Difference between revisions of "ARMSway UW"
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{{ FullSkillbar|{{R}}/{{A}}|Shadow Form|Shroud of Distress|Needling Shot|Viper's Defense|Death's Charge|Dwarven Stability|Whirling Defense|Ebon Battle Standard of Honor|Shadow:12, Expertise:12+1+3, Marks:2, Wild:2|}} | {{ FullSkillbar|{{R}}/{{A}}|Shadow Form|Shroud of Distress|Needling Shot|Viper's Defense|Death's Charge|Dwarven Stability|Whirling Defense|Ebon Battle Standard of Honor|Shadow:12, Expertise:12+1+3, Marks:2, Wild:2|}} | ||
− | :: ◉ Use | + | :: ◉ Use ebon to kill any remaining nightmares in chamber after spike |
:: ◉ Kill keeper of souls on your way to mnts | :: ◉ Kill keeper of souls on your way to mnts |
Revision as of 05:36, 23 December 2023
Tactics developed to allow players to use otherwise unobtainable speed tactics and maximize profit from sub-con runs.
- ◉ The four healers are commonly alternate accounts, giving each player 2 UW chests per run (Custom toolbox is required).
- ◉ Mystic Healing is a map-wide heal, so alt accounts can safely stand at the lab reaper for the duration of the run.
UW Role | Responsibility (Videos embedded) | |||||
---|---|---|---|---|---|---|
🍃 R/A Main Tank | ⚔️ Chamber | 🔥 UwG & Escourt | 🌌 Vale (Pop-ups) | 🌪️ Wastes | ||
🍃 R/A Ranger 1 (SoH) | 🏃♂️ Run to Reaper | 💥 Pop Pools | 🕷️ Terrorweb | 🗺️ 4h Pits side | 🧟 Pits backside | |
🍃 R/A Ranger 2 (Winnowing) | 🏃♂️ Run to Reaper | 💥 Pop Mnts | 😈 Demon assassin | 🗺️ 4h Pools side | 🧟 Pits Center | |
🗡️ N/D Spiker (Sac Scythe) | ⚔️ Chamber & Lab | 🌌 Vale | ||||
🔮 Mystic/Dhuums Rest Spammer | ⚔️ Chamber | ⏳Lab | ||||
🔮 Mystic/Dhuums Rest Spammer | ⚔️ Chamber | ⏳Lab | ||||
🔮 Mystic/Dhuums Rest Spammer | ⚔️ Chamber | ⏳Lab | ||||
🔮 Mystic/Dhuums Rest Spammer | ⚔️ Chamber | ⏳Lab |
Videos:
- ⚜️ Main Tank:
- ⚜️ Ranger 1:
- ⚜️ Ranger 2:
- ⚜️ Spiker:
- ⚜️ Leechers:
Contents
Ranger 1 (Pools, Plains, & Pits)
/ | |||||||
Shadow:12, Expertise:12+1+3, Marks:3
|
- ◉ Use SoH to duo pull chamber
- ◉ Kill keeper of souls on your way to mnts
- ◉ Duos as normal
- ◉ Use SoH at the start to skip half of pools
- ◉ Use SoH at the terrorweb queen spawn and successfully avoid skeleton aggro. The skeleton next to the queen and farthest from the reaper will glitch and not attack you as long as you don't move.
Ranger 2 (Mnts, Plains, Pits)
/ | |||||||
Shadow:12, Expertise:12+1+3, Marks:2, Wild:2
|
- ◉ Use ebon to kill any remaining nightmares in chamber after spike
- ◉ Kill keeper of souls on your way to mnts
- ◉ Duos as normal
- ◉ Center tank pits to speed up the quest
- ◉ use winnowing at the Mnts safe spot to speed up quest pop
Maintank (Chamber, Lab, Escourt, UwG, & Wastes)
/ | |||||||
Shadow:12, Expertise:12+1+3, Marks:3
|
- ◉ Spam Needling Shot on Aaxtes to be able to cast SF (Will not get rupted by mindblades)
- ◉ Ball up chamber & lab, walk backwards and ball directly on the skeleton in chamber to include it in the spike.
- ◉ Whirl mindblade stragglers until you have a neat ball, then DC and call spike
- ◉ Deaths charge to each Keeper Of Souls and whirl them down (You can tank 2 skeletons without noticing they are there)
- ◉ Solo wastes quest (You can tank 2 skeletons without noticing they are there)
Spiker (Chamber, Lab, Escourt, & Vale)
/ | |||||||
Death: 12+1+3, Wind: 9, Soul: 9+3, Scythe: 3
|
- ◉ Spike for maintank - use Lyssa's Haste after youre in the ball to rupt everything, then use emerites, which cancels Lyssa's and rupts everything again.
- ◉ Go with MT to vale and spike along the way
- ◉ Solo vale quest (You'll be healed 138 hp a second, so you can maximize sac damage)
- ◉ Precast a caster summon stone for off-damage (Nightmares).
Healers (Alternate Accounts/Leechers/Paid chest runners/Heroes)
- ◉ Remain at lab reaper and spam skills
- ◉ If using leechers or paid chest runners, modify the build to db
Healer DB Variant
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Wind: 12+1+3, Wild: 9, Myst: 10
|
Alt/Hero Healer
- ◉ Sacrifice health to 10%, then use grenths balance on Dhuum (Rinse and repeat)
- ◉ Grenths Balance does 800+ damage per use, per person.
- ◉ Use Sac skill to kill yourself and spam Dhuum's rest
/ | |||||||
Wind: 12+1+3, Mystic: 12
|
/ | |||||||
Wind: 12+1+3, Mystic: 12
|
/ | |||||||
Wind: 12+1+3, Mystic: 12
|
Dhuum Torch Glitch
- ◉ Run towards dhuum
- ◉ Turn left and hug the wall
- ◉ Once dhuum comes toward you, run to the gate door and hug the wall behind the nearest torch
- ◉ One person stands next to the torch
- ◉ Dhuum gets stuck between the torch and the person
Video: Consistent dhuum glitch featuring a grenth's balancer https://www.youtube.com/watch?v=NMc4oAlalBM