Difference between revisions of "SoOSC 5 Man"

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== Basic Guide ==
 
== Basic Guide ==
  
Tank runs to the dungeon.  
+
Gater runs to the dungeon.  
  
 
=== Level 1 ===
 
=== Level 1 ===
  
* Team runs with Tank then splits off to kill Cursed Brigand for Dungeon Key.
+
* Kill Cursed Brigand for Dungeon Key
* Tank runs to Dungeon Lock.
+
* Gater runs to Level 2
  
 
=== Level 2 ===
 
=== Level 2 ===
  
* Tank balls first group then Team spikes for torch.
+
* Spike Cursed Brigand for torch
* One person holds the torch while Tank pulls hill group down.
+
* Gater pulls hill group
* Once the Team is up the hill the Tank uses EE and takes back the torch to light the braziers.
+
* Light the braziers
* Tank balls enemy group in the middle for Team to spike.
+
* Tank + Gater ball group in the middle at coffin
* VoS splits off to gate as Team runs downstairs to light the last braziers and spike Cursed Brigand for the Dungeon Key.
+
* Spike Cursed Brigand for the Dungeon Key, Gater runs to Level 3
  
 
=== Level 3 ===
 
=== Level 3 ===
  
* Tank runs the torch.
+
* Tank runs the torch
* Tank will light all braziers in the big room then ball the Cursed Brigand group.
+
* Light braziers in the big room
* Team spikes Cursed Brigand for Boss Key.
+
* Gater splits to Fendi and preps bridge pull
* Tank balls Fendi Nin then calls for Team to begin spike.
+
* Team spikes Cursed Brigand for Boss Key
 +
* Kill Fendi at bridge
  
 
<br />
 
<br />
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===Tank===
 
===Tank===
  
{{FullSkillbar|{{A}}/{{W}} A/W|Shadow Form|Shroud of Distress|Dwarven Stability|Dash|Ebon Escape|Death's Charge|Wary Stance|Ebon Battle Standard of Honor|Shadow: 12+1+3, Tactics: 12, Crit: 2, Dagger 2|OwFkMKdyHXxkOzB0d5EEdJuTeRuI}}
+
{{FullSkillbar|{{A}}/{{P}} A/P|Shroud of Distress|Shadow Form|Dwarven Stability|Dash|Ebon Escape|Ebon Battle Standard of Honor|Can't Touch This|Fall Back|Shadow: 12+1+3, Com: 12, Crit: 2+1, Dag 2+1|OwlkMKdyHby0BkOzd5EEdZuI92OG}}
 
<br />
 
<br />
'''Tips:'''
 
  
* Use Wary Stance to cover your SF from interrupts and also to gain energy and reduce damage.
+
===Gater===
 +
 
 +
{{FullSkillbar|{{A}}/{{N}} A/N|Shroud of Distress|Shadow Form|Dwarven Stability|Dash|Ebon Escape|Death's Charge|Dark Prison|Weaken Armor|Shadow: 12+1+3, Curses: 12, Crit: 2+1, Dagger 2+1|OwRkMKdyHfw0BkOzd5EEdJuDF0nA}}
 +
<br />
  
 
===VoS===
 
===VoS===
{{FullSkillbar|{{D}}/{{R}} D/R|Sand Shards|Vow of Strength|I Am Unstoppable|Ebon Escape|Heart of Holy Flame|Eremite's Attack|Great Dwarf Weapon|Favorable Winds|Earth: 12+1+3, Mystic: 10+2, Scythe: 6+1, Marks 6|OgKkwqp2KnZk513GNJd54Vz1qI2B}}
+
{{FullSkillbar|{{D}}/{{R}} D/R|Sand Shards|Vow of Strength|Heart of Holy Flame|Ebon Escape|Staggering Force|Eremite's Attack|Ebon Battle Standard of Honor|Great Dwarf Weapon|Earth: 12+1+3, Mystic: 10+3, Scythe: 6+3, Marks 6|OgKkwqp2KnZk51324Fdp2VzVu4qI}}
 
<br />
 
<br />
'''Tips:'''
 
 
* Use IAU to prevent KD during spikes and gating.
 
