Difference between revisions of "ARMSway UW"
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{{ FullSkillbar|{{R}}/{{A}}|Shadow Form|Shroud of Distress|Needling Shot|Viper's Defense|Death's Charge|Dwarven Stability|Whirling Defense|Shadow of Haste|Shadow:12, Expertise:12+1+3, Marks:3|}} | {{ FullSkillbar|{{R}}/{{A}}|Shadow Form|Shroud of Distress|Needling Shot|Viper's Defense|Death's Charge|Dwarven Stability|Whirling Defense|Shadow of Haste|Shadow:12, Expertise:12+1+3, Marks:3|}} | ||
− | -> Duos as normal | + | '''-> Duos as normal''' |
− | -> Use SoH at the terrorweb queen spawn and successfully avoid skeleton aggro. The skeleton to next to the queen and farthest from the reaper will glitch and not attack you as long as you don't move. | + | |
+ | '''-> Use SoH at the terrorweb queen spawn and successfully avoid skeleton aggro. The skeleton to next to the queen and farthest from the reaper will glitch and not attack you as long as you don't move.''' | ||
='''Ranger Duo 2 (plains, pits, & mnts)'''= | ='''Ranger Duo 2 (plains, pits, & mnts)'''= | ||
{{ FullSkillbar|{{R}}/{{A}}|Shadow Form|Shroud of Distress|Ebon Battle Standard of Honor|Viper's Defense|Death's Charge|Dwarven Stability|Whirling Defense|Winnowing|Shadow:12, Expertise:12+1+3, Wilderness:3|}} | {{ FullSkillbar|{{R}}/{{A}}|Shadow Form|Shroud of Distress|Ebon Battle Standard of Honor|Viper's Defense|Death's Charge|Dwarven Stability|Whirling Defense|Winnowing|Shadow:12, Expertise:12+1+3, Wilderness:3|}} | ||
− | -> Duos as normal | + | '''-> Duos as normal''' |
− | -> Center tank pits to speed up the quest | + | |
− | -> use winnowing at the Mnts safe spot to speed up quest pop | + | '''-> Center tank pits to speed up the quest''' |
− | -> attack wurms with a staff and ebon | + | |
+ | '''-> use winnowing at the Mnts safe spot to speed up quest pop''' | ||
+ | |||
+ | '''-> attack wurms with a staff and ebon''' | ||
='''Maintank (chamber, Escourt, UwG, & Wastes)'''= | ='''Maintank (chamber, Escourt, UwG, & Wastes)'''= | ||
{{ FullSkillbar|{{R}}/{{A}}|Shadow Form|Shroud of Distress|Ebon Battle Standard of Honor|Viper's Defense|Death's Charge|Dwarven Stability|Whirling Defense|Recall|Shadow:12, Expertise:12+1+3, Dagger:3|}} | {{ FullSkillbar|{{R}}/{{A}}|Shadow Form|Shroud of Distress|Ebon Battle Standard of Honor|Viper's Defense|Death's Charge|Dwarven Stability|Whirling Defense|Recall|Shadow:12, Expertise:12+1+3, Dagger:3|}} | ||
− | -> Ball up chamber & lab. Whirling Defense will ensure everything is below 90% hp prior to VoS spike | + | '''-> Ball up chamber & lab. Whirling Defense will ensure everything is below 90% hp prior to VoS spike''' |
− | -> Use Recall to glitch mindblade aggro and allow one ball for escourt, again whirling Defense and EoE will ensure a clean spike | + | |
− | -> Deaths charge to each Keeper Of Souls and whirl them down (Leave basement for VoS) | + | '''-> Use Recall to glitch mindblade aggro and allow one ball for escourt, again whirling Defense and EoE will ensure a clean spike''' |
− | -> Solo wastes quest | + | |
+ | '''-> Deaths charge to each Keeper Of Souls and whirl them down (Leave basement for VoS)''' | ||
+ | |||
+ | '''-> Solo wastes quest''' | ||
='''Spiker (Chamber, Escourt, & Vale)'''= | ='''Spiker (Chamber, Escourt, & Vale)'''= | ||
{{FullSkillbar|{{D}}/{{R}}|Vow of Strength|Sand Shards|Ebon Escape|Staggering Force|Eremite's Attack|Edge of Extinction|Mirage Cloak|Mystic Regeneration|Earth: 12+1+3, Mysti: 9+3, Scythe: 9, Beast: 3|}} | {{FullSkillbar|{{D}}/{{R}}|Vow of Strength|Sand Shards|Ebon Escape|Staggering Force|Eremite's Attack|Edge of Extinction|Mirage Cloak|Mystic Regeneration|Earth: 12+1+3, Mysti: 9+3, Scythe: 9, Beast: 3|}} | ||
− | -> Spike for maintank | + | '''-> Spike for maintank''' |
− | -> Solo vale | + | |
− | -> Kill basement Keeper | + | '''-> Solo vale''' |
+ | |||
+ | '''-> Kill basement Keeper''' | ||
='''Healer (Spam heal)'''= | ='''Healer (Spam heal)'''= | ||
− | -> Remain at lab reaper and spam skills | + | '''-> Remain at lab reaper and spam skills''' |
{{FullSkillbar|{{D}}/{{R}}|Serpent's Quickness|Mystic Healing|Optional|Optional|Optional|Optional|Optional|Optional|Wind: 12+1+3, Mysti: 12+3,|}} | {{FullSkillbar|{{D}}/{{R}}|Serpent's Quickness|Mystic Healing|Optional|Optional|Optional|Optional|Optional|Optional|Wind: 12+1+3, Mysti: 12+3,|}} |
Revision as of 23:50, 12 November 2023
Tactics developed to allow players to use tactics otherwise impossible.
