Difference between revisions of "HoS 3 Man"
Jump to navigation
Jump to search
EviL Khann (talk | contribs) |
EviL Khann (talk | contribs) m |
||
(One intermediate revision by the same user not shown) | |||
Line 3: | Line 3: | ||
== Basic Guide == | == Basic Guide == | ||
− | Tank | + | Tank runs to the dungeon. |
=== Level 1 === | === Level 1 === | ||
Line 16: | Line 16: | ||
* Team run to Budgar Blackpowder and use Kegs to break the walls. | * Team run to Budgar Blackpowder and use Kegs to break the walls. | ||
− | * Team run together to | + | * Team run together to Magmus chamber. |
* Monk will bond the Tank first then place EoE to kill Magmus. | * Monk will bond the Tank first then place EoE to kill Magmus. | ||
Latest revision as of 21:40, 21 January 2022
Basic Guide
Tank runs to the dungeon.
Level 1
- Tank runs to Budgar Blackpowder and uses a Keg to break the wall and spike last group.
Level 2
- Tank runs to Budgar Blackpowder and uses a Keg to break the wall and spike last group.
Level 3
- Team run to Budgar Blackpowder and use Kegs to break the walls.
- Team run together to Magmus chamber.
- Monk will bond the Tank first then place EoE to kill Magmus.
Team can be completed (2/x) with just Tank + LB Monk.
Video Guide
Builds
Tank
/ D/A | |||||||
Shadow: 12, Myst: 10+2, Wind: 6+4, Scythe: 6+1
Ogek8xpmqxqkOzB0dZ33BWu4AGuD
|
Tips:
- Don't get stuck.
- Spike enemies at the corner of the gate on level 1+2.
- Perma your DS + SF when spiking.
- Use Summoning Stones each level.
GdW
/ D/A | |||||||
Shadow: 12, Myst: 10+2, Wind: 6+4, Scythe: 6+1
Ogek8xpmqxqkOzB0dZ33B2q4AGuD
|
Tips:
- Don't get stuck.
- Spike enemies at the corner of the gate on level 1+2.
- Perma your DS + SF when spiking.
LB Monk
/ Mo/R | |||||||
Prot: 12+4, Wild: 10, Beast: 8, Divine: 2
OwIUAlHbRsS3lEH0l4kQHOExDyD
|
Tips:
- Don't get stuck.
- Bond yourself with Balthazars Spirit for energy gain.
- Use a Summon Stone to help break enemies on level 3.