Difference between revisions of "SenTway 2.0"
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SenTway 2.0 is designed for the fastest possible 'casual' clear of the Fissure of Woe. | SenTway 2.0 is designed for the fastest possible 'casual' clear of the Fissure of Woe. | ||
− | Important factors are consistency, speed and the price of | + | Important factors are consistency, speed, and the price of consumables used. |
+ | |||
+ | The tactics are leaning on the 5min Record-Split. The Key-Element being that hunt is taken after forge, therefor the team gains an extra person to do Forge and other Quests, but has to put in a bit of extra work to deal with wolves later on, especially on Tos and Forrest. | ||
Line 25: | Line 27: | ||
'''Job:''' | '''Job:''' | ||
− | *Quickie Ball | + | *[[Quickie]] Ball |
*2 90° pulls (right side) | *2 90° pulls (right side) | ||
*Defend backside | *Defend backside | ||
− | *Take | + | *Take ToS quest |
*Speed up the Mage with "Mage haste!" (pun intended ;) ) | *Speed up the Mage with "Mage haste!" (pun intended ;) ) | ||
− | *Kill | + | *Kill ToS lord (use a Legionnaire-Summon stone, Merchant works - Imperial Guard Reinforcement Order is optimal but too pricey) |
Line 40: | Line 42: | ||
*Left side Mo/Me + Abbys ball | *Left side Mo/Me + Abbys ball | ||
*Pop Top Beasts | *Pop Top Beasts | ||
− | *Take Defend + leave forge once | + | *Take Defend + leave forge once MT pulled aside |
*Hunt | *Hunt | ||
*Cave + Wolves | *Cave + Wolves | ||
− | ''' | + | '''VoS1''' |
− | {{FullSkillbar|{{D}}/{{W}} | + | {{FullSkillbar|{{D}}/{{W}} VoS 1|Sand Shards|Vow of Strength|Ebon Escape|Staggering Force|Eremite's Attack|Whirlwind Attack|I Am Unstoppable|Mystic Regeneration| Mystic: 10, Scythe: 8, Earth Prayers: 12|OgGjkirMrSmXfbaX0lNX7g0ksXA}} |
'''Job:''' | '''Job:''' | ||
*spike open forge | *spike open forge | ||
− | *90° (spike | + | *90° (spike MT's balls) |
*Defend backside | *Defend backside | ||
*Take top quests | *Take top quests | ||
− | *Khobay (go backside | + | *Khobay (go backside; MT will hold for you) |
− | ''' | + | '''VoS2''' |
− | {{FullSkillbar|{{D}}/{{A}} | + | {{FullSkillbar|{{D}}/{{A}} VoS 2|Sand Shards|Vow of Strength|Staggering Force|Death's Charge|Eremite's Attack|Ebon Battle Standard of Honor|Mirage Cloak|Mystic Regeneration|Mystic: 10, Scythe: 8, Earth Prayers: 12}} |
'''Job:''' | '''Job:''' | ||
*spike open forge | *spike open forge | ||
− | *spike the T4's | + | *spike the T4's Mo/Me on the left side, then solo the 2nd left side mo/me |
*forgetop | *forgetop | ||
*Defend frontside | *Defend frontside | ||
− | * | + | *ToC Wolf |
*Clear Shadows | *Clear Shadows | ||
− | ''' | + | '''VoS3''' |
− | {{FullSkillbar|{{D}}/{{A}} | + | {{FullSkillbar|{{D}}/{{A}} VoS 3|Sand Shards|Vow of Strength|Staggering Force|Death's Charge|Eremite's Attack|Ebon Battle Standard of Honor|Mirage Cloak|Mystic Regeneration|Mystic: 10, Scythe: 8, Earth Prayers: 12}} |
'''Job:''' | '''Job:''' | ||
Line 79: | Line 81: | ||
*Griffs | *Griffs | ||
− | ''' | + | '''VoS4''' |