- ◉ The four healers are commonly alternate accounts, giving each player 2 UW chests per run.
- ◉ Mystic Healing is a map-wide heal, so alt accounts can safely stand at the lab reaper for the duration of the run.
- ◉ The entire team is healed 138 health per second, for the duration of the run.
Contents
Ranger Duo 1 (plains, pits, & pools)
/ | |||||||
Shadow:12, Expertise:12+1+3, Marks:3
|
-> Duos as normal
-> Use SoH at the terrorweb queen spawn and successfully avoid skeleton aggro. The skeleton to next to the queen and farthest from the reaper will glitch and not attack you as long as you don't move.
Ranger Duo 2 (plains, pits, & mnts)
/ | |||||||
Shadow:12, Expertise:12+1+3, Wilderness:3
|
-> Duos as normal
-> Center tank pits to speed up the quest
-> use winnowing at the Mnts safe spot to speed up quest pop
-> attack wurms with a staff and ebon
Maintank (chamber, Escourt, UwG, & Wastes)
/ | |||||||
Shadow:12, Expertise:12+1+3, Dagger:3
|
-> Ball up chamber & lab. Whirling Defense will ensure everything is below 90% hp prior to VoS spike
-> Use Recall to glitch mindblade aggro and allow one ball for escourt, again whirling Defense and EoE will ensure a clean spike
-> Deaths charge to each Keeper Of Souls and whirl them down (Leave basement for VoS)
-> Solo wastes quest
Spiker (Chamber, Escourt, & Vale)
/ | |||||||
Earth: 12+1+3, Mysti: 9+3, Scythe: 9, Beast: 3
|
-> Spike for maintank
-> Solo vale
-> Kill basement Keeper
Healer (Spam heal)
-> Remain at lab reaper and spam skills
/ | |||||||
Wind: 12+1+3, Mysti: 12+3,
|
Healer (Spam heal)
/ | |||||||
Wind: 12+1+3, Mysti: 12+3,
|
Healer (Spam heal)
/ | |||||||
Wind: 12+1+3, Mysti: 12+3,
|
Healer (Spam heal)
/ | |||||||
Wind: 12+1+3, Mysti: 12+3,
|
Rangerway Duo 4h
Tactics developed for Lowman underworld. Winnowing ranger does Mnts and SoH does pools.
Weapon/Skill | DPS (before Regen) | DPS (with Regeneration) | Time to Kill (below 50% HP) |
---|---|---|---|
Needling Shot (Longbow) | 61.33 | 45.33 | 17.65 seconds |
Sword (Ebon) | 25 | 9 | 88.89 seconds |
-> Needling shot is buggy and allows you to shoot faster without a cooldown, as seen on guild wars wiki
-> 4H is completed at the same time for both sides and takes approximately 75 seconds, from quest take to quest complete].
-> For a detailed explanation, click here].
SoH: You do not need a special health head peice, as both riders will die before either skeleton spawns.
/ T3 | |||||||
Shadow:12, Expertise:12+1+3, Marks:3
|
Winnowing: Standard t3 4H pull, Winnowing can be placed at 3 and shared by both rangers for beginner pools side
/ T3 | |||||||
Shadow:12, Expertise:12+1+3, Wilderness:3
|