Difference between revisions of "BogSC Ranger-Way"
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EviL Khann (talk | contribs) (Created page with "{{TOC Right}} =BogSC [EviL] Barrage-Way= A fun not-so-convoluted way to SC Bogroot Growths with an experienced team. Use a BU for level 1 and a Conset for level 2. == Basic...") |
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A fun not-so-convoluted way to SC Bogroot Growths with an experienced team. | A fun not-so-convoluted way to SC Bogroot Growths with an experienced team. | ||
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== Basic Guide == | == Basic Guide == | ||
Requires Girrif's quest to function correctly, Tekk's quest will be significantly harder for the tank. | Requires Girrif's quest to function correctly, Tekk's quest will be significantly harder for the tank. | ||
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+ | '''Use a BU for level 1 and a Conset for level 2.''' | ||
=== Level 1 === | === Level 1 === |
Revision as of 10:19, 6 January 2021
A fun not-so-convoluted way to SC Bogroot Growths with an experienced team.
Basic Guide
Requires Girrif's quest to function correctly, Tekk's quest will be significantly harder for the tank.
Use a BU for level 1 and a Conset for level 2.
Level 1
- Tank jumps to 1st group without aggro from the team and calls Grasping Earth for a spike.
- Tank then runs to level 2.
Level 2
- Follow the Tank using EE to keep up. (Maintain IAU when running past Incubus enemies; pop a Summon Stone during Incubus and Ayahuasca groups to prevent slow hex and back aggro.)
- Spike the Key-Boss when the Tank calls Grasping Earth.
- Run to Khabuus then place all ranger spirits, ward and weapon spells. Tank will then jump to Khabuus and call Grasping Earth for a spike. (Muddy Terrain should be placed in range of Khabuus after the Tank shadow steps in)
Video Guide
BogSC EviL Barrage-Way (Tank PoV)
Builds
Tank
/ A/E | |||||||
Shadow: 12+1+3, Earth Magic: 12, Crit: 3
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Tips:
- At Khabuus don't call for a spike with Grasping Earth too early, make sure all spirits are up.
- Cover your Shadow Form with Unseen Fury when tanking. (Armor of Earth is only needed for Khabuus' mob)
Spirit Paragon
/ P/R | |||||||
Command: 12+1+3, Leadership: 10+3, Wild: 6 Marks: 6
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Tips:
- Place Ebon Ward on the rangers when spiking, Favorable Winds is for Khabuus only.
TaO
/ R/Mo | |||||||
Expertise: 12+1+3, Beast: 12+1, Wilderness: 3
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Tips:
- Perma TaO on the rangers when spiking.
- Use Purge Signet to remove Crippling Anguish from team members.
- Spirits are needed for Khabuus only, make sure EoE is in range.
Muddy SoS
/ Rt/Mo | |||||||
Channeling: 12+1+3, Spawning: 12+1, Wilderness: 3
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Tips:
- Keep giving the rangers Splinter + GdW on recharge or the spike will be slow.
- Muddy Terrain should only be used for Khabuus, make sure the Tank has jumped to the boss first.
- Kill Muddy Terrain with Rupture Soul once spike is complete.
Barrage (x4)
/ R/X | |||||||
Expertise: 12+1+3, Marksmanship: 12+1, Wilderness: 3
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Tips:
- Keep using Barrage until the main spike is done, off-damage single targets that get close with Pen/Sundering attack; Needling shot Khabuus if he's last alive.