  
 
===TaO===
 
===TaO===
{{FullSkillbar|{{R}}/{{D}} R/D|Serpent's Quickness|Ebon Escape|Together as One|Heart of Holy Flame|Dual Shot|Needling Shot|Ebon Battle Standard of Honor|Edge of Extinction|Expertise: 12+1+3, Beast: 10, Marks: 8+1, Wild: 2+1|OgoUcZrilMSIH0lj1jXMGtS5iQH}}
+
{{FullSkillbar|{{R}}/{{D}} R/D|Serpent's Quickness|Ebon Escape|Together as One|Expert Focus|Heart of Holy Flame|Triple Shot|Sundering Attack|Penetrating Attack|Expertise: 12+1+3,Marks: 12+1, Wild: 3+1|OgoTcZ8kZC5gucsOMc8CG8UyxA}}
 
<br />
 
<br />
'''Tips:'''
 
 
* Perma TaO on the Team while running and spiking.
 
 
===Spiker (x2)===
 
{{FullSkillbar|{{R}}/{{D}} R/D|Serpent's Quickness|Ebon Escape|Glass Arrows|Heart of Holy Flame|Triple Shot|Sundering Attack|Penetrating Attack|I Am the Strongest|Expertise: 12+1+3, Marks: 12+1, Wilderness: 3|OgoTcZ8kZC5gu8Va8CG8UyxYmE}}
 
<br />
 
'''Tips:'''
 
 
* Spread out when killing a Cursed Brigand to prevent blind.
 
  
 +
===Glass Arrows===
 +
{{FullSkillbar|{{R}}/{{D}} R/D|Serpent's Quickness|Ebon Escape|Glass Arrows|Expert Focus|Heart of Holy Flame|Triple Shot|Sundering Attack|Penetrating Attack|Expertise: 12+1+3, Marks: 12+3, Wilderness: 3+1|OgoTcZ8kZC5gu8VKMc8CG8UyxA}}
 
<br />
 
<br />
  
 
[[User:EviL Khann|EviL Khann]] ([[User talk:EviL Khann|talk]])
 
[[User:EviL Khann|EviL Khann]] ([[User talk:EviL Khann|talk]])

Revision as of 22:57, 19 February 2024

Basic Guide

Gater runs to the dungeon.

Level 1

  • Kill Cursed Brigand for Dungeon Key
  • Gater runs to Level 2

Level 2

  • Spike Cursed Brigand for torch
  • Gater pulls hill group
  • Light the braziers
  • Tank + Gater ball group in the middle at coffin
  • Spike Cursed Brigand for the Dungeon Key, Gater runs to Level 3

Level 3

  • Tank runs the torch
  • Light braziers in the big room
  • Gater splits to Fendi and preps bridge pull
  • Team spikes Cursed Brigand for Boss Key
  • Kill Fendi at bridge


Video Guide

Builds

Tank

Assassin/Paragon A/P
Shroud of Distress Shadow Form Dwarven Stability Dash Ebon Escape Ebon Battle Standard of Honor Can't Touch This Fall Back
Shadow: 12+1+3, Com: 12, Crit: 2+1, Dag 2+1
OwlkMKdyHby0BkOzd5EEdZuI92OG


Gater

Assassin/Necromancer A/N
Shroud of Distress Shadow Form Dwarven Stability Dash Ebon Escape Death's Charge Dark Prison Weaken Armor
Shadow: 12+1+3, Curses: 12, Crit: 2+1, Dagger 2+1
OwRkMKdyHfw0BkOzd5EEdJuDF0nA


VoS

Dervish/Ranger D/R
Sand Shards Vow of Strength Heart of Holy Flame Ebon Escape Staggering Force Eremite's Attack Ebon Battle Standard of Honor Great Dwarf Weapon
Earth: 12+1+3, Mystic: 10+3, Scythe: 6+3, Marks 6
OgKkwqp2KnZk51324Fdp2VzVu4qI


TaO

Ranger/Dervish R/D
Serpent's Quickness Ebon Escape Together as One Expert Focus Heart of Holy Flame Triple Shot Sundering Attack Penetrating Attack
Expertise: 12+1+3,Marks: 12+1, Wild: 3+1
OgoTcZ8kZC5gucsOMc8CG8UyxA


Glass Arrows

Ranger/Dervish R/D
Serpent's Quickness Ebon Escape Glass Arrows Expert Focus Heart of Holy Flame Triple Shot Sundering Attack Penetrating Attack
Expertise: 12+1+3, Marks: 12+3, Wilderness: 3+1
OgoTcZ8kZC5gu8VKMc8CG8UyxA


Aria Moonshot (talk)