Difference between revisions of "SenTway"
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Important: Noone besides the V4 should aggro the "Toc"-mobs (Shadow Rangers + Abyssals). Instead take the "midway"-route. | Important: Noone besides the V4 should aggro the "Toc"-mobs (Shadow Rangers + Abyssals). Instead take the "midway"-route. | ||
− | *Mt: | + | *Mt: [[Quicky]]; Forge ([[Over the Top]]); Defend (south); take tos; mage haste |
− | *V1: | + | *V1: [[Quicky]]; Forge; Defend (south); take top quests; Khobay |
− | *V2: | + | *V2: [[Quicky]]; left Mo/me + Top; Defend (north); prep Toc |
− | *V3: | + | *V3: [[Quicky]]; Camp; Bridge; Griffs |
*V4: Toc; Defend (north); Menzies; Battlefield Wolf; Book | *V4: Toc; Defend (north); Menzies; Battlefield Wolf; Book | ||
*T1: Hold; Tos; Burning Forest | *T1: Hold; Tos; Burning Forest | ||
− | *T3: | + | *T3: [[Quicky]]; Shepherds; Griffs; Escort until mid bfield; Forest Wolf |
− | *T4: | + | *T4: [[Quicky]]; Hunt; Beach Wolf; Restore; Cave Wolf |
Line 54: | Line 54: | ||
*Be as fast as possible to reach battlefield, the first terra arriving at the first undead group is responsible for doing the "quickie"-ball, the mt doing this is the best for the team | *Be as fast as possible to reach battlefield, the first terra arriving at the first undead group is responsible for doing the "quickie"-ball, the mt doing this is the best for the team | ||
*Open forge ball (hos off the 3 mesmers and dot-ball them on the iron fence of the forge entrance, only these 3 mesmers have to die. it does not matter weither the mo/me group next to it dies or not) | *Open forge ball (hos off the 3 mesmers and dot-ball them on the iron fence of the forge entrance, only these 3 mesmers have to die. it does not matter weither the mo/me group next to it dies or not) | ||
− | *Do the | + | *Do the [[Over the Top]]-ball, swap to your vanguard-armor for this and be on your q9-command-blunt shield; also have a +1 shadow arts headpiece of vitae ready for an emergency "heal" of 85 points |
*help clear the top rangers, use ebsoh once | *help clear the top rangers, use ebsoh once | ||
*tank southside of defend | *tank southside of defend |
Revision as of 13:18, 29 May 2021
Introduction
Welcome to the [SenT]-Way guide
- [SenT]-Way is made for fast paced, casual Fowsc runs.
- ...
Splits Overview
Important: Noone besides the V4 should aggro the "Toc"-mobs (Shadow Rangers + Abyssals). Instead take the "midway"-route.
- Mt: Quicky; Forge (Over the Top); Defend (south); take tos; mage haste
- V1: Quicky; Forge; Defend (south); take top quests; Khobay
- V2: Quicky; left Mo/me + Top; Defend (north); prep Toc
- V3: Quicky; Camp; Bridge; Griffs
- V4: Toc; Defend (north); Menzies; Battlefield Wolf; Book
- T1: Hold; Tos; Burning Forest
- T3: Quicky; Shepherds; Griffs; Escort until mid bfield; Forest Wolf
- T4: Quicky; Hunt; Beach Wolf; Restore; Cave Wolf
Guides
MainTank
/ Maintank | |||||||
Shadow: 12, Command:6, Crit: 2 Dagger:11
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Note: you need to have an additional armor with full Vanguard-Insigias
Job:
- Be as fast as possible to reach battlefield, the first terra arriving at the first undead group is responsible for doing the "quickie"-ball, the mt doing this is the best for the team
- Open forge ball (hos off the 3 mesmers and dot-ball them on the iron fence of the forge entrance, only these 3 mesmers have to die. it does not matter weither the mo/me group next to it dies or not)
- Do the Over the Top-ball, swap to your vanguard-armor for this and be on your q9-command-blunt shield; also have a +1 shadow arts headpiece of vitae ready for an emergency "heal" of 85 points
- help clear the top rangers, use ebsoh once
- tank southside of defend
- take Tos Quest
- aggro all the mesmers, monk and the abyssal/warrior group south of forge and hold them so the V1 can savely pass to khobay
- Maintain "Make Haste!" on the Mage
- Swap to a +3 Dagger armor piece and use either an Imperial Reinforcement or Legionaire Summoning Stone; (if you have Mesmer aggro dont try to break, take off chest piece and maintain SF while attacking on daggers to make sure your Stone does not get Empathy
Vos1
/ V1 | |||||||
Mystic: 11, Scythe:6 , Earthprayers: 12
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Job:
- spike open forge
- 90° (spike Mt's balls)
- Defend backside
- Take top quests
- run to tos (through Burning Forrest) and help Mt kill the lord
Vos2
/ V2 | |||||||
Mystic: 11, Scythe:6 , Earthprayers: 12
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|
Job:
- spike firstball
- spike bfield caster
- forgetop
- Defend frontside
- Toc wolf
- start clearing shadow groups for griffs
Vos3
/ V3 | |||||||
Mystic: 11, Scythe:6 , Earthprayers: 12
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|
Job:
- clear toc + solo toc q
- Worms
- bridge
- run griffs
Vos4
/ V4 | |||||||
Mystic: 11, Scythe:6 , Earthprayers: 12
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T1
/ T1 | |||||||
Shadow:12, Expertise:12, Marksmanship: 3
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|
Job:
- Hold First
- Tos + Wolf
- Burning Forest
T3
/ T3 | |||||||
Shadow: 12, Expertise:12 Bow: 3
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Job:
- Shepherds
- (Worms)
- Escort griffs until third undead group is passed
- forest wolf
T4
/ T4 | |||||||
No Attributes
<Template Code>
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Skilltemplate:
Job:
- take Slaves q
- take hunt
- cave + wolves