Difference between revisions of "SoOSC 5 Man"

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{{TOC Right}}
 
{{TOC Right}}
 
An easy way to SC Shards of Orr with 5 people.
 
  
 
== Basic Guide ==
 
== Basic Guide ==
  
 
Tank runs to the dungeon.  
 
Tank runs to the dungeon.  
 
'''Use a BU for level 1 and 2, Conset for level 3. (Or a Conset every level for safety)'''
 
  
 
=== Level 1 ===
 
=== Level 1 ===
  
 
* Team runs with Tank then splits off to kill Cursed Brigand for Dungeon Key.
 
* Team runs with Tank then splits off to kill Cursed Brigand for Dungeon Key.
* Tank will pull foes away from Team then run to level 2 immediately.
+
* Tank runs to Dungeon Lock.
  
 
=== Level 2 ===
 
=== Level 2 ===
  
* Tank balls first group then Team spikes for Torch.
+
* Tank balls first group then Team spikes for torch.
* One person runs Torch while Tank pulls hill group down.
+
* One person holds the torch while Tank pulls hill group down.
* Once the Team is on the hill the Tank uses EE to begin lighting braziers.
+
* Once the Team is up the hill the Tank uses EE and takes back the torch to light the braziers.
 
* Tank balls enemy group in the middle for Team to spike.
 
* Tank balls enemy group in the middle for Team to spike.
* VoS now splits off to gate as Tank runs Torch to light last braziers downstairs.
+
* VoS splits off to gate as Team runs downstairs to light the last braziers and spike Cursed Brigand for the Dungeon Key.
* Team runs with Tank to kill Cursed Brigand for Dungeon Key.
 
  
 
=== Level 3 ===
 
=== Level 3 ===
  
* Tank runs Torch through the Dungeon stopping to light braziers.
+
* Tank runs the torch.
* Team uses EE and TaO to keep up and stay alive.
 
 
* Tank will light all braziers in the big room then ball the Cursed Brigand group.
 
* Tank will light all braziers in the big room then ball the Cursed Brigand group.
* Team spikes Cursed Brigand for Dungeon Key.
+
* Team spikes Cursed Brigand for Boss Key.
* Tank balls Fendi Nin then calls DC so team can begin spike.
+
* Tank balls Fendi Nin then calls for Team to begin spike.
* Once Soul of Fendi spawns the Monk Spellbreaks the VoS so it can join spike. (Optional)
 
  
 
<br />
 
<br />
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* Use Wary Stance to cover your SF from interrupts and also to gain energy and reduce damage.
 
* Use Wary Stance to cover your SF from interrupts and also to gain energy and reduce damage.
* Perma Dwarven Stability and Dash when running Torch.
 
* Do not stop to recast Shroud or SF when running Torch.
 
* Try to Coordinate well with the SB + VoS.
 
  
 
===VoS===
 
===VoS===
{{FullSkillbar|{{D}}/{{R}} D/R|Sand Shards|Vow of Strength|I Am Unstoppable|Ebon Escape|Heart of Holy Flame|Eremite's Attack|Great Dwarf Weapon|Favorable Winds|Earth: 12+1+3, Mystic: 10+2, Scythe: 6+1, Marks 6|OgKkkZp2Kzqk513GNJd54Vz1qI2B}}
+
{{FullSkillbar|{{D}}/{{R}} D/R|Sand Shards|Vow of Strength|I Am Unstoppable|Ebon Escape|Heart of Holy Flame|Eremite's Attack|Great Dwarf Weapon|Favorable Winds|Earth: 12+1+3, Mystic: 10+2, Scythe: 6+1, Marks 6|OgKkwqp2KnZk513GNJd54Vz1qI2B}}
 
<br />
 
<br />
 
'''Tips:'''
 
'''Tips:'''
  
* Use a flatbow while enchanted with Spellbreaker to pull Cursed Brigand on level 1.
+
* Use IAU to prevent KD during spikes and gating.
* Make sure you call for SB when killing anything.
 
* Spiking Soul of Fendi is optional, with good coordination it can be faster.
 
  
 
===TaO===
 
===TaO===
{{FullSkillbar|{{R}}/{{D}} R/D|Serpent's Quickness|Ebon Escape|Together as One|Heart of Holy Flame|Expert Focus|Triple Shot|Sundering Attack|Penetrating Attack|Expertise: 12+1+3, Marks: 12+1, Wilderness: 3|OgoTcZ8kZC5gucse8KMEG8UyxAA}}
+
{{FullSkillbar|{{R}}/{{D}} R/D|Serpent's Quickness|Ebon Escape|Together as One|Heart of Holy Flame|Dual Shot|Needling Shot|Ebon Battle Standard of Honor|Edge of Extinction|Expertise: 12+1+3, Beast: 10, Marks: 8+1, Wild: 2+1|OgoUcZrilMSIH0lj1jXMGtS5iQH}}
<br />
 
'''Tips:'''
 
 
 
* Perma TaO when running and spiking.
 
* Spread out when killing Cursed Brigands to prevent blind.
 
