Difference between revisions of "UWSC Sable-Way Alternative Split"

From Speedclear Wiki
Jump to navigation Jump to search
m
m
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
UWSC Sable-Way Team with 4-Teras. Traditionally the tactic was run with 5-Main Team and 3-Teras (T234); Main Team would finish Wastes.
 
 
 
<div style="float: right; clear:right">
 
<div style="float: right; clear:right">
{{Scalable Skillbar|Shroud of Distress|Shadow Form|Dwarven Stability|Whirling Defense|Finish Him|Death's Charge|Heart of Shadow|Winnowing}}
+
{{Scalable Skillbar|Shroud of Distress|Shadow Form|Dwarven Stability|Whirling Defense|Radiation Field|Death's Charge|Viper's Defense|Winnowing}}
{{Scalable Skillbar|Shroud of Distress|Shadow Form|Dwarven Stability|Whirling Defense|Radiation Field|Death's Charge|Viper's Defense|I Am Unstoppable}}
+
{{Scalable Skillbar|Shroud of Distress|Shadow Form|Dwarven Stability|Whirling Defense|Ebon Battle Standard of Honor|Death's Charge|Heart of Shadow|Shadow of Haste}}
{{Scalable Skillbar|Shroud of Distress|Shadow Form|Dwarven Stability|Whirling Defense|Ebon Battle Standard of Honor|Shadow of Haste|Death's Charge|Heart of Shadow}}
+
{{Scalable Skillbar|Mantra of Earth|Stone Striker|Obsidian Flesh|Stoneflesh Aura|Wastrel's Demise|Wastrel's Worry|Empathy|Ebon Escape}}
{{Scalable Skillbar|Mantra of Earth|Obsidian Flesh|Stoneflesh Aura|Stone Striker|Wastrel's Demise|Wastrel's Worry|Empathy|Ebon Escape}}
+
{{Scalable Skillbar|Ebon Escape|Spell Breaker|Optional|Pain Inverter|Serpent's Quickness|Quickening Zephyr|Edge of Extinction|Winnowing}}
{{Scalable Skillbar|Spell Breaker|Seed of Life|You Move Like a Dwarf|Pain Inverter|Serpent's Quickness|Quickening Zephyr|Edge of Extinction|Winnowing}}
+
{{Scalable Skillbar|Sand Shards|Vow of Strength|Mystic Regeneration|Mirage Cloak|Death's Charge|Ebon Battle Standard of Honor|Veil of Thorns|Eremite's Attack}}
{{Scalable Skillbar|Sand Shards|Vow of Strength|Mystic Regeneration|Mirage Cloak|Ebon Escape|Ebon Battle Standard of Honor|Veil of Thorns|Eremite's Attack}}
+
{{Scalable Skillbar|Sand Shards|Vow of Strength|Mystic Regeneration|Mirage Cloak|Death's Charge|Ebon Battle Standard of Honor|Veil of Thorns|Eremite's Attack}}
 
{{Scalable Skillbar|Mantra of Resolve|Shadow Form|Shroud of Distress|Death's Charge|Heart of Shadow|Illusion of Pain|Wastrel's Demise|Wastrel's Worry}}
 
{{Scalable Skillbar|Mantra of Resolve|Shadow Form|Shroud of Distress|Death's Charge|Heart of Shadow|Illusion of Pain|Wastrel's Demise|Wastrel's Worry}}
 
{{Scalable Skillbar|Ether Renewal|Burning Speed|Great Dwarf Weapon|Infuse Health|Protective Bond|Life Bond|Balthazar's Spirit|Ebon Escape}}
 
{{Scalable Skillbar|Ether Renewal|Burning Speed|Great Dwarf Weapon|Infuse Health|Protective Bond|Life Bond|Balthazar's Spirit|Ebon Escape}}
Line 14: Line 12:
 
{{TOC Right}}  
 
{{TOC Right}}  
  
== Basic Guide ==
+
== Basic Tactic ==
  
The tactic is similar to Tera-Way, VoS is the spiker but also helps perform the Fuse Pull. All minor differences are detailed below.
+
Same splits as classic Terra-Way with T12 and Duo's covering pools .. wastes quest is done last .. if experienced and the timings are correct the LT + Emo split for early UWG while T12 does wastes quest
  
 
===[Chamber]===
 
===[Chamber]===
  
* DB places QZ quickly followed by EoE then buffs the Spiker with SB. QZ can be placed before EoE with good timing because the VoS spikes faster than a Mesmer.
+
* T3 does chamber pull
 +
* EMo should Prot Bond + GdW both VoS before 1st spike
 +
* DB places EoE then buffs a VoS with SB (skip qz)
  
===[Lab]===
+
===[Escort]===
  
* All enemies can be spiked on top of the monument Terrorwebs in a right wall block if team is experienced. (Otherwise spike the melee separate as usual in a right wall block)
+
* VoS performs the block for fuse pulls
* Spiker performs the block for fuse pulls.
+
* DB buffs a VoS with SB once the fuse pulls are complete for maximum SB duration
* DB buffs the Spiker with SB once the fuse pulls are complete for maximum SB duration.
 
