Difference between revisions of "SoOSC 5 Man"
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== Basic Guide == | == Basic Guide == | ||
Tank runs to the dungeon. | Tank runs to the dungeon. | ||
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=== Level 1 === | === Level 1 === | ||
* Team runs with Tank then splits off to kill Cursed Brigand for Dungeon Key. | * Team runs with Tank then splits off to kill Cursed Brigand for Dungeon Key. | ||
− | * Tank | + | * Tank runs to Dungeon Lock. |
=== Level 2 === | === Level 2 === | ||
− | * Tank balls first group then Team spikes for | + | * Tank balls first group then Team spikes for torch. |
− | * One person | + | * One person holds the torch while Tank pulls hill group down. |
− | * Once the Team is | + | * Once the Team is up the hill the Tank uses EE and takes back the torch to light the braziers. |
* Tank balls enemy group in the middle for Team to spike. | * Tank balls enemy group in the middle for Team to spike. | ||
− | * VoS | + | * VoS splits off to gate as Team runs downstairs to light the last braziers and spike Cursed Brigand for the Dungeon Key. |
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=== Level 3 === | === Level 3 === | ||
− | * Tank runs | + | * Tank runs the torch. |
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* Tank will light all braziers in the big room then ball the Cursed Brigand group. | * Tank will light all braziers in the big room then ball the Cursed Brigand group. | ||
− | * Team spikes Cursed Brigand for | + | * Team spikes Cursed Brigand for Boss Key. |
− | * Tank balls Fendi Nin then calls | + | * Tank balls Fendi Nin then calls for Team to begin spike. |
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<br /> | <br /> | ||
Line 46: | Line 39: | ||
* Use Wary Stance to cover your SF from interrupts and also to gain energy and reduce damage. | * Use Wary Stance to cover your SF from interrupts and also to gain energy and reduce damage. | ||
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===VoS=== | ===VoS=== | ||
− | {{FullSkillbar|{{D}}/{{R}} D/R|Sand Shards|Vow of Strength|I Am Unstoppable|Ebon Escape|Heart of Holy Flame|Eremite's Attack|Great Dwarf Weapon|Favorable Winds|Earth: 12+1+3, Mystic: 10+2, Scythe: 6+1, Marks 6| | + | {{FullSkillbar|{{D}}/{{R}} D/R|Sand Shards|Vow of Strength|I Am Unstoppable|Ebon Escape|Heart of Holy Flame|Eremite's Attack|Great Dwarf Weapon|Favorable Winds|Earth: 12+1+3, Mystic: 10+2, Scythe: 6+1, Marks 6|OgKkwqp2KnZk513GNJd54Vz1qI2B}} |
<br /> | <br /> | ||
'''Tips:''' | '''Tips:''' | ||
− | * Use | + | * Use IAU to prevent KD during spikes and gating. |
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===TaO=== | ===TaO=== | ||
− | {{FullSkillbar|{{R}}/{{D}} R/D|Serpent's Quickness|Ebon Escape|Together as One|Heart of Holy Flame| | + | {{FullSkillbar|{{R}}/{{D}} R/D|Serpent's Quickness|Ebon Escape|Together as One|Heart of Holy Flame|Dual Shot|Needling Shot|Ebon Battle Standard of Honor|Edge of Extinction|Expertise: 12+1+3, Beast: 10, Marks: 8+1, Wild: 2+1|OgoUcZrilMSIH0lj1jXMGtS5iQH}} |
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<br /> | <br /> | ||
'''Tips:''' | '''Tips:''' | ||
− | * | + | * Perma TaO on the Team while running and spiking. |
− | === | + | ===Spiker (x2)=== |
− | {{FullSkillbar|{{ | + | {{FullSkillbar|{{R}}/{{D}} R/D|Serpent's Quickness|Ebon Escape|Glass Arrows|Heart of Holy Flame|Triple Shot|Sundering Attack|Penetrating Attack|I Am the Strongest|Expertise: 12+1+3, Marks: 12+1, Wilderness: 3|OgoTcZ8kZC5gu8Va8CG8UyxYmE}} |
<br /> | <br /> | ||
'''Tips:''' | '''Tips:''' | ||
− | * | + | * Spread out when killing a Cursed Brigand to prevent blind. |
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<br /> | <br /> | ||
[[User:EviL Khann|EviL Khann]] ([[User talk:EviL Khann|talk]]) | [[User:EviL Khann|EviL Khann]] ([[User talk:EviL Khann|talk]]) |
Revision as of 03:21, 21 January 2022
Basic Guide
Tank runs to the dungeon.
Level 1
- Team runs with Tank then splits off to kill Cursed Brigand for Dungeon Key.
- Tank runs to Dungeon Lock.
Level 2
- Tank balls first group then Team spikes for torch.
- One person holds the torch while Tank pulls hill group down.
- Once the Team is up the hill the Tank uses EE and takes back the torch to light the braziers.
- Tank balls enemy group in the middle for Team to spike.
- VoS splits off to gate as Team runs downstairs to light the last braziers and spike Cursed Brigand for the Dungeon Key.
Level 3
- Tank runs the torch.
- Tank will light all braziers in the big room then ball the Cursed Brigand group.
- Team spikes Cursed Brigand for Boss Key.
- Tank balls Fendi Nin then calls for Team to begin spike.
Video Guide
Builds
Tank
/ A/W | |||||||
Shadow: 12+1+3, Tactics: 12, Crit: 2, Dagger 2
OwFkMKdyHXxkOzB0d5EEdJuTeRuI
|
Tips:
- Use Wary Stance to cover your SF from interrupts and also to gain energy and reduce damage.
VoS
/ D/R | |||||||
Earth: 12+1+3, Mystic: 10+2, Scythe: 6+1, Marks 6
OgKkwqp2KnZk513GNJd54Vz1qI2B
|
Tips:
- Use IAU to prevent KD during spikes and gating.
TaO
/ R/D | |||||||
Expertise: 12+1+3, Beast: 10, Marks: 8+1, Wild: 2+1
OgoUcZrilMSIH0lj1jXMGtS5iQH
|
Tips:
- Perma TaO on the Team while running and spiking.
Spiker (x2)
/ R/D | |||||||
Expertise: 12+1+3, Marks: 12+1, Wilderness: 3
OgoTcZ8kZC5gu8Va8CG8UyxYmE
|
Tips:
- Spread out when killing a Cursed Brigand to prevent blind.