Difference between revisions of "Rragar's Menagerie"
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=== VoS (x6) === | === VoS (x6) === | ||
''' Build ''' | ''' Build ''' | ||
− | {{FullSkillbar|{{D}}/{{W}} VoS|Vow of Strength|Sand Shards|Ebon Escape|Staggering Force|Eremite's Attack| | + | {{FullSkillbar|{{D}}/{{W}} VoS|Vow of Strength|Sand Shards|Ebon Escape|Staggering Force|Eremite's Attack|Optional|Mirage Cloak|Mystic Regeneration|Earth: 12+1+3, Mysticism: 10+1, Scythe: 8+1|OgGjwqp4KTfbmX0laXNX7gcXsX}} |
− | * | + | '''Optional:''' |
+ | |||
+ | *'''[["You Move Like a Dwarf!"]]''' | ||
+ | |||
+ | *'''[[Whirlwind Attack]]''' | ||
+ | |||
''' Equipment ''' | ''' Equipment ''' | ||
*Basic [[VoS Equipment]]. | *Basic [[VoS Equipment]]. |
Revision as of 18:35, 25 August 2016
Rragar's Menagerie is a dungeon that is commonly run for a Dryad Bow. Pug groups typically form at Doomlore Shrine in American Districts.
Area Description
The quest Veiled Threat given by Gron Fierceclaw in Doomlore Shrine is required to do Rragar's Menagerie. Since many mobs in this dungeon are Charr, players should display their Ebon Vanguard title.
Level 1
Team runs to and spikes the Charr Warden group (whole group must die to proceed) before spiking Rragar Maneater and collecting the dungeon key. Gater gates.
Level 2
Run to Rragar Maneater and spike, the dungeon key will drop on the ground once Rragar Maneater is dead. Gater gates.
Level 3
Whole team runs to the room in which you'll find a keg station. In this room, two VoS follow the tank to the Flesheaters while remaining VoS split and follow the gater to Rragar Maneater and Hidesplitter. Many teams find it useful to have the gater pull the Charr groups away from the exploding wall to allow the main team safer passage to the Flesheaters.
Current Meta Builds
Tank (x1)
Build
/ Tank | |||||||
Shadow: 12+1+3, Earth: 12, Dagger: 3
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/ Tank (Dash) | |||||||
Shadow_Sanctuary_(Kurzick) | |||||||
Shadow: 12+1+3, Dagger: 9, Tactics: 9, Crit: 3
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- The 9 Tactics is used to meet the shield requirement; the tank can run 9 Command or Motivation instead if the respective shield is used.
Equipment
- Basic Assassin Equipment.
Tips
- During the Flesheater ball on level 3, walk sideways during the pull or else the first group will break.
Gater (x1)
Build
/ Gater (Solo) | |||||||
Shadow: 12+1+3, Dagger: 10, Crit: 8
OwZT0nPnY6ASnpUIXMCK0huE3B
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/ Gater (Split) | |||||||
Shadow: 12+1+3, Dagger: 9, Tactics: 9, Crit: 3
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- The second build should be brought if the Gater expects some VoS's to split on level 3.
- The 9 Tactics is used to meet the shield requirement; the gater can run 9 Command or Motivation instead if the respective shield is used.
- Dark Escape can be brought over Dark Prison to help tank the Flesheaters on level 3 in case the Tank dies.
Equipment
- Basic Assassin Equipment.
Tips
- On level 1, Shroud is unnecessary and Shadow Form only needs to be cast three times (before the first Charr group, before the Oozes, and after dropping the Dwarven Powder Keg to blow up the gate).
- On level 2, Shroud is unnecessary and Shadow Form does not need to be used until after the Gater is past the Fleshreavers.
VoS (x6)
Build
/ VoS | |||||||
Earth: 12+1+3, Mysticism: 10+1, Scythe: 8+1
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Optional:
Equipment
- Basic VoS Equipment.
Usage
- Do not run with enchantments since mobs have spells that heavily punish players who are enchanted.
- Do not run with a staff as a Dervish as mobs will cast Backfire on the player.