Difference between revisions of "BogSC Ranger-Way"
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EviL Khann (talk | contribs) |
EviL Khann (talk | contribs) (revised bars, runs faster and more consistently) |
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=== Level 1 === | === Level 1 === | ||
− | * Tank jumps to 1st group without aggro from the team and calls | + | * Tank jumps to 1st group without aggro from the team and calls Caltrops for a spike. |
* Tank then runs to level 2. | * Tank then runs to level 2. | ||
Line 19: | Line 19: | ||
* Follow the Tank using EE to keep up. (Maintain IAU when running past Incubus enemies; pop a Summon Stone during Incubus and Ayahuasca groups to prevent slow hex and back aggro.) | * Follow the Tank using EE to keep up. (Maintain IAU when running past Incubus enemies; pop a Summon Stone during Incubus and Ayahuasca groups to prevent slow hex and back aggro.) | ||
− | * Spike the Key-Boss when the Tank calls | + | * Spike the Key-Boss when the Tank calls Caltrops. |
− | * Run to Khabuus then place all ranger spirits, ward and weapon spells. Tank will then jump to Khabuus and call | + | * Run to Khabuus then place all ranger spirits, ward and weapon spells. Tank will then jump to Khabuus and call Caltrops for a spike. (Muddy Terrain should be placed in range of Khabuus after the Tank shadow steps in) |
== Video Guide == | == Video Guide == | ||
Line 30: | Line 30: | ||
===Tank=== | ===Tank=== | ||
− | {{FullSkillbar|{{A}}/{{ | + | {{FullSkillbar|{{A}}/{{W}} A/W|Shadow Form|Shroud of Distress|I Am Unstoppable|Dwarven Stability|Dash|Death's Charge|Unseen Fury|Caltrops|Shadow: 12+1+3, Tac: 9, Dag: 8, Crit: 5|OwFkUld4HPWkOzBEN5d5EEuTEU2D}} |
<br /> | <br /> | ||
'''Tips:''' | '''Tips:''' | ||
− | * At Khabuus don't call for a spike with | + | * At Khabuus don't call for a spike with Caltrops too early, make sure all spirits are up. |
− | * Cover your Shadow Form with Unseen Fury when tanking. ( | + | * Cover your Shadow Form/Caltrops with Unseen Fury when tanking. (Life Bond is needed for Khabuus) |
− | === | + | ===EoE Paragon=== |
− | {{FullSkillbar|{{P}}/{{R}} P/R|Serpent's Quickness|I Am Unstoppable|Ebon Escape|Incoming|Fall Back|Can't Touch This|Ebon Battle Standard of Honor| | + | {{FullSkillbar|{{P}}/{{R}} P/R|Serpent's Quickness|I Am Unstoppable|Ebon Escape|Incoming|Fall Back|Can't Touch This|Ebon Battle Standard of Honor|Edge of Extinction|Command: 9+1+3, Leadership: 9+3, Best: 12, Wild: 3|OQKkYxYjZimEyBNJdJP2OG9WuI0B}} |
<br /> | <br /> | ||
'''Tips:''' | '''Tips:''' | ||
− | * Place Ebon Ward on the rangers when spiking, | + | * Place Ebon Ward on the rangers when spiking, EoE is for Khabuus only. |
===TaO=== | ===TaO=== | ||
− | {{FullSkillbar|{{R}}/{{Mo}} R/Mo|Serpent's Quickness|I Am Unstoppable|Ebon Escape|Together as One|Purge Signet| | + | {{FullSkillbar|{{R}}/{{Mo}} R/Mo|Serpent's Quickness|I Am Unstoppable|Ebon Escape|Together as One|Purge Signet|Favorable Winds|Winnowing|Life Bond|Expertise: 12+1+3, Prot: 12, Wild: 2, Marks: 2|OgMU84LjlsQIH0k0lj1nEYHPHxDA}} |
<br /> | <br /> | ||
'''Tips:''' | '''Tips:''' | ||
− | * Perma TaO on the | + | * Perma TaO on the Team when running + spiking. |
