ARMSway UW

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Revision as of 23:58, 12 November 2023 by The Greatest Orange (talk | contribs)
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Tactics developed to allow players to use speed tactics otherwise impossible.

◉ The four healers are commonly alternate accounts, giving each player 2 UW chests per run.
◉ Mystic Healing is a map-wide heal, so alt accounts can safely stand at the lab reaper for the duration of the run.
◉ The entire team is healed 138 health per second, for the duration of the run.

Ranger Duo 1 (plains, pits, & pools)

Ranger/Assassin
Shadow Form Shroud of Distress Needling Shot Viper's Defense Death's Charge Dwarven Stability Whirling Defense Shadow of Haste
Shadow:12, Expertise:12+1+3, Marks:3
Duos as normal
Use SoH at the terrorweb queen spawn and successfully avoid skeleton aggro. The skeleton to next to the queen and farthest from the reaper will glitch and not attack you as long as you don't move.

Ranger Duo 2 (plains, pits, & mnts)

Ranger/Assassin
Shadow Form Shroud of Distress Ebon Battle Standard of Honor Viper's Defense Death's Charge Dwarven Stability Whirling Defense Winnowing
Shadow:12, Expertise:12+1+3, Wilderness:3
Duos as normal
Center tank pits to speed up the quest
use winnowing at the Mnts safe spot to speed up quest pop
attack wurms with a staff and ebon

Maintank (chamber, Escourt, UwG, & Wastes)

Ranger/Assassin
Shadow Form Shroud of Distress Ebon Battle Standard of Honor Shadow of Haste Death's Charge Dwarven Stability Whirling Defense Recall
Shadow:12, Expertise:12+1+3, Dagger:3
Ball up chamber & lab. Whirling Defense will ensure everything is below 90% hp prior to VoS spike
Use Recall and SoH to glitch mindblade aggro and allow one ball for escourt, again whirling Defense and EoE will ensure a clean spike
Deaths charge to each Keeper Of Souls and whirl them down (Leave basement for VoS)
Solo wastes quest

Spiker (Chamber, Escourt, & Vale)

Dervish/Ranger
Vow of Strength Sand Shards Ebon Escape Staggering Force Eremite's Attack Edge of Extinction Mirage Cloak Mystic Regeneration
Earth: 12+1+3, Mysti: 9+3, Scythe: 9, Beast: 3
Spike for maintank
Solo vale
Kill basement Keeper

Healers (Alternate Accounts/Leechers)

Remain at lab reaper and spam skills
Dervish/Ranger
Serpent's Quickness Mystic Healing Optional Optional Optional Optional Optional Optional
Wind: 12+1+3, Mysti: 12+3,

Healer (Spam heal)

Dervish/Ranger
Serpent's Quickness Mystic Healing Optional Optional Optional Optional Optional Optional
Wind: 12+1+3, Mysti: 12+3,

Healer (Spam heal)

Dervish/Ranger
Serpent's Quickness Mystic Healing Optional Optional Optional Optional Optional Optional
Wind: 12+1+3, Mysti: 12+3,

Healer (Spam heal)

Dervish/Ranger
Serpent's Quickness Mystic Healing Optional Optional Optional Optional Optional Optional
Wind: 12+1+3, Mysti: 12+3,

Rangerway Duo 4h

Tactics developed for Lowman underworld. Winnowing ranger does Mnts and SoH does pools.

Weapon/Skill DPS (before Regen) DPS (with Regeneration) Time to Kill (below 50% HP)
Needling Shot (Longbow) 61.33 45.33 17.65 seconds
Sword (Ebon) 25 9 88.89 seconds

-> Needling shot is buggy and allows you to shoot faster without a cooldown, as seen on guild wars wiki

-> 4H is completed at the same time for both sides and takes approximately 75 seconds, from quest take to quest complete].

-> For a detailed explanation, click here].

SoH: You do not need a special health head peice, as both riders will die before either skeleton spawns.

Ranger/Assassin T3
Shadow Form Shroud of Distress Needling Shot Viper's Defense Death's Charge Dwarven Stability Whirling Defense Shadow of Haste
Shadow:12, Expertise:12+1+3, Marks:3

Winnowing: Standard t3 4H pull, Winnowing can be placed at 3 and shared by both rangers for beginner pools side

Ranger/Assassin T3
Shadow Form Shroud of Distress Ebon Battle Standard of Honor Viper's Defense Death's Charge Dwarven Stability Whirling Defense Winnowing
Shadow:12, Expertise:12+1+3, Wilderness:3

Rangerway Duo 4H.png