 
 
===Prep Shot===
 
{{FullSkillbar|{{R}}/{{D}} R/D|Serpent's Quickness|Ebon Escape|Heart of Holy Flame|Expert Focus|Triple Shot|Prepared Shot|Sundering Attack|Penetrating Attack|Expertise: 12+1+3, Marks: 12+1, Wilderness: 3|OgoTcZ8kZC5guc8KMEGM36UyxAA}}
 
 
<br />
 
<br />
 
'''Tips:'''
 
'''Tips:'''
  
* Spread out when killing Cursed Brigands to prevent blind.
+
* Perma TaO on the Team while running and spiking.
  
===SB===
+
===Spiker (x2)===
{{FullSkillbar|{{Mo}}/{{R}} Mo/R|Serpent's Quickness|Ebon Escape|You Move Like a Dwarf|Draw Conditions|Ebon Battle Standard of Honor|Spell Breaker|Edge of Extinction|Blessed Aura|Divine: 12+1+3, Beast: 12, Wilderness: 3|OwITAZLjHC5gu0m8mIXMiA6AgAA}}
+
{{FullSkillbar|{{R}}/{{D}} R/D|Serpent's Quickness|Ebon Escape|Glass Arrows|Heart of Holy Flame|Triple Shot|Sundering Attack|Penetrating Attack|I Am the Strongest|Expertise: 12+1+3, Marks: 12+1, Wilderness: 3|OgoTcZ8kZC5gu8Va8CG8UyxYmE}}
 
<br />
 
<br />
 
'''Tips:'''
 
'''Tips:'''
  
* Place EoE in range of spikes.
+
* Spread out when killing a Cursed Brigand to prevent blind.
* Perma Ebon Standard on R/D's when spiking.
 
* Use Ymlad on Cursed Brigands to interrupt Shock/Blinding Surge; and to finish off single targets.
 
* Remove blind from Team with Draw Conditions.
 
* Try to coordinate well with the Tank and VoS.
 
* If the VoS is spiking Soul of Fendi; only attempt to refresh his Spellbreaker from '''casting range''', do not gain aggro.
 
  
 
<br />
 
<br />
  
 
[[User:EviL Khann|EviL Khann]] ([[User talk:EviL Khann|talk]])
 
[[User:EviL Khann|EviL Khann]] ([[User talk:EviL Khann|talk]])

Revision as of 03:21, 21 January 2022

Basic Guide

Tank runs to the dungeon.

Level 1

  • Team runs with Tank then splits off to kill Cursed Brigand for Dungeon Key.
  • Tank runs to Dungeon Lock.

Level 2

  • Tank balls first group then Team spikes for torch.
  • One person holds the torch while Tank pulls hill group down.
  • Once the Team is up the hill the Tank uses EE and takes back the torch to light the braziers.
  • Tank balls enemy group in the middle for Team to spike.
  • VoS splits off to gate as Team runs downstairs to light the last braziers and spike Cursed Brigand for the Dungeon Key.

Level 3

  • Tank runs the torch.
  • Tank will light all braziers in the big room then ball the Cursed Brigand group.
  • Team spikes Cursed Brigand for Boss Key.
  • Tank balls Fendi Nin then calls for Team to begin spike.


Video Guide

Builds

Tank

Assassin/Warrior A/W
Shadow Form Shroud of Distress Dwarven Stability Dash Ebon Escape Death's Charge Wary Stance Ebon Battle Standard of Honor
Shadow: 12+1+3, Tactics: 12, Crit: 2, Dagger 2
OwFkMKdyHXxkOzB0d5EEdJuTeRuI


Tips:

  • Use Wary Stance to cover your SF from interrupts and also to gain energy and reduce damage.

VoS

Dervish/Ranger D/R
Sand Shards Vow of Strength I Am Unstoppable Ebon Escape Heart of Holy Flame Eremite's Attack Great Dwarf Weapon Favorable Winds
Earth: 12+1+3, Mystic: 10+2, Scythe: 6+1, Marks 6
OgKkwqp2KnZk513GNJd54Vz1qI2B


Tips:

  • Use IAU to prevent KD during spikes and gating.

TaO

Ranger/Dervish R/D
Serpent's Quickness Ebon Escape Together as One Heart of Holy Flame Dual Shot Needling Shot Ebon Battle Standard of Honor Edge of Extinction
Expertise: 12+1+3, Beast: 10, Marks: 8+1, Wild: 2+1
OgoUcZrilMSIH0lj1jXMGtS5iQH


Tips:

  • Perma TaO on the Team while running and spiking.

Spiker (x2)

Ranger/Dervish R/D
Serpent's Quickness Ebon Escape Glass Arrows Heart of Holy Flame Triple Shot Sundering Attack Penetrating Attack I Am the Strongest
Expertise: 12+1+3, Marks: 12+1, Wilderness: 3
OgoTcZ8kZC5gu8Va8CG8UyxYmE


Tips:

  • Spread out when killing a Cursed Brigand to prevent blind.


Aria Moonshot (talk)