Difference between revisions of "BogSC Ranger-Way"
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== Basic Guide == | == Basic Guide == | ||
Requires Girrif's quest to function correctly, Tekk's quest will be significantly harder for the tank. | Requires Girrif's quest to function correctly, Tekk's quest will be significantly harder for the tank. | ||
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=== Level 1 === | === Level 1 === | ||
− | * Tank jumps to 1st group without aggro from the | + | * Tank jumps to 1st group without aggro from the Team and calls Caltrops for a spike. |
* Tank then runs to level 2. | * Tank then runs to level 2. | ||
Line 37: | Line 33: | ||
* Cover your Shadow Form/Caltrops with Unseen Fury when tanking. (Life Bond is needed for Khabuus) | * Cover your Shadow Form/Caltrops with Unseen Fury when tanking. (Life Bond is needed for Khabuus) | ||
− | ===EoE | + | ===EoE=== |
{{FullSkillbar|{{P}}/{{R}} P/R|Serpent's Quickness|I Am Unstoppable|Ebon Escape|Incoming|Fall Back|Can't Touch This|Ebon Battle Standard of Honor|Edge of Extinction|Command: 9+1+3, Leadership: 9+3, Beast: 12, Wild: 3|OQKkYxYjZimEyBNJdJP2OG9WuI0B}} | {{FullSkillbar|{{P}}/{{R}} P/R|Serpent's Quickness|I Am Unstoppable|Ebon Escape|Incoming|Fall Back|Can't Touch This|Ebon Battle Standard of Honor|Edge of Extinction|Command: 9+1+3, Leadership: 9+3, Beast: 12, Wild: 3|OQKkYxYjZimEyBNJdJP2OG9WuI0B}} | ||
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Line 61: | Line 57: | ||
* Keep giving the rangers Splinter + GdW on recharge or the spike will be slow. | * Keep giving the rangers Splinter + GdW on recharge or the spike will be slow. | ||
* Muddy Terrain should only be used for Khabuus, make sure the Tank has jumped to the boss first. | * Muddy Terrain should only be used for Khabuus, make sure the Tank has jumped to the boss first. | ||
− | * Kill Muddy Terrain with Rupture Soul to remove the slow effect once | + | * Kill Muddy Terrain with Rupture Soul to remove the slow effect once Dungeon is complete. |
− | === | + | ===Spiker (x4)=== |
{{FullSkillbar|{{R}}/{{X}} R/X|Serpent's Quickness|I Am Unstoppable|Ebon Escape|Barrage|Penetrating Attack|Sundering Attack|Needling Shot|I Am the Strongest|Expertise: 12+1+3, Marksmanship: 12+1, Wilderness: 3|OgATcZ8kZC5gmkucxwx4UqVamEA}} | {{FullSkillbar|{{R}}/{{X}} R/X|Serpent's Quickness|I Am Unstoppable|Ebon Escape|Barrage|Penetrating Attack|Sundering Attack|Needling Shot|I Am the Strongest|Expertise: 12+1+3, Marksmanship: 12+1, Wilderness: 3|OgATcZ8kZC5gmkucxwx4UqVamEA}} | ||
<br /> | <br /> |
Revision as of 19:03, 19 January 2022
Basic Guide
Requires Girrif's quest to function correctly, Tekk's quest will be significantly harder for the tank.
Level 1
- Tank jumps to 1st group without aggro from the Team and calls Caltrops for a spike.
- Tank then runs to level 2.
Level 2
- Follow the Tank using EE to keep up. (Maintain IAU when running past Incubus enemies; pop a Summon Stone during Incubus and Ayahuasca groups to prevent slow hex and back aggro.)
- Spike the Key-Boss when the Tank calls Caltrops.
- Run to Khabuus then place all ranger spirits, ward and weapon spells. Tank will then jump to Khabuus and call Caltrops for a spike. (Muddy Terrain should be placed in range of Khabuus after the Tank shadow steps in)
Video Guide
Builds
Tank
/ A/W | |||||||
Shadow: 12+1+3, Dag: 8+1, Crit: 5+1, Tac: 9
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Tips:
- At Khabuus don't call for a spike with Caltrops too early, make sure all spirits are up.
- Cover your Shadow Form/Caltrops with Unseen Fury when tanking. (Life Bond is needed for Khabuus)
EoE
/ P/R | |||||||
Command: 9+1+3, Leadership: 9+3, Beast: 12, Wild: 3
OQKkYxYjZimEyBNJdJP2OG9WuI0B
|
Tips:
- Place Ebon Ward on the rangers when spiking, EoE is for Khabuus only.
TaO
/ R/Mo | |||||||
Expertise: 12+1+3, Prot: 12, Wild: 2, Marks: 2
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Tips:
- Perma TaO on the Team when running + spiking.
- Use Purge Signet to remove Crippling Anguish.
- Spirits are needed for Khabuus only.
- Make sure you give the Tank Life Bond for Khabuus spike.
Muddy SoS
/ Rt/R | |||||||
Channeling: 12+1+3, Spawning: 12+1, Wilderness: 3
OAKjgNiMJTIH0k0lYMriPTdHVOA
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Tips:
- Keep giving the rangers Splinter + GdW on recharge or the spike will be slow.
- Muddy Terrain should only be used for Khabuus, make sure the Tank has jumped to the boss first.
- Kill Muddy Terrain with Rupture Soul to remove the slow effect once Dungeon is complete.
Spiker (x4)
/ R/X | |||||||
Expertise: 12+1+3, Marksmanship: 12+1, Wilderness: 3
OgATcZ8kZC5gmkucxwx4UqVamEA
|
Tips:
- Keep using Barrage until the main spike is done, off-damage single targets that get close with Pen/Sundering attack; Needling shot Khabuus if he's last alive.