Difference between revisions of "DoA Doublecast"

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{{FullSkillbar|{{A}}/{{W}} MT |I Am Unstoppable|Shadow Form|Shroud of Distress|Dark Escape|Ebon Battle Standard of Honor|Heart of Shadow|Death's Charge|Recall|Shadow: 12+3+1, Tactics: 7, Dagger: 4, CS: 10|OwFk8xV3o2RENpOzBUDUuICEuTnD}}
 
{{FullSkillbar|{{A}}/{{W}} MT |I Am Unstoppable|Shadow Form|Shroud of Distress|Dark Escape|Ebon Battle Standard of Honor|Heart of Shadow|Death's Charge|Recall|Shadow: 12+3+1, Tactics: 7, Dagger: 4, CS: 10|OwFk8xV3o2RENpOzBUDUuICEuTnD}}
  
Make sure you reach the requirement of your shield (taking into account weakness) and invest the rest of the points into Critical Strikes for the anniversary bow
+
Make sure you reach the requirement of your shield (taking into account weakness) and invest the rest of the points into Dagger Mastery and Critical Strikes.
  
 
=== Equipment ===
 
=== Equipment ===
Normal Tank Equipment is used, but swap vampiric Daggers for the Anniversary Shortbow to help killing tendrils.
+
Normal Tank Equipment is used.
  
 
=== Role ===
 
=== Role ===
Line 53: Line 53:
 
* You tank the Titans in Foundry Room 3 to provide Honor and swap roles with the TT from this point until Jadoth to provide honor for Fury and the wall.
 
* You tank the Titans in Foundry Room 3 to provide Honor and swap roles with the TT from this point until Jadoth to provide honor for Fury and the wall.
 
* Note that without SoH, you need to pull the enemies to the other side of the Captain and stand still to avoid enemies switching targets once activated.
 
* Note that without SoH, you need to pull the enemies to the other side of the Captain and stand still to avoid enemies switching targets once activated.
 +
* Honor and bow/spear the PI'd tendrils at 3:3.
  
  
Line 69: Line 70:
 
* Your splits are the same as TK splits in 3-3 tactics (i.e. Ranger Lord, recall chains with the IAU and Manks on City wall)
 
* Your splits are the same as TK splits in 3-3 tactics (i.e. Ranger Lord, recall chains with the IAU and Manks on City wall)
 
* Spam PI on the Sus on the wall and use it wisely in Foundry rooms.
 
* Spam PI on the Sus on the wall and use it wisely in Foundry rooms.
* As the TK, you are responsible for killing the usual TK tendrils. To do this, stand on the center tendrils and use PI on the back tendril and PBAoE skills to kill the close tendril. If the tank hasn't bowed the back tendril to finish it off, make sure you use Glowing Gaze to do so.
+
* As the TK, you are responsible for killing the usual TK tendrils. To do this, stand on the centre tendrils and use PI on the back tendril and PBAoE skills to kill the close tendril. If the tank hasn't bowed the back tendril to finish it off, make sure you use Glowing Gaze to do so.
  
  

Revision as of 16:38, 20 November 2021


Introduction

Doublecast is an off-meta tactic used by TFZ in Domain of Anguish. It comprises a set of builds focused around the 5 "Doublecast" elite skills from each of the Elementalist attributes.

The goal isn't to go for time, but rather to have fun by spiking in a different manner and keeping the game/area interesting. This particular off-meta tactic is good to introduce players with, given the tactics are almost identical to meta 3-3.

Like all our off-meta tactics, if you have any questions or suggestions, feel free to discuss with us in our TFZ Discord Server :).

Overview

I Am Unstoppable Shadow Form Shroud of Distress Dash Shadow of Haste Heart of Shadow Death's Charge Recall
I Am Unstoppable Shadow Form Shroud of Distress Dark Escape Ebon Battle Standard of Honor Heart of Shadow Death's Charge Recall
Double Dragon Return Inferno Flame Burst Pain Inverter Glowing Gaze Finish Him Recall
Earthquake Ebon Escape Aftershock Stone Sheath Crystal Wave Obsidian Flame You Move Like a Dwarf Lightbringer Signet
Intensity Rodgort's Invocation Liquid Flame Meteor Ebon Escape Energy Boon You Move Like a Dwarf Earthbind
Ebon Escape Lightning Touch Gust Light of Deldrimor Whirlwind Teinai's Wind You Move Like a Dwarf Edge of Extinction
Ebon Escape Mirror of Ice Frozen Burst Light of Deldrimor Icy Prism Glowing Ice You Move Like a Dwarf Healing Seed
Burning Speed Spirit Bond Ether Renewal Infuse Health Ebon Escape Life Bond Protective Bond Balthazar's Spirit


Trench Tank (TT)

Build

Assassin/Warrior TT
I Am Unstoppable Shadow Form Shroud of Distress Dash Shadow of Haste Heart of Shadow Death's Charge Recall
Shadow: 12+3+1, Tactics: 7, Dagger: 10, CS: 4
OwFk8xjUnWdENpOzB0EUoDCEuTnD

Make sure you reach the requirement of your shield (taking into account weakness) and invest the rest of the points in Dagger mastery and Critical Strikes for the Wall and Foundry Rooms.

Equipment

Normal Tank Equipment is used.

Role

You wall the last wave of 360. Swap with the Main Tank between Room 3 and Jadoth so the team have Honor for the wall and Jadoth.


