Difference between revisions of "ARMSway UW"

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: ⚜️ Leechers:
 
: ⚜️ Leechers:
 
:: ◉ [https://www.youtube.com/watch?v=Qgswr9BU32M How mystic healing works]
 
:: ◉ [https://www.youtube.com/watch?v=Qgswr9BU32M How mystic healing works]
 +
:: ◉ [https://www.youtube.com/watch?v=p5OOIfKM3YY Grenth's Balance Dhuum Spike]
  
  

Revision as of 21:47, 11 December 2023

Tactics developed to allow players to use otherwise unobtainable speed tactics and maximize profit from sub-con runs.

◉ The four healers are commonly alternate accounts, giving each player 2 UW chests per run (Custom toolbox is required).
Mystic Healing is a map-wide heal, so alt accounts can safely stand at the lab reaper for the duration of the run.


UW Role Responsibility (Videos embedded)
🍃 R/A Main Tank ⚔️ Chamber 🔥 UwG & Escourt 🌌 Vale (Pop-ups) 🌪️ Wastes
🍃 R/A Ranger 1 (SoH) 🏃‍♂️ Run to Reaper 💥 Pop Pools 🕷️ Terrorweb 🗺️ 4h Pits side 🧟 Pits backside
🍃 R/A Ranger 2 (Winnowing) 🏃‍♂️ Run to Reaper 💥 Pop Mnts 😈 Demon assassin 🗺️ 4h Pools side 🧟 Pits Center
🗡️ N/D Spiker (Sac Scythe) ⚔️ Chamber 🌌 Vale
🔮 Mystic/Dhuums Rest Spammer ⚔️ Chamber ⏳Lab
🔮 Mystic/Dhuums Rest Spammer ⚔️ Chamber ⏳Lab
🔮 Mystic/Dhuums Rest Spammer ⚔️ Chamber ⏳Lab
🔮 Mystic/Dhuums Rest Spammer ⚔️ Chamber ⏳Lab

Videos:

⚜️ Main Tank:
Chamber
Escourt
UwG
Wastes


⚜️ Ranger 1:
Pools Skip
4h Pits side
Pits Backside


⚜️ Ranger 2:
Mountains & Quest
Pools Side 4h
Pits Center Tank


⚜️ Spiker:
Chamber Spike
Solo Vale


⚜️ Leechers:
How mystic healing works
Grenth's Balance Dhuum Spike


Ranger 1 (Pools, Plains, & Pits)

Ranger/Assassin
Shadow Form Shroud of Distress Needling Shot Viper's Defense Death's Charge Dwarven Stability Whirling Defense Shadow of Haste
Shadow:12, Expertise:12+1+3, Marks:3
◉ Use SoH to duo pull chamber
◉ Kill keeper of souls on your way to mnts
◉ Duos as normal
◉ Use SoH at the start to skip half of pools
◉ Use SoH at the terrorweb queen spawn and successfully avoid skeleton aggro. The skeleton next to the queen and farthest from the reaper will glitch and not attack you as long as you don't move.


Pools with SoH.png

Ranger 2 (Mnts, Plains, Pits)

Ranger/Assassin
Shadow Form Shroud of Distress Ebon Battle Standard of Honor Viper's Defense Death's Charge Dwarven Stability Whirling Defense Winnowing
Shadow:12, Expertise:12+1+3, Wilderness:3
◉ Use winnowing for first chamber ball
◉ Kill keeper of souls on your way to mnts
◉ Duos as normal
◉ Center tank pits to speed up the quest
◉ use winnowing at the Mnts safe spot to speed up quest pop

Mnts Winnowing Route.png


Maintank (Chamber, Lab, Escourt, UwG, & Wastes)

Ranger/Assassin
Shadow Form Shroud of Distress Needling Shot Shadow of Haste Death's Charge Dwarven Stability Whirling Defense Optional
Shadow:12, Expertise:12+1+3, Marks:3
◉ Optional Skills - Mental Block / Vipers Defense / Heart of Shadow / Recall
◉ Spam Needling Shot on Aaxtes to be able to cast SF (Will not get rupted by mindblades)
◉ Ball up chamber & lab, walk backwards and ball directly on the skeleton in chamber to include it in the spike.
◉ Whirl mindblade stragglers until you have a neat ball, then DC and call spike
◉ Deaths charge to each Keeper Of Souls and whirl them down (You can tank 2 skeletons without noticing they are there)
◉ Solo wastes quest (You can tank 2 skeletons without noticing they are there)

Screenshot 2023-11-26 014449.png

Spiker (Chamber, Lab, Escourt, & Vale)

Necromancer/Dervish
Eternal Aura Dark Aura Death Nova Grenth's Aura Soul Taker Ebon Escape Lyssa's Haste Eremite's Attack
Death: 12+1+3, Wind: 9, Soul: 9+3, Scythe: 3
◉ Spike for maintank - use Lyssa's Haste after youre in the ball to rupt everything, then use emerites, which cancels Lyssa's and rupts everything again.
◉ Go with MT to vale and spike along the way
◉ Solo vale quest (You'll be healed 138 hp a second, so you can maximize sac damage)
◉ Precast a caster summon stone for off-damage (Nightmares).


Healers (Alternate Accounts/Leechers/Paid chest runners/Heroes)

◉ Remain at lab reaper and spam skills
◉ If using leechers or paid chest runners, modify the build to db

Healer DB Variant

Dervish/Ranger
Arcane Zeal Mystic Healing Serpent's Quickness Dwarven Stability Quickening Zephyr Symbiosis Optional Optional
Wind: 12+1+3, Wild: 6, Beast: 6, Myst: 10

Alt/Hero Healer

◉ Sacrifice health to 10%, then use grenths balance on Dhuum (Rinse and repeat)
◉ Grenths Balance does 800+ damage per use, per person.
◉ Use Sac skill to kill yourself and spam Dhuum's rest
Dervish/Necromancer
Grenth's Balance Mystic Healing Blood Ritual Awaken the Blood Intimidating Aura Optional Optional Optional
Wind: 12+1+3, Mystic: 12
Dervish/Necromancer
Grenth's Balance Mystic Healing Blood Ritual Awaken the Blood Intimidating Aura Optional Optional Optional
Wind: 12+1+3, Mystic: 12
Dervish/Necromancer
Grenth's Balance Mystic Healing Blood Ritual Awaken the Blood Intimidating Aura Optional Optional Optional
Wind: 12+1+3, Mystic: 12

Rangerway Duo 4h

◉ Needling shot is buggy and allows you to shoot faster without a cooldown, as seen on guild wars wiki
◉ 4H is completed at the same time for both sides and takes approximately 75 seconds, from quest take to quest complete].


SoH: You do not need a special health head peice, as both riders will die before either skeleton spawns.

Ranger/Assassin R1
Shadow Form Shroud of Distress Needling Shot Viper's Defense Death's Charge Dwarven Stability Whirling Defense Shadow of Haste
Shadow:12, Expertise:12+1+3, Marks:3

Winnowing: Standard t3 4H pull, Winnowing can be placed at 3 and shared by both rangers for beginner pools side

Ranger/Assassin R2
Shadow Form Shroud of Distress Ebon Battle Standard of Honor Viper's Defense Death's Charge Dwarven Stability Whirling Defense Winnowing
Shadow:12, Expertise:12+1+3, Wilderness:3

Rangerway Duo 4H.png