ARMSway UW
Tactics developed to allow players to use tactics otherwise impossible.
- ◉ The four healers are commonly alternate accounts, giving each player 2 UW chests per run.
- ◉ Mystic Healing is a map-wide heal, so alt accounts can safely stand at the lab reaper for the duration of the run.
- ◉ The entire team is healed 138 health per second, for the duration of the run.
Ranger Duo 1 (plains, pits, & pools)
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Shadow:12, Expertise:12+1+3, Marks:3
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Raneger Duo 2 (plains, pits, & mnts)
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Shadow:12, Expertise:12+1+3, Wilderness:3
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Maintank (chamber, Escourt, UwG, & Wastes)"
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Shadow:12, Expertise:12+1+3, Dagger:3
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Spiker (Chamber, Escourt, & Vale)
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Earth: 12+1+3, Mysti: 9+3, Scythe: 9, Beast: 3
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Healer (Spam heal)
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Wind: 12+1+3, Mysti: 12+3,
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Healer (Spam heal)
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Wind: 12+1+3, Mysti: 12+3,
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Healer (Spam heal)
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Wind: 12+1+3, Mysti: 12+3,
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Healer (Spam heal)
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Wind: 12+1+3, Mysti: 12+3,
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Rangerway Duo
Tactics developed for Lowman underworld. Winnowing ranger does Mnts and SoH does pools.
Weapon/Skill | DPS (before Regen) | DPS (with Regeneration) | Time to Kill (below 50% HP) |
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Needling Shot (Longbow) | 61.33 | 45.33 | 17.65 seconds |
Sword (Ebon) | 25 | 9 | 88.89 seconds |
-> Needling shot is buggy and allows you to shoot faster without a cooldown, as seen on guild wars wiki
-> 4H is completed at the same time for both sides and takes approximately 75 seconds, from quest take to quest complete].
-> For a detailed explanation, click here].
SoH: You do not need a special health head peice, as both riders will die before either skeleton spawns.
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Shadow:12, Expertise:12+1+3, Marks:3
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Winnowing: Standard t3 4H pull, Winnowing can be placed at 3 and shared by both rangers for beginner pools side
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Shadow:12, Expertise:12+1+3, Wilderness:3
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