Difference between revisions of "DoA Doublecast"
m |
m |
||
Line 50: | Line 50: | ||
=== Role === | === Role === | ||
− | You should generally ball the same groups the MT does in 3-3 and cast honor for as many spikes as possible. Use HoS before each Honor at 360 and 3:3. | + | * You should generally ball the same groups the MT does in 3-3 and cast honor for as many spikes as possible. Use HoS before each Honor at 360 and 3:3. |
− | You tank the Titans in Foundry Room 3 to provide Honor and swap roles with the TT from this point until Jadoth to provide honor for Fury and the wall. | + | * You tank the Titans in Foundry Room 3 to provide Honor and swap roles with the TT from this point until Jadoth to provide honor for Fury and the wall. |
− | Note that without SoH, you need to pull the enemies to the other side of the Captain and stand still to avoid enemies switching targets once activated. | + | * Note that without SoH, you need to pull the enemies to the other side of the Captain and stand still to avoid enemies switching targets once activated. |
Revision as of 15:35, 20 November 2021
Introduction
Doublecast is an off-meta tactic used by TFZ in Domain of Anguish. It comprises a set of builds focused around the 5 "Doublecast" elite skills from each of the Elementalist attributes.
The goal isn't to go for time, but rather to have fun by spiking in a different manner and keeping the game/area interesting. This particular off-meta tactic is good to introduce players with, given the tactics are almost identical to meta 3-3.
Like all our off-meta tactics, if you have any questions or suggestions, feel free to discuss with us in our TFZ Discord Server :).
Overview
Trench Tank (TT)
Build
/ TT | |||||||
Shadow: 12+3+1, Tactics: 7, Dagger: 10, CS: 4
OwFk8xjUnWdENpOzB0EUoDCEuTnD
|
Make sure you reach the requirement of your shield (taking into account weakness) and invest the rest of the points in Dagger mastery and Critical Strikes for the Wall and Foundry Rooms.
Equipment
Normal Tank Equipment is used.
Role
You wall the last wave of 360. Swap with the Main Tank between Room 3 and Jadoth so the team have Honor for the wall and Jadoth.
Main Tank (MT)
Build
/ MT | |||||||
Shadow: 12+3+1, Tactics: 7, Dagger: 4, CS: 10
OwFk8xV3o2RENpOzBUDUuICEuTnD
|
Make sure you reach the requirement of your shield (taking into account weakness) and invest the rest of the points into Critical Strikes for the anniversary bow
Equipment
Normal Tank Equipment is used, but swap vampiric Daggers for the Anniversary Shortbow to help killing tendrils.
Role
- You should generally ball the same groups the MT does in 3-3 and cast honor for as many spikes as possible. Use HoS before each Honor at 360 and 3:3.
- You tank the Titans in Foundry Room 3 to provide Honor and swap roles with the TT from this point until Jadoth to provide honor for Fury and the wall.
- Note that without SoH, you need to pull the enemies to the other side of the Captain and stand still to avoid enemies switching targets once activated.
TK
Build
/ TK | |||||||
Fire Magic: 12+3+1, Energy Storage: 12, Shadow Arts: 3
OgdToYG/HaISg5WgXQucsKmszB
|
Equipment
- Sup Vigor, Radiant and Attunement
- 40/40 Fire Magic set
- +30/-2 High Energy set
- Any Flatbow/Longbow for pulling
Role
Your splits are the same as TK splits in 3-3 tactics (i.e. Ranger Lord, recall chains with the IAU and Manks on City wall) Spam PI on the Sus on the wall and use it wisely in Foundry rooms.
Tendril Killing
As the TK, you are responsible for killing the usual TK tendrils. To do this, stand on the center tendrils and use PI on the back tendril and PBAoE skills to kill the close tendril. If the tank hasn't bowed the back tendril to finish it off, make sure you use Glowing Gaze to do so.
"Empathy"
Build
/ "Empathy" | |||||||
Earth Magic: 12+3+1, Energy Storage: 12+3, Wind Prayers: 3
OgJToYmZXSZAYgsqYwIC6ImEuE
|
Equipment
- Sup Vigor, Radiant and Attunement
- 40/40 Earth Magic Set
- +30/-2 High Energy Set
- Any Flatbow/Longbow for pulling
Role
You are the caller, so lead the spike team and call every spike to ensure good knock timing. Your splits are the same as the Empathy in 3:3 tactics
"Backfire"
Build
/ "Backfire" | |||||||
Fire: 12+3+1, ES: 12+3, Communing: 3
OghjwwKM4Q4g9CNN7C0lFN2kkT
|
Equipment
- Sup Vigor, Radiant and Attunement
- 40/40 Fire Magic set
- +30/-2 High Energy Set
- Any Flatbow/Longbow for pulling
Role
You are responsible for Off Damage. To do this successfully, ensure you Intensity>Rodgorts>YMLAD your a central target in the off damage. Provide Earthbind before each large spike, especially in Foundry Rooms. Cast Energy Boon on anyone who needs energy. Your splits are the same as the Backfire in 3:3 tactics
"VoR"
Build
/ "VpR" | |||||||
Air Magic: 12+3+1, ES: 8+3, Beast Mastery: 10
OgJTgYGaViuEdYphUcUIHymE6A
|
Equipment
- Sup Vigor, Radiant and Attunement
- 40/40 Air Magic set
- +30/-2 High Energy Set
- Any Flatbow/Longbow for pulling
Role
Provide EoE for spikes Your splits are the same as the VoR in 3:3 tactics.
"Monk"
Build
/ "Monk" | |||||||
Water Magic: 12+3+1, ES: 8+3, Healing: 10
OgNDsMjtS0lKRUDkiHOQi2kSE
|
Equipment
- Sup Vigor, Radiant and Attunement
- 40/40 Water Magic set
- +30/-2 High Energy Set
- Any Flatbow/Longbow for pulling
Role
Seed for all spikes in Veil, Black Beast, Stuch Snakes and at Jadoth for the EMo's energy. Your splits are the same as the Monk in 3:3 tactics
EMo
Build
/ EMo | |||||||
ES: 12+3+1, Protection Prayers: 12, Healing: 3
OgNDwcPPT3M0laRkE1CyDHExD
|
Equipment
Usual EMo equipment
Role
As per EMo in meta tactics. Note your role will be more challenging due to the lack of a monk and Foundry Rooms cna be very challenging on energy given everyone is jumping into spikes.