− | * Use Purge Signet to remove Crippling Anguish | + | * Use Purge Signet to remove Crippling Anguish. |
− | * Spirits are needed for Khabuus only | + | * Spirits are needed for Khabuus only. |
+ | * Make sure you give the Tank Life Bond for Khabuus spike. | ||
===Muddy SoS=== | ===Muddy SoS=== | ||
Line 60: | Line 61: | ||
* Keep giving the rangers Splinter + GdW on recharge or the spike will be slow. | * Keep giving the rangers Splinter + GdW on recharge or the spike will be slow. | ||
* Muddy Terrain should only be used for Khabuus, make sure the Tank has jumped to the boss first. | * Muddy Terrain should only be used for Khabuus, make sure the Tank has jumped to the boss first. | ||
− | * Kill Muddy Terrain with Rupture Soul once | + | * Kill Muddy Terrain with Rupture Soul to remove the slow effect once team has finished. |
===Barrage (x4)=== | ===Barrage (x4)=== |
Revision as of 23:19, 16 March 2021
A fun not-so-convoluted way to SC Bogroot Growths with an experienced team in 6-7 minutes.
Basic Guide
Requires Girrif's quest to function correctly, Tekk's quest will be significantly harder for the tank.
Use a BU for level 1 and a Conset for level 2.
Level 1
- Tank jumps to 1st group without aggro from the team and calls Caltrops for a spike.
- Tank then runs to level 2.
Level 2
- Follow the Tank using EE to keep up. (Maintain IAU when running past Incubus enemies; pop a Summon Stone during Incubus and Ayahuasca groups to prevent slow hex and back aggro.)
- Spike the Key-Boss when the Tank calls Caltrops.
- Run to Khabuus then place all ranger spirits, ward and weapon spells. Tank will then jump to Khabuus and call Caltrops for a spike. (Muddy Terrain should be placed in range of Khabuus after the Tank shadow steps in)
Video Guide
Builds
Tank
/ A/W | |||||||
Shadow: 12+1+3, Tac: 9, Dag: 8, Crit: 5
OwFkUld4HPWkOzBEN5d5EEuTEU2D
|
Tips:
- At Khabuus don't call for a spike with Caltrops too early, make sure all spirits are up.
- Cover your Shadow Form/Caltrops with Unseen Fury when tanking. (Life Bond is needed for Khabuus)
EoE Paragon
/ P/R | |||||||
Command: 9+1+3, Leadership: 9+3, Best: 12, Wild: 3
OQKkYxYjZimEyBNJdJP2OG9WuI0B
|
Tips:
- Place Ebon Ward on the rangers when spiking, EoE is for Khabuus only.
TaO
/ R/Mo | |||||||
Expertise: 12+1+3, Prot: 12, Wild: 2, Marks: 2
OgMU84LjlsQIH0k0lj1nEYHPHxDA
|
Tips:
- Perma TaO on the Team when running + spiking.
- Use Purge Signet to remove Crippling Anguish.
- Spirits are needed for Khabuus only.
- Make sure you give the Tank Life Bond for Khabuus spike.
Muddy SoS
/ Rt/R | |||||||
Channeling: 12+1+3, Spawning: 12+1, Wilderness: 3
OAKjgNiMJTIH0k0lYMriPTdHVOA
|
Tips:
- Keep giving the rangers Splinter + GdW on recharge or the spike will be slow.
- Muddy Terrain should only be used for Khabuus, make sure the Tank has jumped to the boss first.
- Kill Muddy Terrain with Rupture Soul to remove the slow effect once team has finished.
Barrage (x4)
/ R/X | |||||||
Expertise: 12+1+3, Marksmanship: 12+1, Wilderness: 3
OgATcZ8kZC5gmkucxwx4UqVamEA
|
Tips:
- Keep using Barrage until the main spike is done, off-damage single targets that get close with Pen/Sundering attack; Needling shot Khabuus if he's last alive.