Difference between revisions of "User:Strongy/45doatest"

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== Introduction ==
 
== Introduction ==
  
Write a brief intro here.
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These are casual tactics for 4/5man DoA runs. Provided the tank is experienced, all other players can be relatively inexperienced, provided they have a good foundational knowledge of DoA (e.g. can play all Spiker and Backline roles). Having a single tank means that the tank can speed up or slow the run down depending on the experience of the team and how the run is progressing.
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Voice communication is always required.
  
  

Revision as of 16:28, 8 August 2021

I Am Unstoppable Shadow Form Shroud of Distress Dwarven Stability Whirling Defense Heart of Shadow Dark Escape Recall
Mark of Pain Spiteful Spirit Desecrate Enchantments Defile Enchantments Necrosis You Move Like a Dwarf I Am Unstoppable Edge of Extinction
Lightbringer Signet Visions of Regret Unnatural Signet Overload Shatter Delusions Mistrust Pain Inverter Recall
Reversal of Fortune Spirit Bond Ether Renewal Infuse Health Shield of Absorption Life Attunement Protective Bond Balthazar's Spirit


I Am Unstoppable Shadow Form Shroud of Distress Dwarven Stability Whirling Defense Heart of Shadow Death's Charge Recall
Mark of Pain Spiteful Spirit Desecrate Enchantments Defile Enchantments Necrosis You Move Like a Dwarf I Am Unstoppable Edge of Extinction
Arcane Echo Energy Surge Unnatural Signet Mistrust Shatter Delusions Pain Inverter Finish Him Recall
Empathy Visions of Regret Unnatural Signet Overload Shatter Delusions Mistrust Healing Seed Life Bond
Burning Speed Spirit Bond Ether Renewal Infuse Health Ebon Escape Life Bond Protective Bond Balthazar's Spirit

Introduction

These are casual tactics for 4/5man DoA runs. Provided the tank is experienced, all other players can be relatively inexperienced, provided they have a good foundational knowledge of DoA (e.g. can play all Spiker and Backline roles). Having a single tank means that the tank can speed up or slow the run down depending on the experience of the team and how the run is progressing.

Voice communication is always required.


Tank

4man

Ranger/Assassin Tank
I Am Unstoppable Shadow Form Shroud of Distress Dwarven Stability Whirling Defense Heart of Shadow Dark Escape Recall
Expertise: 12+3+1, Shadow Arts: 12, Marksmanship: 3
OgcTc588ZimUn5A6uU4ABqBqzBA

5man

Ranger/Assassin Tank
I Am Unstoppable Shadow Form Shroud of Distress Dwarven Stability Whirling Defense Heart of Shadow Death's Charge Recall
Expertise: 12+3+1, Shadow Arts: 12, Marksmanship: 3
OgcTc588ZimUn5A6uU4ABC3pzBA

Dark Escape is generally taken over Death's Charge in 4man due the damage reduction when tanking 360, Clover and 3-3. Death's Charge is generally taken in 5man as the spikes are quicker, you have Healing Seed and it makes Clover pull easier and balls quicker.

Equipment

  • Sup Vigor, Blessed and Vitae
  • One-handed weapon of Enchanting and a Demon Shield
  • Staff of Enchanting
  • Flatbow of Enchanting

Role

Explain the role here


SS

Build

Necromancer/Ranger SS
Mark of Pain Spiteful Spirit Desecrate Enchantments Defile Enchantments Necrosis You Move Like a Dwarf I Am Unstoppable Edge of Extinction
Curses 12+3+1, Beast Mastery: 11, Soul Reaping: 6+3
OAJTYsDbXySIPwFCO4G0mkmE6AA

Equipment

  • Sup Vigor, Radiant and Attunement
  • 40/40 Curses set
  • +30/-2 High Energy set
  • Any Flatbow/Longbow for pulling

Role

Explain the role here


TK

4man

Mesmer/Assassin TK
Lightbringer Signet Visions of Regret Unnatural Signet Overload Shatter Delusions Mistrust Pain Inverter Recall
Domination Magic: 12+3+1, Fast Casting: 12+3
OQdCAswkGgbjpjgzGw0jcZnD

5man

Mesmer/Assassin TK
Arcane Echo Energy Surge Unnatural Signet Mistrust Shatter Delusions Pain Inverter Finish Him Recall
Domination Magic: 12+3+1, Fast Casting: 12+3
OQdCAsw0SwJgpz0zGgcZMZnD

In 4man, the TK is also the VoR due to skillbar compression across the team. However in 5man tactics, the additional Spiker can bring VoR, freeing up the TK to bring Echo Esurge.

Equipment

  • Sup Vigor, Radiant and Attunement
  • 40/40 Earth Magic set
  • +30/-2 High Energy set (shouldn't be needed with Glyph but useful just in case)
  • Any Flatbow/Longbow for pulling

Role

Brief explanation here


MeMo (5man only)

Build

Mesmer/Monk MeMo
Empathy Visions of Regret Unnatural Signet Overload Shatter Delusions Mistrust Healing Seed Life Bond
Domination Magic: 12+3+1, Fast Casting: 12+3
OQNEAqwN+ioButpL4bw0LRxD

Equipment

  • Sup Vigor, Radiant and Attunement
  • 40/40 Earth Magic set
  • +30/-2 High Energy set (shouldn't be needed with Glyph but useful just in case)
  • Any Flatbow/Longbow for pulling

Role

Brief explanation here


EMo

4man

Mesmer/Monk EMo
Reversal of Fortune Spirit Bond Ether Renewal Infuse Health Shield of Absorption Life Attunement Protective Bond Balthazar's Spirit
Ether Renewal: 12+3+1, Protection Prayers: 12, Healing Prayers: 3
OgNDwcPPPzEtYtgkcXpHHE5B

5man

Elementalist/Monk EMo
Burning Speed Spirit Bond Ether Renewal Infuse Health Ebon Escape Life Bond Protective Bond Balthazar's Spirit
Ether Renewal: 12+3+1, Protection Prayers: 12, Healing Prayers: 3
OgNDwcPPT3MaR1CkE0lxDHEyDA

In 4man, the EMo bar is optimised to keep players alive, particularly at Black Beast and 360. In 5man, a more casual bar can be used to add speed and the inclusion of Healing Seed on the MeMo makes Life Bond the sensible choice.

Equipment

  • Sup Vigor, Radiant and Attunement
  • Staff of Enchanting with useful mods
  • High Energy Staff of Enchanting
  • Any Flatbow/Longbow for pulling
  • Shield Set for Tanking

Role

Brief explanation here