Difference between revisions of "UWSC 4-Tera Sable-Way"
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{{Scalable Skillbar|Shroud of Distress|Shadow Form|Dwarven Stability|Whirling Defense|Ebon Battle Standard of Honor|Shadow of Haste|Death's Charge|Heart of Shadow}} | {{Scalable Skillbar|Shroud of Distress|Shadow Form|Dwarven Stability|Whirling Defense|Ebon Battle Standard of Honor|Shadow of Haste|Death's Charge|Heart of Shadow}} | ||
{{Scalable Skillbar|Mantra of Earth|Obsidian Flesh|Stoneflesh Aura|Stone Striker|Wastrel's Demise|Wastrel's Worry|Empathy|Ebon Escape}} | {{Scalable Skillbar|Mantra of Earth|Obsidian Flesh|Stoneflesh Aura|Stone Striker|Wastrel's Demise|Wastrel's Worry|Empathy|Ebon Escape}} | ||
− | {{Scalable Skillbar | + | {{Scalable Skillbar|Spell Breaker|Seed of Life|You Move Like a Dwarf|Pain Inverter|Serpent's Quickness|Quickening Zephyr|Edge of Extinction|Winnowing}} |
{{Scalable Skillbar|Sand Shards|Vow of Strength|Mystic Regeneration|Mirage Cloak|Ebon Escape|Ebon Battle Standard of Honor|Veil of Thorns|Eremite's Attack}} | {{Scalable Skillbar|Sand Shards|Vow of Strength|Mystic Regeneration|Mirage Cloak|Ebon Escape|Ebon Battle Standard of Honor|Veil of Thorns|Eremite's Attack}} | ||
{{Scalable Skillbar|Mantra of Resolve|Shadow Form|Shroud of Distress|Death's Charge|Heart of Shadow|Illusion of Pain|Wastrel's Demise|Wastrel's Worry}} | {{Scalable Skillbar|Mantra of Resolve|Shadow Form|Shroud of Distress|Death's Charge|Heart of Shadow|Illusion of Pain|Wastrel's Demise|Wastrel's Worry}} | ||
Line 20: | Line 20: | ||
===[Chamber]=== | ===[Chamber]=== | ||
− | * DB places EoE then buffs the Spiker with SB. QZ can be placed before EoE with good timing | + | * DB places QZ quickly followed by EoE then buffs the Spiker with SB. QZ can be placed before EoE with good timing because the VoS spikes faster than a mesmer. |
===[Lab]=== | ===[Lab]=== | ||
− | * Spiker performs the block for fuse pulls | + | * All enemies can be spiked on top of the monument terrorwebs in a right wall block if team is experienced. (Otherwise spike the melee first as usual in a right wall block) |
− | * DB buffs the Spiker with SB once the fuse pulls are complete for maximum SB duration | + | * Spiker performs the block for fuse pulls. |
+ | * DB buffs the Spiker with SB once the fuse pulls are complete for maximum SB duration. | ||
===[Vale]=== | ===[Vale]=== | ||
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* Spiker kills top group while LT kills first spawn of glitched group then switches to E/Mo's group. | * Spiker kills top group while LT kills first spawn of glitched group then switches to E/Mo's group. | ||
* DB should place EoE then focus on killing the last glitched mob spawns with the Anniversary Hammer. | * DB should place EoE then focus on killing the last glitched mob spawns with the Anniversary Hammer. | ||
+ | * The Spiker can solo the remainder of Vale while the monk splits with the LT + Emo. (Seed of Life during UWG on the Emo) | ||
===[Dhuum]=== | ===[Dhuum]=== | ||
* Spiker acts as the stone for Dhuum Glitch and receives bonds from E/Mo. | * Spiker acts as the stone for Dhuum Glitch and receives bonds from E/Mo. | ||
+ | * Emo provides the team with GdW. | ||
== Video Guide == | == Video Guide == | ||
Line 72: | Line 75: | ||
===DB=== | ===DB=== | ||
− | {{FullSkillbar|{{Mo}}/{{R}} Mo/R | + | {{FullSkillbar|{{Mo}}/{{R}} Mo/R|Spell Breaker|Seed of Life|You Move Like a Dwarf|Pain Inverter|Serpent's Quickness|Quickening Zephyr|Edge of Extinction|Winnowing|Divine: 12+4, Wilderness: 10, Beast: 8|OwITAZLiVKiIH0mUuE5Y7A645AA}} |
<br /> | <br /> | ||
'''Tips:''' | '''Tips:''' | ||
− | * Use | + | * Use YmlaD to interrupt Nightmares casting Rend Enchantment. |
* Seed the E/Mo to heal the Team in emergencies. (Not during fuse pulls) | * Seed the E/Mo to heal the Team in emergencies. (Not during fuse pulls) | ||
Revision as of 23:34, 1 June 2022
UWSC Sable-Way Team with 4-Teras. Traditionally the tactic was run with 5-Main Team and 3-Teras (T234); Main Team would finish Wastes.
