ARMSway UW
Revision as of 08:28, 22 November 2023 by The Greatest Orange (talk | contribs)
Tactics developed to allow players to use speed tactics that would be otherwise impossible/RNG and maximize profit from sub-con runs.
- ◉ The four healers are commonly alternate accounts, giving each player 2 UW chests per run (Custom toolbox is required and avaiable for ARMS members).
- ◉ Mystic Healing is a map-wide heal, so alt accounts can safely stand at the lab reaper for the duration of the run.
- ◉ The entire team is healed 138 health per second, for the duration of the run.
- ◉ No special equipment is required.
- ◉ This is a pcon-light method, making the runs more profitable
Contents
Ranger 1 (plains, pits, & pools)
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Shadow:12, Expertise:12+1+3, Marks:3
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- ◉ Use SoH to duo pull chamber
- ◉ Kill keeper of souls on your way to mnts
- ◉ Duos as normal
- ◉ Use SoH at the start to skip half of pools
- ◉ Use SoH at the terrorweb queen spawn and successfully avoid skeleton aggro. The skeleton next to the queen and farthest from the reaper will glitch and not attack you as long as you don't move.
Video: https://www.youtube.com/watch?v=cNz_x0qiE3s
Ranger 2 (plains, pits, & mnts)
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Shadow:12, Expertise:12+1+3, Wilderness:3
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- ◉ Use winnowing for first chamber ball
- ◉ Kill keeper of souls on your way to mnts
- ◉ Duos as normal
- ◉ Center tank pits to speed up the quest
- ◉ use winnowing at the Mnts safe spot to speed up quest pop
Maintank (chamber, Escourt, UwG, & Wastes)
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Shadow:12, Expertise:12+1+3, Beast:3
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- ◉ EoE is not required, but you can bring it
- ◉ Ball up chamber & lab, walk backwards and ball directly on the skeleton in chamber to include it in the spike.
- ◉ Shadow form is not required for escourt (You'll be constantly healed)
- ◉ Use Recall and SoH to glitch mindblade aggro and allow for one ball at the door for escourt
- ◉ Deaths charge to each Keeper Of Souls and whirl them down (You can tank 2 skeletons without noticing they are there)
- ◉ Solo wastes quest (You can tank 2 skeletons without noticing they are there)
Spiker (Chamber, Escourt, & Vale)
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Death: 12+1+3, Wind: 9, Soul: 9+3, Scythe: 3
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- ◉ Spike for maintank - use Lyssa's Haste after youre in the ball to rupt everything, then use emerites, which cancels Lyssa's and rupts everything again.
- ◉ Go with MT to vale and spike along the way
- ◉ Solo vale quest (You'll be healed 138 hp a second, so you can maximize sac damage)
- ◉ Precast a caster summon stone for off-damage (Nightmares).
Video here: https://www.youtube.com/watch?v=ow8jlszn8E8
Healers (Alternate Accounts/Leechers/Paid chest runners/Heroes)
- ◉ Remain at lab reaper and spam skills
- ◉ If using leechers or paid chest runners, modify the build to db
Healer /useskill 1
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Wind: 12+1+3, Wild: 12,
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Healer /useskill 1
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Wind: 12+1+3, Wild: 12,
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Healer /useskill 1
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Wind: 12+1+3, Wild: 12,
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Healer /useskill 1
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Wind: 12+1+3, Wild: 12,
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Rangerway Duo 4h
- ◉ Needling shot is buggy and allows you to shoot faster without a cooldown, as seen on guild wars wiki
- ◉ 4H is completed at the same time for both sides and takes approximately 75 seconds, from quest take to quest complete].
SoH: You do not need a special health head peice, as both riders will die before either skeleton spawns.
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Shadow:12, Expertise:12+1+3, Marks:3
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Winnowing: Standard t3 4H pull, Winnowing can be placed at 3 and shared by both rangers for beginner pools side
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Shadow:12, Expertise:12+1+3, Wilderness:3
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