  
 
===[Vale]===
 
===[Vale]===
  
* All Graspings can be spiked on top of the monument Terrorwebs if the team is experienced. (Otherwise spike the melee separate as usual in a right wall block)
+
* After 2nd escort spike the LT + Emo will split for UWG [if experienced team]
* Spiker kills top quest group while LT kills first spawn of glitched group then switches to E/Mo's group.
+
* VoS will pull vale graspings into rwb spike [if experienced team]
* DB should place EoE then focus on killing the last glitched quest spawns with the Anniversary Hammer.
+
 
* If the Spiker is experienced they can solo the remainder of Vale while the monk splits with the LT + Emo. (Seed of Life the Emo during UWG to prevent LT dying from becoming stuck)
+
===[Wastes]===
 +
 
 +
* If T12 didn't attempt quest the VoS clean up anything skipped
  
 
===[Dhuum]===
 
===[Dhuum]===
  
* Spiker acts as the stone for Dhuum Glitch and receives bonds from E/Mo.
 
 
* Emo provides the team with GdW.
 
* Emo provides the team with GdW.
  
== Video Guide ==
+
<br />
 
 
<youtube></youtube>
 
  
 
==Builds==
 
==Builds==
===T1===
 
  
{{FullSkillbar|{{R}}/{{A}} R/A|Shroud of Distress|Shadow Form|Dwarven Stability|Whirling Defense|Finish Him|Death's Charge|Heart of Shadow|Winnowing|Expertise: 12+1+3, Shadow: 12, Wild: 2 Marks: 2|OgcUcZsklPTHQ6M3lCHxk4OIQPHA}}
+
===T12===
<br />
+
{{FullSkillbar|{{R}}/{{A}} R/A|Shroud of Distress|Shadow Form|Dwarven Stability|Whirling Defense|Radiation Field|Death's Charge|Viper's Defense|Winnowing|Expertise: 12+1+3, Shad: 12, Marks: 2 Wild: 2|OgcUcZsklPTHQ6M3lCHul4OBMPH}}
'''Tips:'''
 
 
 
* Check King Spot before taking Wastes Quest, if enemies are in range of King when he appears he will not spawn any allies.
 
 
 
===T2===
 
{{FullSkillbar|{{R}}/{{A}} R/A|Shroud of Distress|Shadow Form|Dwarven Stability|Whirling Defense|Radiation Field|Death's Charge|Viper's Defense|I Am Unstoppable|Expertise: 12+1+3, Shadow: 12, Marks: 3|OgcTc588Z6ASn5uU4wtE3JghmE}}
 
<br />
 
'''Tips:'''
 
 
 
* If you are slow doing Mountains you should ask Duo's if it's safe to run through to Pools.
 
  
 
===T3===
 
===T3===
{{FullSkillbar|{{R}}/{{A}} R/A|Shroud of Distress|Shadow Form|Dwarven Stability|Whirling Defense|Ebon Battle Standard of Honor|Shadow of Haste|Death's Charge|Heart of Shadow|Expertise: 12+1+3, Shadow: 12, Marks: 3|OgcTc588Z6ASn5uU4IXM0B3BBC}}
+
{{FullSkillbar|{{R}}/{{A}} R/A|Shroud of Distress|Shadow Form|Dwarven Stability|Whirling Defense|Ebon Battle Standard of Honor|Death's Charge|Heart of Shadow|Shadow of Haste|Expertise: 12+1+3, Shadow: 12, Marks: 3|OgcTc588Z6ASn5uU4IXE3BBK0B}}
<br />
 
'''Tips:'''
 
 
 
* Pstone or Seal to recharge your SF if it's interrupted during semi-glitch; you can ping as you are close so the T4 knows it's safe to take 4H Quest.
 
  
 
===T4===
 
===T4===
{{FullSkillbar|{{Me}}/{{E}} Me/E|Mantra of Earth|Obsidian Flesh|Stoneflesh Aura|Stone Striker|Wastrel's Demise|Wastrel's Worry|Empathy|Ebon Escape|Dom: 11+1+3, Earth: 12, FC: 6, Insp: 2|OQZEAmsjkMZAoN8VtVdTJDoBQXC}}
+
{{FullSkillbar|{{Me}}/{{E}} Me/E|Mantra of Earth|Obsidian Flesh|Stoneflesh Aura|Stone Striker|Wastrel's Demise|Wastrel's Worry|Empathy|Ebon Escape|Dom: 11+1+3, Earth: 12, FC: 6, Insp: 2|OQZEAmsjkMZAsVpN8VpBIDcTRXC}}
<br />
 
'''Tips:'''
 
 
 
* Be prepared to kill or catch top-group if they are in range of NPC in Pits.
 