Basic Guide
The tactic is similar to Tera-Way, VoS is the spiker but also helps perform the Fuse Pull. All minor differences are detailed below.
[Chamber]
- DB places QZ quickly followed by EoE then buffs the Spiker with SB. QZ can be placed before EoE with good timing because the VoS spikes faster than a mesmer.
[Lab]
- All enemies can be spiked on top of the monument terrorwebs in a right wall block if team is experienced. (Otherwise spike the melee first as usual in a right wall block)
- Spiker performs the block for fuse pulls.
- DB buffs the Spiker with SB once the fuse pulls are complete for maximum SB duration.
[Vale]
- Spiker kills top group while LT kills first spawn of glitched group then switches to E/Mo's group.
- DB should place EoE then focus on killing the last glitched mob spawns with the Anniversary Hammer.
- The Spiker can solo the remainder of Vale while the monk splits with the LT + Emo. (Seed of Life during UWG on the Emo)
[Dhuum]
- Spiker acts as the stone for Dhuum Glitch and receives bonds from E/Mo.
- Emo provides the team with GdW.
Video Guide
'"`UNIQ--youtube-00000000-QINU`"'
Builds
T1
/ R/A | |||||||
Expertise: 12+1+3, Shadow: 12, Wild: 2 Marks: 2
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|
Tips:
- Check King Spot before taking Wastes Quest, if enemies are in range of King when he appears he will not spawn any allies.
T2
/ R/A | |||||||
Expertise: 12+1+3, Shadow: 12, Marks: 3
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|
Tips:
- If you are slow doing Mountains you should ask Duo's if it's safe to run through to Pools.
T3
/ R/A | |||||||
Expertise: 12+1+3, Shadow: 12, Marks: 3
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|
Tips:
- Pstone or Seal to recharge your SF if it's interrupted during semi-glitch; you can ping as you are close so the T4 knows it's safe to take 4H Quest.
T4
/ Me/E | |||||||
Dom: 11+1+3, Earth: 12, FC: 6, Insp: 2
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Tips:
- Be prepared to kill or catch top-group if they are in range of NPC in Pits.
- Don't go too deep into the safe spot, it will cause quest NPC to aggro.
DB
/ Mo/R | |||||||
Divine: 12+4, Wilderness: 10, Beast: 8
OwITAZLiVKiIH0mUuE5Y7A645AA
|
Tips:
- Use YmlaD to interrupt Nightmares casting Rend Enchantment.
- Seed the E/Mo to heal the Team in emergencies. (Not during fuse pulls)
Spiker
/ D/X | |||||||
Earth: 12+4, Mysticism: 10+2, Scythe: 8+1
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|
Tips:
- When blocking for fuse pull try to stand 1 step away from the wall; sidewalk if you have cupcakes active.
- Perma your Veil of Thorns in Vale and at Dhuum.
LT
/ Me/A | |||||||
Insp: 3+1+3, Dom: 9, Illu: 7, FC: 6, Shadow: 12
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|
Tips:
- Help off-dmg Nightmares during spikes.
E/Mo
/ E/Mo | |||||||
ES: 12+1+3, Prot: 12, Healing: 3
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Tips:
- Move quickly after Chamber spike.
- Stand at casting range during fuse pulls.
- Make sure to equip your Dhuum armour for the battle with Dhuum.