Difference between revisions of "RragarSC Ele-Way"
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===Spike (x5)=== | ===Spike (x5)=== | ||
{{FullSkillbar|{{E}}/{{A}} E/A|Stone Striker|Intensity|Ebon Vanguard Sniper Support|Death's Charge|Shockwave|Stoning|Aftershock|Ebon Escape|Earth: 12+1+3, ES: 12+1, Shadow: 3|OgdTkYG/HarCHUXE3J1ZVwVguEA}} | {{FullSkillbar|{{E}}/{{A}} E/A|Stone Striker|Intensity|Ebon Vanguard Sniper Support|Death's Charge|Shockwave|Stoning|Aftershock|Ebon Escape|Earth: 12+1+3, ES: 12+1, Shadow: 3|OgdTkYG/HarCHUXE3J1ZVwVguEA}} | ||
+ | <br /> | ||
+ | '''Tips:''' | ||
+ | |||
+ | * Use EE on the Tank to stay alive and keep up. | ||
+ | * Use your skill chain correctly. | ||
+ | * Don't spike prematurely. | ||
+ | * DC and EE can function also as a heal. | ||
+ | |||
+ | ===Spike (Assassin Variant)=== | ||
+ | {{FullSkillbar|{{A}}/{{E}} A/E|Stone Striker|Intensity|Ebon Vanguard Sniper Support|Death's Charge|Shockwave|Stoning|Obsidian Flame|Ebon Escape|Earth: 12, Crit: 9+1, Dag: 9+1, Shadow: 3|OwZkMmd53kw0WFOouIuTqzqw2AdJ}} | ||
<br /> | <br /> | ||
'''Tips:''' | '''Tips:''' |
Revision as of 12:47, 5 December 2021
A fun way to SC Rragar's Menagerie in only 8-9 Minutes.
This Team uses Stone Striker, Intensity and Ebon Sniper Support to spike for massive AoE damage. (This is a synergy many people are unaware of)
It can be adapted to Sins which saves on Consumables; although it's less of a flex.
Basic Guide
Gater runs to the dungeon.
Use a BU and Grail for level 1 and 2; Conset on level 3. (Or a Conset each level for safety)
Level 1
- Gater runs to gate asap. Tank drops a Keg to destroy the wall; Team should at this point run to EE the Tank.
- Team runs with the Tank to spike the Charr Warden then Rragar for the Dungeon Key.
Level 2
- Team runs with the Tank to kill Rragar for Dungeon Key, the Gater splits from the Team and runs to level 3.
Level 3
- Team runs with the Tank until the cracked wall; Gater pulls the Charr Spawn away so the Team can run through.
- Two Spikers run with the Gater to kill Rragar, the rest of the Team follow the Tank so they can spike Fleshreavers for Boss Key.
Team can be completed (4/8) with just Tank, EoE and 2 Spikers.
Video Guide
[UPDATE] The team has been slightly tweaked since this video to run faster and more consistently; the strategy is exactly the same. [UPDATE]
Builds
Tank
/ E/A | |||||||
Earth: 12+1+3, Shadow 12, Daggers: 2, ES: 2+1
OgdUkYm0lPTHQ6MlC3lTQRQ4O5iA
|
Tips:
- Stay ahead of the Team so they can EE you.
- Cover your DC/Ebon Standard with Unseen Fury, wait for melee to ball before using.
- Make sure the Fleshreaver group is balled tight level 3.
Gater
/ E/A | |||||||
Earth: 12+1+3, Shadow 12, Daggers: 2, ES: 2+1
OgdUkYm0lPTHQ6M8Q3lTQ4O5iriA
|
Tips:
- Don't die or get lost when gating.
- Stay ahead of the team so you can pull and hold groups.
- Pop a Stone at Rragar to speed up the kill.
Spike (x5)
/ E/A | |||||||
Earth: 12+1+3, ES: 12+1, Shadow: 3
OgdTkYG/HarCHUXE3J1ZVwVguEA
|
Tips:
- Use EE on the Tank to stay alive and keep up.
- Use your skill chain correctly.
- Don't spike prematurely.
- DC and EE can function also as a heal.
Spike (Assassin Variant)
/ A/E | |||||||
Earth: 12, Crit: 9+1, Dag: 9+1, Shadow: 3
OwZkMmd53kw0WFOouIuTqzqw2AdJ
|
Tips:
- Use EE on the Tank to stay alive and keep up.
- Use your skill chain correctly.
- Don't spike prematurely.
- DC and EE can function also as a heal.
EoE
/ P/R | |||||||
Command: 9+1+3, Leadership: 9+3, Beast: 12
OQKjYxmJaS8Y7YAh7i1b0lQH4YA
|
Tips:
- Use EE on the Tank to stay alive and keep up.
- Provide the Team with EoE + Shouts before every spike.
- Use "Find Their Weakness" on your EVAS as it jumps in.