Difference between revisions of "Catacombs of Kathandrax"
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− | Catacombs of Kathandrax is a dungeon that is commonly run for a [https://wiki.guildwars.com/wiki/Hammer_of_Kathandrax Hammer of Kathandrax]. Pug groups typically form at Doomlore Shrine in American Districts. | + | Catacombs of Kathandrax is a dungeon that is commonly run for a [https://wiki.guildwars.com/wiki/Hammer_of_Kathandrax Hammer of Kathandrax]. The quest for this dungeon is called Kathandrax's Crusher, given by Swithin Nye who stands near the entrance to the dungeon. Note that the quest reward for this dungeon should not be accepted or else you will lose your Hammer. Pug groups typically form at Doomlore Shrine in American Districts. |
== Area Description == | == Area Description == |
Revision as of 03:04, 20 August 2016
Catacombs of Kathandrax is a dungeon that is commonly run for a Hammer of Kathandrax. The quest for this dungeon is called Kathandrax's Crusher, given by Swithin Nye who stands near the entrance to the dungeon. Note that the quest reward for this dungeon should not be accepted or else you will lose your Hammer. Pug groups typically form at Doomlore Shrine in American Districts.
Contents
Area Description
Level 1
The main team kills the Infernal Siege Worm and picks up the key while the Gater gates.
Level 2
The main team kills the Regent of Flame and picks up the key while the Gater gates.
Level 3
Kill the Flame Djinn, pick up the key, run to the end, kill Ilsundur, Lord of Fire.
Current Meta Builds
Spearway is often done with weaker teams. Daggerway is done with stronger teams but it has a higher chance of failure.
Kathandrax Spearway
http://gwpvx.gamepedia.com/Build:Team_-_Kathandrax_Spearway
Kathandrax Daggerway
/ Barbs Gater (x1) | |||||||
Shadow: 11+1+3, Curses: 12, Dagger: 6, Crit: 2
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GDW Daggers (x2) | |||||||
Shadow: 12+1+3, Dagger: 10, Crit: 8
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YMLaD Daggers (x5) | |||||||
Shadow: 12+1+3, Dagger: 10, Crit: 8
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|
Equipment
- Basic Assassin Equipment
- The Barbs Gater needs a combination of pcons and a Dagger Mastery rune in order to hit 9 Dagger Mastery, the requirement on their Daggers.
Usage
- On level 3, the entire team runs into the corner near where the Flame Djinn spawns and kills it. Then, the team makes their way towards the end boss and kills him to complete the dungeon.
Tips
- On level 3, the team should make sure to keep the Flame Djinn permanently knocked down through a combination of YMLaD's and dagger attacks with GDW.
- At Ilsundur, remember to drop Firebombs away from the rest of your party in order to prevent your team from wiping.
- If enough members of the team make it to Ilsundur, Shadow Form should not be maintained since the damage reduction severely reduces the damage dealt with Repeating Strike.
- On the other hand, if Shadow Form is up, it may be better to autoattack instead of spamming Repeating Strike due to the chance of double striking.