Difference between revisions of "Trench Tank"
Line 8: | Line 8: | ||
The first row is the variation most commonly used by FBGM. Having Shadowwalk is a requirement for your TT in FBGM tactics, in order to speed up Monk Lord. Dash is used for speed throughout the area. | The first row is the variation most commonly used by FBGM. Having Shadowwalk is a requirement for your TT in FBGM tactics, in order to speed up Monk Lord. Dash is used for speed throughout the area. | ||
+ | |||
The second row is the variation most commonly used by the majority of the TT players. The build is a safe way to do derv hill consistently and also requires no pcons. | The second row is the variation most commonly used by the majority of the TT players. The build is a safe way to do derv hill consistently and also requires no pcons. | ||
+ | |||
+ | The third row is a variation of the second row, only difference being dash. This requires players to pop a cupcake for derv hill. Dash is used for speed throughout DoA. | ||
+ | |||
+ | The fourth row is a variation of the first row, only difference being dark escape. The build is used for a safer dervish hill, as running Shadow walk and Dash may be too much for beginner trench tanks. The build is also a stepping stone for FBGM tactics. | ||
== Trivia == | == Trivia == | ||
The name "trench tank" comes from before the Necrotic Traversal nerf, when the TT would teleport down into the trench and pull all of the lords into spiking range of the hills, so the rest of the team didn't have to go down any trenches. After pulling the lords, the TT would teleport into gloom and ball all of cave before the team even arrived! | The name "trench tank" comes from before the Necrotic Traversal nerf, when the TT would teleport down into the trench and pull all of the lords into spiking range of the hills, so the rest of the team didn't have to go down any trenches. After pulling the lords, the TT would teleport into gloom and ball all of cave before the team even arrived! |
Revision as of 23:15, 12 August 2016
Trench tank, abbreviated as TT, is a role in all dual tank DoASC tactics. It is mostly done by an assassin, although any profession can do the job effectively as /A; ranger trench tanks are fairly common, especially in speed tactics.
Role
The TT often splits off from the team, doing pulls in all 4 areas without bonds. Because of this independence, and the complicated nature of some of the pulls, TT is generally considered to be the most advanced role in DoASC, often left to the most experienced player in the team.
Builds
The first row is the variation most commonly used by FBGM. Having Shadowwalk is a requirement for your TT in FBGM tactics, in order to speed up Monk Lord. Dash is used for speed throughout the area.
The second row is the variation most commonly used by the majority of the TT players. The build is a safe way to do derv hill consistently and also requires no pcons.
The third row is a variation of the second row, only difference being dash. This requires players to pop a cupcake for derv hill. Dash is used for speed throughout DoA.
The fourth row is a variation of the first row, only difference being dark escape. The build is used for a safer dervish hill, as running Shadow walk and Dash may be too much for beginner trench tanks. The build is also a stepping stone for FBGM tactics.
Trivia
The name "trench tank" comes from before the Necrotic Traversal nerf, when the TT would teleport down into the trench and pull all of the lords into spiking range of the hills, so the rest of the team didn't have to go down any trenches. After pulling the lords, the TT would teleport into gloom and ball all of cave before the team even arrived!