Main Tank (MT)

Build

Assassin/Warrior MT
I Am Unstoppable Shadow Form Shroud of Distress Dark Escape Ebon Battle Standard of Honor Heart of Shadow Death's Charge Recall
Shadow: 12+3+1, Tactics: 7, Dagger: 4, CS: 10
OwFk8xV3o2RENpOzBUDUuICEuTnD

Make sure you reach the requirement of your shield (taking into account weakness) and invest the rest of the points into Dagger Mastery and Critical Strikes.

Equipment

Normal Tank Equipment is used.

Role

  • You should generally ball the same groups the MT does in 3-3 and cast honor for as many spikes as possible. Use HoS before each Honor at 360 and 3:3.
  • You tank the Titans in Foundry Room 3 to provide Honor and swap roles with the TT from this point until Jadoth to provide honor for Fury and the wall.
  • Note that without SoH, you need to pull the enemies to the other side of the Captain and stand still to avoid enemies switching targets once activated.
  • Honor and bow/spear the PI'd tendrils at 3:3.


TK

Build

Elementalist/Assassin TK
Double Dragon Return Inferno Flame Burst Pain Inverter Glowing Gaze Finish Him Recall
Fire Magic: 12+3+1, Energy Storage: 12, Shadow Arts: 3
OgdToYG/HaISg5WgXQucsKmszB

Equipment

  • Sup Vigor, Radiant and Attunement
  • 40/40 Fire Magic set
  • +30/-2 High Energy set
  • Any Flatbow/Longbow for pulling

Role

  • Your splits are the same as TK splits in 3-3 tactics (i.e. Ranger Lord, recall chains with the IAU and Manks on City wall)
  • Spam PI on the Sus on the wall and use it wisely in Foundry rooms.
  • As the TK, you are responsible for killing the usual TK tendrils. To do this, stand on the centre tendrils and use PI on the back tendril and PBAoE skills to kill the close tendril. If the tank hasn't bowed the back tendril to finish it off, make sure you use Glowing Gaze to do so.


"Empathy"

Build

Elementalist/Dervish "Empathy"
Earthquake Ebon Escape Aftershock Stone Sheath Crystal Wave Obsidian Flame You Move Like a Dwarf Lightbringer Signet
Earth Magic: 12+3+1, Energy Storage: 12+3, Wind Prayers: 3
OgJToYmZXSZAYgsqYwIC6ImEuE

Equipment

  • Sup Vigor, Radiant and Attunement
  • 40/40 Earth Magic Set
  • +30/-2 High Energy Set
  • Any Flatbow/Longbow for pulling

Role

You are the caller, so lead the spike team and call every spike to ensure good knock timing. Your splits are the same as the Empathy in 3:3 tactics


"Backfire"

Build

Elementalist/Ritualist "Backfire"
Intensity Rodgort's Invocation Liquid Flame Meteor Ebon Escape Energy Boon You Move Like a Dwarf Earthbind
Fire: 12+3+1, ES: 12+3, Communing: 3
OghjwwKM4Q4g9CNN7C0lFN2kkT

Equipment

  • Sup Vigor, Radiant and Attunement
  • 40/40 Fire Magic set
  • +30/-2 High Energy Set
  • Any Flatbow/Longbow for pulling

Role

  • You are responsible for Off Damage. To do this successfully, ensure you Intensity>Rodgorts>YMLAD your a central target in the off damage.
  • Provide Earthbind before each large spike, especially in Foundry Rooms.
  • Cast Energy Boon on anyone who needs energy.
  • Your splits are the same as the Backfire in 3:3 tactics


"VoR"

Build

Elementalist/Ranger "VpR"
Ebon Escape Lightning Touch Gust Light of Deldrimor Whirlwind Teinai's Wind You Move Like a Dwarf Edge of Extinction
Air Magic: 12+3+1, ES: 8+3, Beast Mastery: 10
OgJTgYGaViuEdYphUcUIHymE6A

Equipment

  • Sup Vigor, Radiant and Attunement
  • 40/40 Air Magic set
  • +30/-2 High Energy Set
  • Any Flatbow/Longbow for pulling

Role

  • Provide EoE for spikes
  • Your splits are the same as the VoR in 3:3 tactics.


"Monk"

Build

Elementalist/Monk "Monk"
Ebon Escape Mirror of Ice Frozen Burst Light of Deldrimor Icy Prism Glowing Ice You Move Like a Dwarf Healing Seed
Water Magic: 12+3+1, ES: 8+3, Healing: 10
OgNDsMjtS0lKRUDkiHOQi2kSE

Equipment

  • Sup Vigor, Radiant and Attunement
  • 40/40 Water Magic set
  • +30/-2 High Energy Set
  • Any Flatbow/Longbow for pulling

Role

  • Seed for all spikes in Veil, Black Beast, Stuch Snakes and at Jadoth for the EMo's energy.
  • Your splits are the same as the Monk in 3:3 tactics


EMo

Build

Elementalist/Monk EMo
Burning Speed Spirit Bond Ether Renewal Infuse Health Ebon Escape Life Bond Protective Bond Balthazar's Spirit
ES: 12+3+1, Protection Prayers: 12, Healing: 3
OgNDwcPPT3M0laRkE1CyDHExD

Equipment

Usual EMo equipment

Role

  • As per EMo in meta tactics. Note your role will be more challenging due to the lack of a monk and Foundry Rooms cna be very challenging on energy given everyone is jumping * into spikes.