Difference between revisions of "Trench Tank"

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== Builds ==
 
== Builds ==
[[File:TT.png]]
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{{skillbar|I Am Unstoppable|Shadow Form|Optional|Heart of Shadow|Optional|Shadow of Haste|Shroud of Distress|Recall}}
  
The first row is the variation most commonly used by FBGM. Having Shadowwalk is a requirement for your TT in FBGM tactics, in order to speed up Monk Lord. Dash is used for speed throughout the area.
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==== Optional 1 ====
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In this slot you need a cancel stance
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* Dark Escape for damage reduction at Derv Lord
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* Dash for more speed throughout the run
  
The second row is the variation most commonly used by the majority of the TT players. The build is a safe way to do derv hill consistently and also requires no pcons.
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==== Optional 2 ====
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In this slot you typically want a targeted shadowstep
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* Death's Charge for an easy to use shadowstep and heal, makes city faster
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* Shadow Walk for two shadowsteps in one skill, makes monk lord faster
  
The third row is a variation of the second row, only difference being dash. This requires players to pop a cupcake for derv hill. Dash is used for speed throughout DoA.
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==== Attributes ====
 
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The only attribute in your build is Shadow Arts, and you want 12+1+3 on it. Invest enough points to meet the requirement of your shield, usually Tactics, and finally put the rest into Dagger Mastery for some autoattack damage.
The fourth row is a variation of the first row, only difference being dark escape. The build is used for a safer dervish hill, as running Shadow walk and Dash may be too much for beginner trench tanks. The build is also a stepping stone for FBGM tactics.
 
  
 
== Trivia ==
 
== Trivia ==
 
The name "trench tank" comes from before the Necrotic Traversal nerf, when the TT would teleport down into the trench and pull all of the lords into spiking range of the hills, so the rest of the team didn't have to go down any trenches. After pulling the lords, the TT would teleport into gloom and ball all of cave before the team even arrived!
 
The name "trench tank" comes from before the Necrotic Traversal nerf, when the TT would teleport down into the trench and pull all of the lords into spiking range of the hills, so the rest of the team didn't have to go down any trenches. After pulling the lords, the TT would teleport into gloom and ball all of cave before the team even arrived!

Revision as of 07:21, 17 August 2016

Trench tank, abbreviated as TT, is a role in all dual tank DoASC tactics. It is mostly done by an assassin, although any profession can do the job effectively as /A; ranger trench tanks are fairly common, especially in speed tactics.

Role

The TT often splits off from the team, doing pulls in all 4 areas without bonds. Because of this independence, and the complicated nature of some of the pulls, TT is generally considered to be the most advanced role in DoASC, often left to the most experienced player in the team.

Builds

I Am Unstoppable Shadow Form Optional Heart of Shadow Optional Shadow of Haste Shroud of Distress Recall

Optional 1

In this slot you need a cancel stance

  • Dark Escape for damage reduction at Derv Lord
  • Dash for more speed throughout the run

Optional 2

In this slot you typically want a targeted shadowstep

  • Death's Charge for an easy to use shadowstep and heal, makes city faster
  • Shadow Walk for two shadowsteps in one skill, makes monk lord faster

Attributes

The only attribute in your build is Shadow Arts, and you want 12+1+3 on it. Invest enough points to meet the requirement of your shield, usually Tactics, and finally put the rest into Dagger Mastery for some autoattack damage.

Trivia

The name "trench tank" comes from before the Necrotic Traversal nerf, when the TT would teleport down into the trench and pull all of the lords into spiking range of the hills, so the rest of the team didn't have to go down any trenches. After pulling the lords, the TT would teleport into gloom and ball all of cave before the team even arrived!