* Don't go too deep into the safe spot, it will cause quest NPC to aggro.
 
  
 
===DB===
 
===DB===
{{FullSkillbar|{{Mo}}/{{R}} Mo/R|Spell Breaker|Seed of Life|You Move Like a Dwarf|Pain Inverter|Serpent's Quickness|Quickening Zephyr|Edge of Extinction|Winnowing|Divine: 12+4, Wilderness: 10, Beast: 8|OwITAZLiVKiIH0mUuE5Y7A645AA}}
+
{{FullSkillbar|{{Mo}}/{{R}} Mo/R|Ebon Escape|Spell Breaker|Optional|Pain Inverter|Serpent's Quickness|Quickening Zephyr|Edge of Extinction|Winnowing|Divine: 12+4, Wilderness: 10, Beast: 8|OwITAZLiViuMiAAQuE5Y7A645A}}
<br />
+
*If the VoS intend to solo vale bring Great Dwarf Weapon ; otherwise Air of Superiority or any other skill
'''Tips:'''
 
  
* Use YmlaD to interrupt Nightmares casting Rend Enchantment.
+
===VoS [x2]===
* Seed the E/Mo to heal the Team in emergencies. (Not during fuse pulls)
+
{{FullSkillbar|{{D}}/{{X}} D/X|Sand Shards|Vow of Strength|Mystic Regeneration|Mirage Cloak|Death's Charge|Ebon Battle Standard of Honor|Veil of Thorns|Eremite's Attack|Earth: 12+4, Mysticism: 11+3, Scythe: 6+1 Shadow: 2|Ogekwup2K/Jk513G7F3FuTuY3WzF}}
 
 
===Spiker===
 
{{FullSkillbar|{{D}}/{{X}} D/X|Sand Shards|Vow of Strength|Mystic Regeneration|Mirage Cloak|Ebon Escape|Ebon Battle Standard of Honor|Veil of Thorns|Eremite's Attack|Earth: 12+4, Mysticism: 10+2, Scythe: 8+1|OgCjwqp4KTmXfbsXcX0l5idbNX}}
 
<br />
 
'''Tips:'''
 
 
 
* When blocking for fuse pull try to stand 1 step away from the wall; sidewalk if you have cupcakes active.
 
* Perma your Veil of Thorns in Vale and at Dhuum.
 
  
 
===LT===
 
===LT===
 
{{FullSkillbar|{{Me}}/{{A}} Me/A|Mantra of Resolve|Shadow Form|Shroud of Distress|Death's Charge|Heart of Shadow|Illusion of Pain|Wastrel's Demise|Wastrel's Worry|Insp: 3+1+3, Dom: 9, Illu: 7, FC: 6, Shadow: 12|OQdVAswJyx85JCozOg4OE4b7mKDA}}
 
{{FullSkillbar|{{Me}}/{{A}} Me/A|Mantra of Resolve|Shadow Form|Shroud of Distress|Death's Charge|Heart of Shadow|Illusion of Pain|Wastrel's Demise|Wastrel's Worry|Insp: 3+1+3, Dom: 9, Illu: 7, FC: 6, Shadow: 12|OQdVAswJyx85JCozOg4OE4b7mKDA}}
<br />
 
'''Tips:'''
 
 
* Help off-dmg Nightmares during spikes.
 
  
 
===E/Mo===
 
===E/Mo===
 
{{FullSkillbar|{{E}}/{{Mo}} E/Mo|Ether Renewal|Burning Speed|Great Dwarf Weapon|Infuse Health|Protective Bond|Life Bond|Balthazar's Spirit|Ebon Escape|ES: 12+1+3, Prot: 12, Healing: 3|OgNDwcPPT1C3MrikEHExDyD0l}}
 
{{FullSkillbar|{{E}}/{{Mo}} E/Mo|Ether Renewal|Burning Speed|Great Dwarf Weapon|Infuse Health|Protective Bond|Life Bond|Balthazar's Spirit|Ebon Escape|ES: 12+1+3, Prot: 12, Healing: 3|OgNDwcPPT1C3MrikEHExDyD0l}}
<br />
 
'''Tips:'''
 
 
* Move quickly after Chamber spike.
 
* Stand at casting range during fuse pulls.
 
* Make sure to equip your Dhuum armour for the battle with Dhuum.
 
