Aura|Shadow Form|Shroud of Distress|Dwarven Stability|Dash|I Am Unstoppable|Grenth's Aura|Feel No Pain|Death's Charge|Shadow: 12+1+3, Wind Prayers: 12, Critical: 3|Owpi8xqMpzcAdXOBRT29hTi7AA}}
 +
''' Equipment '''
 +
*Basic [[Permasin Equipment]].
 +
 
=== LoD ===
 
=== LoD ===
 
''' Build '''
 
''' Build '''
 
{{FullSkillbar|{{A}}/{{D}} Aura|Shadow Form|Shroud of Distress|Dwarven Stability|Dash|I Am Unstoppable|Grenth's Aura|Light of Deldrimor|Death's Charge|Shadow: 12+1+3, Wind Prayers: 12, Critical: 3|Owpi8xqMpzcAdXOBRT29RKi7AA}}
 
{{FullSkillbar|{{A}}/{{D}} Aura|Shadow Form|Shroud of Distress|Dwarven Stability|Dash|I Am Unstoppable|Grenth's Aura|Light of Deldrimor|Death's Charge|Shadow: 12+1+3, Wind Prayers: 12, Critical: 3|Owpi8xqMpzcAdXOBRT29RKi7AA}}
 +
''' Equipment '''
 +
*Basic [[Permasin Equipment]].
 +
 
=== VoS ===
 
=== VoS ===
 
''' Build '''
 
''' Build '''
Line 60: Line 60:
 
*Basic [[VoS Equipment]].
 
*Basic [[VoS Equipment]].
 
''' Usage '''
 
''' Usage '''
*Don't run face first into elementals and imps or you will get yourself and team slowed.
+
*Don't run face first into Elementals and Imps or you will get yourself and your team snared.
*Leech on lvl3, the best you can do here is getting your team hexed.
+
*Leech on Level 3, the best you can do here is get your team hexed.

Revision as of 11:53, 27 August 2016

Frostmaw's Burrows is a dungeon that is commonly run for a Silverwing Recurve Bow. Pug groups typically form at Sifhalla in American Districts.

Area Description

The quest Cold Vengeance given by Latham is required to do Frostmaw's Burrows.

Level 1

Run towards the end of the level and kill the Wurms. This is usually done by spiking, however, it can also be done by pulling them into the snowball.

Level 2

Run to the mob, spike it. Door opens. Run to the next mob, spike it. Door opens. Run past the Incubi, lose their aggro. Run to the next mob, spike it. Door opens, run through.

Level 3

One person should ping a target to hold the Norn allies while another person pulls the Wurm spawn into the nearby snowball. Once this is done, the puller should signal the team to come. Next is the corridor with Incubi at the end, cover Shadow Form with other enchantments and run through. At the next Beacon you encounter, you will see a snowball, stand close to it and face it, your foes will die and the ball will move further. Once past the broken wall and the Incubus patrol, break aggro and recharge your skills. To get to the next snowball, you will need to pass another Incubus spawn. It is recommended to pop a Summoning Stone, and to target a Frozen Elemental for Death's Charge.

Once again, kill the Wurms using the snowball and have the snowball break the cracked wall. Beware of the Incubus patrol and repeat the previous with the next Wurm. Zone to Level 4.

Level 4

Teams will often run this level without using cons, make sure you are in range of Quickening Zephyr when you cast Shadow Form. Run towards the end of the level and pull the Jotun mob to glitch through the door into Level 5.

Level 5

Light of Deldrimor will activate the secret switch which can be found on the grassy area to the left. This will open a secret door where he can discover many more hidden treasures. The rest of the team will go towards the right where there is a large room with 3 Frost Wurm Young. These Wurms will be accompanied by Frost Wurm Larvae. Once the room is cleared the team can either wait in the secret room while someone pulls Frostmaw the Kinslayer into the snowball, or they can spike him. Teams will most often go with the prior.

Current Meta Builds

Barbs

Build

Assassin/Necromancer Barbs
Shadow Form Shroud of Distress I Am Unstoppable Ebon Battle Standard of Honor Barbs Mark of Pain Feel No Pain Death's Charge
Shadow: 12+1+3, Curses: 12, Critical: 3
OwRjMOf8BT6MHQ0k5ilBWC4k4O

Equipment

Aura

Build

Assassin/Dervish Aura
Shadow Form Shroud of Distress Dwarven Stability Dash I Am Unstoppable Grenth's Aura Feel No Pain Death's Charge
Shadow: 12+1+3, Wind Prayers: 12, Critical: 3
Owpi8xqMpzcAdXOBRT29hTi7AA

Equipment

LoD

Build

Assassin/Dervish Aura
Shadow Form Shroud of Distress Dwarven Stability Dash I Am Unstoppable Grenth's Aura Light of Deldrimor Death's Charge
Shadow: 12+1+3, Wind Prayers: 12, Critical: 3
Owpi8xqMpzcAdXOBRT29RKi7AA

Equipment

VoS

Build

Dervish VoS
Vow of Strength Sand Shards Ebon Escape Staggering Force Eremite's Attack I Am Unstoppable Mirage Cloak Mystic Regeneration
Earth: 12+1+3, Mysticism: 10+1, Scythe: 8+1
OgCjwqp4KTfbmX0laXNX0kcXsX

Equipment

Usage

  • Don't run face first into Elementals and Imps or you will get yourself and your team snared.
  • Leech on Level 3, the best you can do here is get your team hexed.