DoA Dinkelweg
Introduction
Dinkelweg is an off-meta tactic used by TFZ in DoA. It got its name from the alternative tactics requiring Wholesome > Wholegrain > Dinkel (German for Wholegrain) players.
The goal isn't to go for time, but rather to have fun by making lots of shiny animations that kill things. Despite this being the primary objective, subcons is more than achievable with a 26 being our best run to date with still lots to improve.
Whilst the builds are more than capable of performing 6-0, we generally run 3-3 whilst our growing community of Dinkel players get more and more familiar with the tactics. In particular, the use of an ST backline can make 6-0 very tricky.
Overview
Summon Spirits Kurzick |
Trench Tank (TT)
Build
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Shadow Arts: 12, Tactics: 7, Dagger Mastery: 9, Critical Strikes: 6
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Make sure you reach the requirement of your shield (taking into account weakness) and invest the rest of the points in Dagger mastery and Critical Strikes for the Wall and Foundry Rooms.
Role
Trench Tank is the only role which has no changes compared to standard 3-3 or 6-0 tactics (whichever the team is running). As you dont have Protective Bond, Dark Escape is preferable over Dash for City balls.