Difference between revisions of "Template:FullSkillbar"

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m (Added class names for JS)
m (resize attribs)
 
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|{{Skillbarskill|{{{9|Optional}}}}}
 
|{{Skillbarskill|{{{9|Optional}}}}}
 
|-
 
|-
|colspan="8" | <div style="display:inline-block;padding:1px 3px;" class="gwBuildTemplateAttributes">{{{10|No Attributes}}} </div>
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|colspan="8" | <div style="display:inline-block;padding:1px 3px;font-size:90%;" class="gwBuildTemplateAttributes">{{{10|No Attributes}}} </div>
 
<div style="display:inline-block;float:right;font-family:courier;font-size:9pt;background-color:white;border:1px solid #DDD;color:#333;margin:2px;padding:1px 8px;text-align:center;" class="gwBuildTemplateCode">{{{11|<Template Code>}}}</div>
 
<div style="display:inline-block;float:right;font-family:courier;font-size:9pt;background-color:white;border:1px solid #DDD;color:#333;margin:2px;padding:1px 8px;text-align:center;" class="gwBuildTemplateCode">{{{11|<Template Code>}}}</div>
 
|}<noinclude>
 
|}<noinclude>

Latest revision as of 17:28, 4 February 2019

Any/Any <Build Name>
Optional Optional Optional Optional Optional Optional Optional Optional
No Attributes
<Template Code>

Usage

  • {{FullSkillbar|Header|skill 1|skill 2|skill 3|skill 4|skill 5|skill 6|skill 7|skill 8|Attributes|Template}}
  • The Header can be anything you want, I would suggest something like "{{A}}/{{W}} Trench Tank" -> Assassin/Warrior Trench Tank. Leave empty and it won't show.
  • Attributes should just be a list, like in the in-game Template window. You will probably have to use abbreviations (like in pawned) to fit multiple attributes.

Notes

  • any undefined entries will be padded with optional.
  • Related: {{Miniskillbar|skill 1...}} for small skillbars (32pixel)
  • Related: {{Skillbar|skill 1...}} for normal skillbars (64pixel)