  
 
<br />
 
<br />
 
[[User:EviL Khann|EviL Khann]] ([[User talk:EviL Khann|talk]])
 
[[User:EviL Khann|EviL Khann]] ([[User talk:EviL Khann|talk]])

Latest revision as of 22:58, 14 December 2024

Shroud of Distress Shadow Form Dwarven Stability Whirling Defense Radiation Field Death's Charge Viper's Defense Winnowing
Shroud of Distress Shadow Form Dwarven Stability Whirling Defense Ebon Battle Standard of Honor Death's Charge Heart of Shadow Shadow of Haste
Mantra of Earth Stone Striker Obsidian Flesh Stoneflesh Aura Wastrel's Demise Wastrel's Worry Empathy Ebon Escape
Ebon Escape Spell Breaker Optional Pain Inverter Serpent's Quickness Quickening Zephyr Edge of Extinction Winnowing
Sand Shards Vow of Strength Mystic Regeneration Mirage Cloak Death's Charge Ebon Battle Standard of Honor Veil of Thorns Eremite's Attack
Sand Shards Vow of Strength Mystic Regeneration Mirage Cloak Death's Charge Ebon Battle Standard of Honor Veil of Thorns Eremite's Attack
Mantra of Resolve Shadow Form Shroud of Distress Death's Charge Heart of Shadow Illusion of Pain Wastrel's Demise Wastrel's Worry
Ether Renewal Burning Speed Great Dwarf Weapon Infuse Health Protective Bond Life Bond Balthazar's Spirit Ebon Escape

Basic Tactic

Same splits as classic Terra-Way with T12 and Duo's covering pools .. wastes quest is done last .. if experienced and the timings are correct the LT + Emo split for early UWG while T12 does wastes quest

[Chamber]

  • T3 does chamber pull
  • EMo should Prot Bond + GdW both VoS before 1st spike
  • DB places EoE then buffs a VoS with SB (skip qz)

[Escort]

  • VoS performs the block for fuse pulls
  • DB buffs a VoS with SB once the fuse pulls are complete for maximum SB duration

[Vale]

  • After 2nd escort spike the LT + Emo will split for UWG [if experienced team]
  • VoS will pull vale graspings into rwb spike [if experienced team]

[Wastes]

  • If T12 didn't attempt quest the VoS clean up anything skipped

[Dhuum]

  • Emo provides the team with GdW.


Builds

T12

Ranger/Assassin R/A
Shroud of Distress Shadow Form Dwarven Stability Whirling Defense Radiation Field Death's Charge Viper's Defense Winnowing
Expertise: 12+1+3, Shad: 12, Marks: 2 Wild: 2
OgcUcZsklPTHQ6M3lCHul4OBMPH

T3

Ranger/Assassin R/A
Shroud of Distress Shadow Form Dwarven Stability Whirling Defense Ebon Battle Standard of Honor Death's Charge Heart of Shadow Shadow of Haste
Expertise: 12+1+3, Shadow: 12, Marks: 3
OgcTc588Z6ASn5uU4IXE3BBK0B

T4

Mesmer/Elementalist Me/E
Mantra of Earth Obsidian Flesh Stoneflesh Aura Stone Striker Wastrel's Demise Wastrel's Worry Empathy Ebon Escape
Dom: 11+1+3, Earth: 12, FC: 6, Insp: 2
OQZEAmsjkMZAsVpN8VpBIDcTRXC

DB

Monk/Ranger Mo/R
Ebon Escape Spell Breaker Optional Pain Inverter Serpent's Quickness Quickening Zephyr Edge of Extinction Winnowing
Divine: 12+4, Wilderness: 10, Beast: 8
OwITAZLiViuMiAAQuE5Y7A645A
  • If the VoS intend to solo vale bring Great Dwarf Weapon ; otherwise Air of Superiority or any other skill

VoS [x2]

Dervish/Any D/X
Sand Shards Vow of Strength Mystic Regeneration Mirage Cloak Death's Charge Ebon Battle Standard of Honor Veil of Thorns Eremite's Attack
Earth: 12+4, Mysticism: 11+3, Scythe: 6+1 Shadow: 2
Ogekwup2K/Jk513G7F3FuTuY3WzF

LT

Mesmer/Assassin Me/A
Mantra of Resolve Shadow Form Shroud of Distress Death's Charge Heart of Shadow Illusion of Pain Wastrel's Demise Wastrel's Worry
Insp: 3+1+3, Dom: 9, Illu: 7, FC: 6, Shadow: 12
OQdVAswJyx85JCozOg4OE4b7mKDA

E/Mo

Elementalist/Monk E/Mo
Ether Renewal Burning Speed Great Dwarf Weapon Infuse Health Protective Bond Life Bond Balthazar's Spirit Ebon Escape
ES: 12+1+3, Prot: 12, Healing: 3
OgNDwcPPT1C3MrikEHExDyD0l


Aria Moonshot - [モvェム] (talk)