ARMSway UW

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Tactics developed to allow four players to use otherwise unobtainable speed tactics and maximize profit from 15-20 minute runs.

◉ Minimum profit per player is 4 Ghastly Stones and 4 Ectos per run (Minimum from chest), making the speed clear lucrative even if youre unlucky at the chest.
◉ The four healers are commonly alternate accounts, giving each player 2 UW chests per run (Custom toolbox is required).
Mystic Healing is a map-wide heal, so alt accounts can safely stand at the lab reaper for the duration of the run.


UW Role Responsibility (Videos embedded)
🍃 R/A Main Tank ⚔️ Chamber 🔥 UwG & Escourt 🌌 Vale (Pop-ups) 🌪️ Wastes
🍃 R/A Ranger 1 (SoH) 🏃‍♂️ Run to Reaper 💥 Pop Pools 🕷️ Terrorweb 🗺️ 4h Pits side 🧟 Pits backside
🍃 R/A Ranger 2 (Winnowing) 🏃‍♂️ Run to Reaper 💥 Pop Mnts 😈 Demon assassin 🗺️ 4h Pools side 🧟 Pits Center
🗡️ N/D Spiker (Sac Scythe) ⚔️ Chamber & Lab 🌌 Vale
🔮 Mystic/Dhuums Rest Spammer ⚔️ Chamber ⏳Lab
🔮 Mystic/Dhuums Rest Spammer ⚔️ Chamber ⏳Lab
🔮 Mystic/Dhuums Rest Spammer ⚔️ Chamber ⏳Lab
🔮 Mystic/Dhuums Rest Spammer ⚔️ Chamber ⏳Lab

Videos:

⚜️ Dhuum Battle: D/Rt Dhuum Stucker


⚜️ Main Tank: Full 20 minute tutorial with voice narration
Chamber
Escourt
UwG
Wastes


⚜️ Ranger 1: Full 20 minute tutorial with voice narration
Pools Skip
4h Pits side
Pits Backside


⚜️ Ranger 2:Full 20 minute tutorial with voice narration
Mountains & Quest
Pools Side 4h
Pits Center Tank


⚜️ Spiker:
Chamber & Lab Spike
Solo Vale


⚜️ Leechers:
How mystic healing works
Grenth's Balance Dhuum Spike


Ranger 1 (Pools, Plains, & Pits)

Ranger/Assassin
Shadow Form Shroud of Distress Needling Shot Viper's Defense Death's Charge Dwarven Stability Whirling Defense Shadow of Haste
Shadow:12, Expertise:12+1+3, Marks:3
◉ Use ebon to kill any remaining nightmares in chamber after spike
◉ Use SoH to duo pull chamber
◉ Kill keeper of souls on your way to mnts
◉ Duos as normal
◉ Use SoH at the start to skip half of pools
◉ Use SoH at the terrorweb queen spawn and successfully avoid skeleton aggro. The skeleton next to the queen and farthest from the reaper will glitch and not attack you as long as you don't move.


Pools with SoH.png

Ranger 2 (Mnts, Plains, Pits)

Ranger/Assassin
Shadow Form Shroud of Distress Needling Shot Viper's Defense Death's Charge Dwarven Stability Whirling Defense Winnowing
Shadow:12, Expertise:12+1+3, Marks:2, Wild:2
◉ Use ebon to kill any remaining nightmares in chamber after spike
◉ Kill keeper of souls on your way to mnts
◉ Duos as normal
◉ Center tank pits to speed up the quest
◉ use winnowing at the Mnts safe spot to speed up quest pop

Mnts Winnowing Route.png


Maintank (Chamber, Lab, Escourt, UwG, & Wastes)

Ranger/Assassin
Shadow Form Shroud of Distress Ebon Battle Standard of Honor Shadow of Haste Death's Charge Dwarven Stability Whirling Defense Mental Block
Shadow:12, Expertise:12+1+3, Marks:3


◉ Use ebon to kill any remaining nightmares in chamber after spike
◉ Solo escourt, cast Mental block before aggro to maintain an enchantment and heals
◉ Deaths charge to each Keeper of Souls and whirl them down (You can tank 2 skeletons)
◉ Solo wastes quest (You can tank 2 skeletons)

Screenshot 2023-11-26 014449.png

Spiker (Chamber, Lab, Escourt, & Vale)

Necromancer/Dervish
Eternal Aura Dark Aura Death Nova Grenth's Aura Soul Taker Ebon Escape Lyssa's Haste Eremite's Attack
Death: 12+1+3, Wind: 9, Soul: 9+3, Scythe: 3
◉ Spike for maintank - use Lyssa's Haste after youre in the ball to rupt everything, then use emerites, which cancels Lyssa's and rupts everything again.
◉ Go with MT to vale and spike along the way
◉ Solo vale quest (You'll be healed 138 hp a second, so you can maximize sac damage)
◉ Precast a caster summon stone for off-damage (Nightmares).


Healers (Alternate Accounts/Leechers/Paid chest runners/Heroes)

Dhuum Stucker

Dervish/Ritualist
Defiant Was Xinrae Mystic Healing Soothing Memories Dwayna's Touch Watchful Intervention Faithful Intervention Eternal Aura Optional
Wind: 12+1+3, Resto:12
◉ 20AL set required
◉ 5 Sup runes to drop hp down to 190 points required
D/Rt Dhuum Stucker


Alt/Hero Healer

Dervish/Necromancer
Grenth's Balance Mystic Healing Intimidating Aura Eternal Aura Order of Pain Optional Optional Optional
Wind: 12+1+3, Mystic: 12
Dervish/Necromancer
Grenth's Balance Mystic Healing Intimidating Aura Eternal Aura Order of Pain Optional Optional Optional
Wind: 12+1+3, Mystic: 12
Dervish/Necromancer
Grenth's Balance Mystic Healing Intimidating Aura Eternal Aura Order of Pain Optional Optional Optional
Wind: 12+1+3, Mystic: 12
◉ Use Grenths Balance after each judgement
◉ Cast Order to enchant party members and heal them (When they are ghosts at dhuum fight)


Dhuum Battle

Turtle Glitch Video

◉ Rangers die at dhuum and /useskill 1
◉ Dhuum Stucker stands facing the platform
◉ Pop a Turtle Summon stone
◉ Perma the item spell and /useskill heal the turtle

- 20AL set required, 5x sup runs to drop health to 190hp.


Torch Glitch Video

◉ Run towards dhuum
◉ Turn left and hug the wall
◉ Once dhuum comes toward you, run to the gate door and hug the wall behind the nearest torch
◉ One person stands next to the torch
◉ Dhuum gets stuck between the torch and the person

Video: Consistent dhuum glitch featuring a grenth's balancer https://www.youtube.com/watch?v=NMc4oAlalBM

Torch glitch.png