Difference between revisions of "ARMSway UW"
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:: ◉ Duos as normal | :: ◉ Duos as normal | ||
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+ | :: ◉ Use SoH at the start to skip half of pools | ||
:: ◉ Use SoH at the terrorweb queen spawn and successfully avoid skeleton aggro. The skeleton next to the queen and farthest from the reaper will glitch and not attack you as long as you don't move. | :: ◉ Use SoH at the terrorweb queen spawn and successfully avoid skeleton aggro. The skeleton next to the queen and farthest from the reaper will glitch and not attack you as long as you don't move. | ||
+ | Video: https://www.youtube.com/watch?v=cNz_x0qiE3s | ||
+ | |||
+ | [[File:Pools with SoH.png]] | ||
='''Ranger 2 (plains, pits, & mnts)'''= | ='''Ranger 2 (plains, pits, & mnts)'''= |
Revision as of 07:32, 22 November 2023
Tactics developed to allow players to use speed tactics that would be otherwise impossible/RNG and maximize profit from sub-con runs.
- ◉ The four healers are commonly alternate accounts, giving each player 2 UW chests per run (Custom toolbox is required and avaiable for ARMS members).
- ◉ Mystic Healing is a map-wide heal, so alt accounts can safely stand at the lab reaper for the duration of the run.
- ◉ The entire team is healed 138 health per second, for the duration of the run.
- ◉ No special equipment is required.
- ◉ This is a pcon-light method, making the runs more profitable
- ◉ Rock candy is not required in pools, since constantly maintaining SoH will negate speed decrease (Recast will not cause teleportation).
Contents
Ranger 1 (plains, pits, & pools)
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Shadow:12, Expertise:12+1+3, Marks:3
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- ◉ Use SoH to duo pull chamber
- ◉ Kill keeper of souls on your way to mnts
- ◉ Duos as normal
- ◉ Use SoH at the start to skip half of pools
- ◉ Use SoH at the terrorweb queen spawn and successfully avoid skeleton aggro. The skeleton next to the queen and farthest from the reaper will glitch and not attack you as long as you don't move.
Video: https://www.youtube.com/watch?v=cNz_x0qiE3s
Ranger 2 (plains, pits, & mnts)
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Shadow:12, Expertise:12+1+3, Wilderness:3
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- ◉ Use winnowing for first chamber ball
- ◉ Kill keeper of souls on your way to mnts
- ◉ Duos as normal
- ◉ Center tank pits to speed up the quest
- ◉ use winnowing at the Mnts safe spot to speed up quest pop
Maintank (chamber, Escourt, UwG, & Wastes)
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Shadow:12, Expertise:12+1+3, Beast:3
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- ◉ Place EoE to right of the center spirit in chamber prior to balling up the foes (Seen in video)
- ◉ Ball up chamber & lab. Whirling Defense will ensure everything is below 90% hp prior to VoS spike
- ◉ Use escourt aggro to kill keeper of souls immediately. Shadow form is not required for escourt
- ◉ Use Recall and SoH to glitch mindblade aggro and allow one ball for escourt, again whirling Defense and EoE will ensure a clean spike
- ◉ Deaths charge to each Keeper Of Souls and whirl them down
- ◉ Solo wastes quest
Spiker (Chamber, Escourt, & Vale)
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Death: 12+1+3, Wind: 9, Soul: 9+3, Scythe: 3
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- ◉ Spike for maintank - use Lyssa's Haste after youre in the ball to rupt everything, then use emerites, which cancels Lyssa's and rupts everything again.
- ◉ Take UwG & Escourt at the same time
- ◉ Solo vale quest (You'll be constantly healed, so you can maximize sac damage)
Video here: https://www.youtube.com/watch?v=ow8jlszn8E8
Healers (Alternate Accounts/Leechers/Paid chest runners/Heroes)
- ◉ Remain at lab reaper and spam skills
- ◉ If using leechers or paid chest runners, modify the build to db
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Wind: 12+1+3, Wild: 12,
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Healer (Spam heal)
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Wind: 12+1+3, Wild: 12,
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Healer (Spam heal)
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Wind: 12+1+3, Wild: 12,
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Healer (Spam heal)
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Wind: 12+1+3, Wild: 12,
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Rangerway Duo 4h
Tactics developed for Lowman underworld. Winnowing ranger does Mnts and SoH does pools.
Weapon/Skill | DPS (before Regen) | DPS (with Regeneration) | Time to Kill (below 50% HP) |
---|---|---|---|
Needling Shot (Longbow) | 61.33 | 45.33 | 17.65 seconds |
Sword (Ebon) | 25 | 9 | 88.89 seconds |
-> Needling shot is buggy and allows you to shoot faster without a cooldown, as seen on guild wars wiki
-> 4H is completed at the same time for both sides and takes approximately 75 seconds, from quest take to quest complete].
-> For a detailed explanation on needling shot damage, click here].
SoH: You do not need a special health head peice, as both riders will die before either skeleton spawns.
/ R1 | |||||||
Shadow:12, Expertise:12+1+3, Marks:3
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Winnowing: Standard t3 4H pull, Winnowing can be placed at 3 and shared by both rangers for beginner pools side
/ R2 | |||||||
Shadow:12, Expertise:12+1+3, Wilderness:3
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