Difference between revisions of "DoA Doublecast"
m |
m |
||
Line 42: | Line 42: | ||
=== Build === | === Build === | ||
− | {{FullSkillbar|{{A}}/{{W}} MT |I Am Unstoppable|Shadow Form|Shroud of Distress|Dark Escape|Ebon Battle Standard of Honor|Heart of Shadow|Death's Charge|Recall|Shadow: 12+3+1, Tactics: 7, Dagger: 10, CS: 4| | + | {{FullSkillbar|{{A}}/{{W}} MT |I Am Unstoppable|Shadow Form|Shroud of Distress|Dark Escape|Ebon Battle Standard of Honor|Heart of Shadow|Death's Charge|Recall|Shadow: 12+3+1, Tactics: 7, Dagger: 10, CS: 4|OwFkUhd6HPKENpOzBUDUuICEuTnD}} |
Make sure you reach the requirement of your shield (taking into account weakness) and invest the rest of the points into Dagger Mastery and Critical Strikes. | Make sure you reach the requirement of your shield (taking into account weakness) and invest the rest of the points into Dagger Mastery and Critical Strikes. |
Revision as of 10:54, 27 November 2021
Introduction
Doublecast is an off-meta tactic used by TFZ in Domain of Anguish. It comprises a set of builds focused around the 5 "Doublecast" elite skills from each of the Elementalist attributes.
The goal isn't to go for time, but rather to have fun by spiking in a different manner and keeping the game/area interesting. This particular off-meta tactic is good to introduce players with, given the tactics are almost identical to meta 3-3.
Like all our off-meta tactics, if you have any questions or suggestions, feel free to discuss with us in our TFZ Discord Server :).
Overview
Trench Tank (TT)
Build
/ TT | |||||||
Shadow: 12+3+1, Tactics: 7, Dagger: 10, CS: 4
OwFk8xjUnWdENpOzB0EUoDCEuTnD
|
Make sure you reach the requirement of your shield (taking into account weakness) and invest the rest of the points in Dagger Mastery and Critical Strikes.
Equipment
Normal Tank Equipment is used.
Role
You wall the last wave of 360. Swap with the Main Tank between Room 3 and Jadoth so the team have Honor for the wall and Jadoth.
Main Tank (MT)
Build
/ MT | |||||||
Shadow: 12+3+1, Tactics: 7, Dagger: 10, CS: 4
OwFkUhd6HPKENpOzBUDUuICEuTnD
|
Make sure you reach the requirement of your shield (taking into account weakness) and invest the rest of the points into Dagger Mastery and Critical Strikes.
Equipment
Normal Tank Equipment is used.
Role
- You should generally ball the same groups the MT does in 3-3 and cast Honor for as many spikes as possible. Use HoS before each Honor at 360 and 3:3.
- You tank the Titans in Foundry Room 3 to provide Honor and swap roles with the TT from this point until Jadoth to provide Honor for Fury and the wall.
- Note that without SoH, you need to pull the enemies to the other side of the Captain and stand still to avoid enemies switching targets once activated.
- DC to the Fury ball right as they're getting knocked by Earthquake, so the spikers can jump to you.
- Honor and bow/spear the PI'd tendrils at 3:3.
TK
Build
/ TK | |||||||
Fire Magic: 12+3+1, Energy Storage: 12, Shadow Arts: 3
OgdToYG/HaISg5WgXQucsKmszB
|
Equipment
- Sup Vigor, Radiant and Attunement
- 40/20/20 Fire Magic staff
- +30/-2 High Energy set
- Any Flatbow/Longbow for pulling
Role
- Your splits are the same as TK splits in 3-3 tactics (i.e. derv Lord, Recall chains with the IAU)
- Spam PI on the Sus on the wall and use it wisely in Foundry rooms.
- As the TK, you are responsible for killing the usual TK tendrils. To do this, stand on the centre tendrils and use PI on the back tendril and PBAoE skills to kill the close tendril. If the tank hasn't bowed the back tendril to finish it off, make sure you use Glowing Gaze to do so.
"Empathy"
Build
/ "Empathy" | |||||||
Earth Magic: 12+3+1, Energy Storage: 12+3, Wind Prayers: 3
OgpjkwMs6QqC0luCdVZDbDXc2kA
|
Equipment
- Sup Vigor, Radiant and Attunement
- 40/40 Earth Magic Set
- +30/-2 High Energy Set
- Any Flatbow/Longbow for pulling
Role
You are the caller, so lead the spike team and call every spike to ensure good knock timing. Your splits are the same as the Empathy in 3:3 tactics
"Backfire"
Build
/ "Backfire" | |||||||
Fire: 12+3+1, ES: 12+3, Communing: 3
OghjwwKM4Q4g9CNN7C0lFN2kkT
|
Equipment
- Sup Vigor, Radiant and Attunement
- 40/20/20 Fire Magic staff
- +30/-2 High Energy Set
- Any Flatbow/Longbow for pulling
Role
- You are responsible for Off Damage. To do this successfully, ensure you Intensity>Rodgorts>YMLAD a central target in the off damage.
- Provide Earthbind before each large spike, especially in Foundry Rooms.
- Cast Energy Boon on anyone who needs energy.
- Your splits are the same as the Backfire in 3:3 tactics
"VoR"
Build
/ "VpR" | |||||||
Air Magic: 12+3+1, ES: 8+3, Beast Mastery: 10
OgJTgYGaViuEdYphUcUIHymE6A
|
Equipment
- Sup Vigor, Radiant and Attunement
- 40/40 Air Magic set
- +30/-2 High Energy Set
- Any Flatbow/Longbow for pulling
Role
- Provide EoE for spikes
- Your splits are the same as the VoR in 3:3 tactics.
"Monk"
Build
/ "Monk" | |||||||
Water Magic: 12+3+1, ES: 8+3, Healing: 10
OgNDsMjtS0lKRUDkiHOQi2kSE
|
Equipment
- Sup Vigor, Radiant and Attunement
- 40/20/20 Water Magic set
- +30/-2 High Energy Set
- Any Flatbow/Longbow for pulling
Role
- Seed for all spikes in Veil, Black Beast, Stuch Snakes and at Jadoth for the EMo's energy.
- Your splits are the same as the Monk in 3:3 tactics
EMo
Build
/ EMo | |||||||
ES: 12+3+1, Protection Prayers: 12, Healing: 3
OgNDwcPPT3M0laRkE1CyDHExD
|
Equipment
Usual EMo equipment
Role
- As per EMo in meta tactics. Note your role will be more challenging due to the lack of a monk and Foundry Rooms can be very challenging on energy given everyone is into spikes.