Difference between revisions of "BogSC Ranger-Way"
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== Video Guide == | == Video Guide == | ||
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<youtube>8bzbOIp7V-o</youtube> | <youtube>8bzbOIp7V-o</youtube> |
Revision as of 16:41, 8 September 2021
A fun not-so-convoluted way to SC Bogroot Growths with an experienced team in 6-7 minutes.
Basic Guide
Requires Girrif's quest to function correctly, Tekk's quest will be significantly harder for the tank.
Use a BU for level 1 and a Conset for level 2.
Level 1
- Tank jumps to 1st group without aggro from the team and calls Caltrops for a spike.
- Tank then runs to level 2.
Level 2
- Follow the Tank using EE to keep up. (Maintain IAU when running past Incubus enemies; pop a Summon Stone during Incubus and Ayahuasca groups to prevent slow hex and back aggro.)
- Spike the Key-Boss when the Tank calls Caltrops.
- Run to Khabuus then place all ranger spirits, ward and weapon spells. Tank will then jump to Khabuus and call Caltrops for a spike. (Muddy Terrain should be placed in range of Khabuus after the Tank shadow steps in)
Video Guide
Builds
Tank
/ A/W | |||||||
Shadow: 12+1+3, Dag: 8+1, Crit: 5+1, Tac: 9
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Tips:
- At Khabuus don't call for a spike with Caltrops too early, make sure all spirits are up.
- Cover your Shadow Form/Caltrops with Unseen Fury when tanking. (Life Bond is needed for Khabuus)
EoE Paragon
/ P/R | |||||||
Command: 9+1+3, Leadership: 9+3, Beast: 12, Wild: 3
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Tips:
- Place Ebon Ward on the rangers when spiking, EoE is for Khabuus only.
TaO
/ R/Mo | |||||||
Expertise: 12+1+3, Prot: 12, Wild: 2, Marks: 2
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Tips:
- Perma TaO on the Team when running + spiking.
- Use Purge Signet to remove Crippling Anguish.
- Spirits are needed for Khabuus only.
- Make sure you give the Tank Life Bond for Khabuus spike.
Muddy SoS
/ Rt/R | |||||||
Channeling: 12+1+3, Spawning: 12+1, Wilderness: 3
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Tips:
- Keep giving the rangers Splinter + GdW on recharge or the spike will be slow.
- Muddy Terrain should only be used for Khabuus, make sure the Tank has jumped to the boss first.
- Kill Muddy Terrain with Rupture Soul to remove the slow effect once team has finished.
Barrage (x4)
/ R/X | |||||||
Expertise: 12+1+3, Marksmanship: 12+1, Wilderness: 3
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Tips:
- Keep using Barrage until the main spike is done, off-damage single targets that get close with Pen/Sundering attack; Needling shot Khabuus if he's last alive.