Difference between revisions of "Talk:SoOSC Warriorway"

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Really nice invention to do SoOSC. But in my experience the team set-up is just to sensitive for a fail run. Specially when you go with a team who has some less experience players in it. To kill Fendi/Soul of Fendi this team rely on the maximum power from the warriors. Specially having GDW on them, is important to keep kill Fendi/Soul of Fendi knocked down. In my experience the issue lays with the bonders. As soon 1 or 2 warriors die at level 3, or even worse; the monk dies. It will take ages to buffer all 4 warriors again with SoH, and have time and energy to give them GDW. Results in a huge cluster F at Fendy, and people that never do warriorway again.
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Really nice invention to do SoOSC. But in my experience the team set-up is just to sensitive, and ends up a fail run to easy. Specially when you go with a team who has some less experience players in it. To kill Fendi/Soul of Fendi the team rely on the maximum power from the warriors. Specially having GDW on them, is important to keep Fendi/Soul of Fendi knocked down and fast kill him. In my experience the issue lays with the bonders. As soon 1 or 2 warriors die at level 3, or even worse; the monk dies. It will take ages to buffer all 4 warriors again with SoH, and have time and energy to give them GDW. Results in a huge cluster F at Fendy, and people that never do warriorway again.
 
So why not combine some skills, and let 2 monks buffer 2 wars each?. This way it takes way less time to recover if someone dies, and you have even room left for a fast resurrect and some extra healing and even extra damage from Smite Condition when remove conditions..blind conditions for instance.
 
So why not combine some skills, and let 2 monks buffer 2 wars each?. This way it takes way less time to recover if someone dies, and you have even room left for a fast resurrect and some extra healing and even extra damage from Smite Condition when remove conditions..blind conditions for instance.
 
I did not want to interrupt your build page, so I post the example builds here.
 
I did not want to interrupt your build page, so I post the example builds here.

Revision as of 15:30, 26 May 2021

Really nice invention to do SoOSC. But in my experience the team set-up is just to sensitive, and ends up a fail run to easy. Specially when you go with a team who has some less experience players in it. To kill Fendi/Soul of Fendi the team rely on the maximum power from the warriors. Specially having GDW on them, is important to keep Fendi/Soul of Fendi knocked down and fast kill him. In my experience the issue lays with the bonders. As soon 1 or 2 warriors die at level 3, or even worse; the monk dies. It will take ages to buffer all 4 warriors again with SoH, and have time and energy to give them GDW. Results in a huge cluster F at Fendy, and people that never do warriorway again. So why not combine some skills, and let 2 monks buffer 2 wars each?. This way it takes way less time to recover if someone dies, and you have even room left for a fast resurrect and some extra healing and even extra damage from Smite Condition when remove conditions..blind conditions for instance. I did not want to interrupt your build page, so I post the example builds here.

Monk/Necromancer monk bonder 1
Empathic Removal Smite Condition Infuse Health Weaken Armor Blessed Signet Great Dwarf Weapon Strength of Honor Ebon Escape
Smit: 12+3+1, Curses: 10, DF: 8+1, HP: 2+1
OwQUAxm44jSmRUfkEfCpErizD0l
Monk/Necromancer monk bonder 2
Unyielding Aura Smite Condition Dark Fury Blood Bond Blessed Signet Great Dwarf Weapon Strength of Honor Ebon Escape
Smit: 12+3+1, Blood Magic: 12, DF: 3+1
OwQUAxm44jSmRUfkEfCpErizD0l

Monk bonder 1 can get health back after use infuse and remove a hex and condition with Empathic Removal. Specially Blind condition for when stuff is going wrong. Some nice extra damage with Smite Condition, and only 2 warriors to take care of with bonds, instead 4. Can swap headpiece to +3 Divine Favor for extra energy from Blessed Signet. Also Weaken Armor seems a better non hex skill to crack armor on adjacent foes as well. To be fair; I have had a couple successful runs with this set-up already, but fail as well. So I can't really say this is a 100% bulled prove way for SoOSC warriorway. I tested this with PuG's, since finding experienced people for this is mission impossible these days. Then on the other hand if you do this with experienced people, it does not mater what builds they run~ tough with these builds it seems slightly more effective, and makes it maybe more friendly to invite 1 or 2 warriors in the team with less experience, so they might learn something from it.