− | {{FullSkillbar|{{D}}/{{A}} | + | {{FullSkillbar|{{D}}/{{A}} VoS 4|Sand Shards|Vow of Strength|Staggering Force|Death's Charge|Eremite's Attack|Ebon Battle Standard of Honor|Mirage Cloak|Mystic Regeneration|Mystic: 10, Scythe: 8, Earth Prayers: 12}} |
'''Job:''' | '''Job:''' | ||
− | * | + | *ToC clear + solo Quest |
*Defend Frontside | *Defend Frontside | ||
*Menzies | *Menzies | ||
Line 96: | Line 98: | ||
'''Job:''' | '''Job:''' | ||
*Hold first | *Hold first | ||
− | * | + | *ToS clear |
− | * | + | *ToS wolf (quest will be taken late - don't wait with clearing - just pull him afterwards and kill him with Mesmers + Legionnaire) |
− | *Burning | + | *Burning Forest |
Line 109: | Line 111: | ||
*Ball Bridge | *Ball Bridge | ||
*Escort griffs until Shadows | *Escort griffs until Shadows | ||
− | * | + | *Forest Wolf |
Latest revision as of 08:59, 7 January 2020
Introduction
SenTway 2.0 is designed for the fastest possible 'casual' clear of the Fissure of Woe. Important factors are consistency, speed, and the price of consumables used.
The tactics are leaning on the 5min Record-Split. The Key-Element being that hunt is taken after forge, therefor the team gains an extra person to do Forge and other Quests, but has to put in a bit of extra work to deal with wolves later on, especially on Tos and Forrest.
Split Overview
MainTank
/ Maintank | |||||||
Shadow: 12, Command:6 Dagger:11
Owlj0tfspR4O6MHQIQ3l5i3YtlA
|
Job:
- Quicky Ball
- 2 90° pulls (right side)
- Defend backside
- Take ToS quest
- Speed up the Mage with "Mage haste!" (pun intended ;) )
- Kill ToS lord (use a Legionnaire-Summon stone, Merchant works - Imperial Guard Reinforcement Order is optimal but too pricey)
T4
Job:
- Forge Open Ball
- Left side Mo/Me + Abbys ball
- Pop Top Beasts
- Take Defend + leave forge once MT pulled aside
- Hunt
- Cave + Wolves
VoS1
/ VoS 1 | |||||||
Mystic: 10, Scythe: 8, Earth Prayers: 12
OgGjkirMrSmXfbaX0lNX7g0ksXA
|
Job:
- spike open forge
- 90° (spike MT's balls)
- Defend backside
- Take top quests
- Khobay (go backside; MT will hold for you)
VoS2
/ VoS 2 | |||||||
Mystic: 10, Scythe: 8, Earth Prayers: 12
<Template Code>
|
Job:
- spike open forge
- spike the T4's Mo/Me on the left side, then solo the 2nd left side mo/me
- forgetop
- Defend frontside
- ToC Wolf
- Clear Shadows
VoS3
/ VoS 3 | |||||||
Mystic: 10, Scythe: 8, Earth Prayers: 12
<Template Code>
|
Job:
- Camp
- Spike Bridge
- Griffs
VoS4
/ VoS 4 | |||||||
Mystic: 10, Scythe: 8, Earth Prayers: 12
<Template Code>
|
Job:
- ToC clear + solo Quest
- Defend Frontside
- Menzies
- Wolf + Text
T1
/ T1 | |||||||
Shadow:12, Expertise:12, Dagger:3
OgcTc5+8ZC3Rn5ACB6uU4IXcCCA
|
Skilltemplate:OgcTc5+8ZC3Rn5ACB6uU4IXcCCA
Job:
- Hold first
- ToS clear
- ToS wolf (quest will be taken late - don't wait with clearing - just pull him afterwards and kill him with Mesmers + Legionnaire)
- Burning Forest
T3
/ | |||||||
Shadow: 12, Expertise:12 Bow: 3
OgcTc588ZC3Rn5ACB6uU4gmszBA
|
Job:
- Shepherds
- Worms
- Ball Bridge
- Escort griffs until Shadows
- Forest Wolf