RragarSC Ele-Way
Revision as of 04:55, 19 January 2021 by EviL Khann (talk | contribs)
A fun way to SC Rragar's Menagerie in only 8-9 Minutes.
This Team uses Stone Striker, Intensity and Ebon Sniper Support to spike for massive AoE damage. (This is a synergy many people are unaware of)
Tank + Gater can be adapted to Sins which saves on Consumables; although it's less of a flex.
Basic Guide
Gater runs to the dungeon.
Use a BU and Grail for level 1 and 2; Conset on level 3. (Or a Conset each level for safety)
Level 1
- Gater runs downhill to hold aggro of Charr group, Tank drops a Keg to destroy the wall; Gater splits from the Team and runs to level 2.
- Team runs with the Tank to spike the Charr Warden then Rragar for the Dungeon Key.
Level 2
- Team runs with the Tank to kill Rragar for Dungeon Key, the Gater splits from the Team and runs to level 3.
Level 3
- Team runs with the Tank until the cracked wall; Gater pulls the Charr Spawn away so the Team can run through.
- Two Spikers run with the Gater to kill Rragar, the rest of the Team follow the Tank so they can spike Fleshreavers for Boss Key.
Team can be completed (4/8) with just Tank, EoE and 2 Spikers.
Video Guide
Builds
Tank
/ E/A | |||||||
Earth: 12+1+3, Shadow 12, Daggers: 2, ES: 2+1
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Tips:
- Stay ahead of the Team so they can EE you.
- Cover your DC/Ebon Standard with Unseen Fury, wait for melee to ball before using.
- Make sure the Fleshreaver group is balled tight level 3.
Gater
/ E/A | |||||||
Earth: 12+1+3, Shadow 12, Daggers: 2, ES: 2+1
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Tips:
- Don't die or get lost when gating.
- Stay ahead of the team so you can pull and hold groups. (Consider switching out Sliver for HoS/Vipers if you are confident)
- Try to pop a Stone at Rragar to speed up the kill.
EoE
/ E/R | |||||||
Earth: 12+1+3, ES: 10+1, Beast: 8
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Tips:
- Use EE on the Tank to stay alive and keep up.
- Place EoE before spiking Rragar and Fleshreaver balls.
- Use your skill chain correctly.
- Don't spike prematurely.
Spike (x4)
/ E/A | |||||||
Earth: 12+1+3, ES: 12+1, Shadow: 3
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Tips:
- Use EE on the Tank to stay alive and keep up.
- Use your skill chain correctly.
- Don't spike prematurely.
- DC and EE can function also as a heal.
Para
/ P/Mo | |||||||
Command: 9+1+3, Leadership: 9+3, Prot: 12
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Tips:
- Use EE on the Tank to stay alive and keep up.
- Provide the Team with Shouts before every spike.
- Give the Tank Life Bond for the Fleshreaver pull on level 3; so he can ball it perfectly.