Difference between revisions of "SenTway"

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{{TOC Right}}
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== Introduction ==
{{needscontent}}
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<div style="float: right; clear:right">
 +
{{Scalable Skillbar|Death's Charge|Shadow Form|Shroud of Distress|Heart of Shadow|Dwarven Stability|Ebon Battle Standard of Honor|Make Haste|Dash}}
 +
{{Scalable Skillbar|Sand Shards|Vow of Strength|Staggering Force|Death's Charge|Eremite's Attack|I Am Unstoppable|Mirage Cloak|Mystic Regeneration}}
 +
{{Scalable Skillbar|Sand Shards|Vow of Strength|Staggering Force|Death's Charge|Eremite's Attack|Ebon Battle Standard of Honor|Mirage Cloak|Mystic Regeneration}}
 +
{{Scalable Skillbar|Sand Shards|Vow of Strength|Staggering Force|Death's Charge|Eremite's Attack|Ebon Battle Standard of Honor|Mirage Cloak|Mystic Regeneration}}
 +
{{Scalable Skillbar|Sand Shards|Vow of Strength|Staggering Force|Death's Charge|Eremite's Attack|Ebon Battle Standard of Honor|Mirage Cloak|Mystic Regeneration}}
 +
{{Scalable Skillbar|Death's Charge|Shadow Form|Shroud of Distress|Heart of Shadow|Dwarven Stability|Whirling Defense|Mental Block|Dark Prison}}
 +
{{Scalable Skillbar|Death's Charge|Shadow Form|Shroud of Distress|Heart of Shadow|Dwarven Stability|Whirling Defense|I Am Unstoppable|Dash}}
 +
{{Scalable Skillbar|Death's Charge|Shadow Form|Shroud of Distress|Heart of Shadow|Dwarven Stability|Ebon Battle Standard of Honor|Sliver Armor|Dash}}
 +
</div>
  
Everybody except those in charge of first ball (here t1 and v2) runs through ToC at start. Don't aggro first ball, dont go midway. And we all do Quicky (First tank to reach 5caster group, bows skele so voses can quickly spike it)
 
  
t1;Firstball>5caster Ball>Slaves>Tos clean(abby patrols+rangers)>Khobay
 
  
t2/v4(sin or derv);Camp>Help forge>Ball/Spike Northside>Menzies>Fieldwolf>Text
 
  
t3;Shepherds>Woods>Worms>Forestwolf>Duogriffons (t3 drags things away, v3 leads griffons while tank holds)
 
  
t4;Slaves quest>Hunt quest>Beachwolf>Seeds>Cavewolf
+
Welcome to the [SenT]-Way guide
  
mt;Openforge ball>90s>Ball Southside>Tos quest>Speed Mage>Toslord
 
  
v1;Openforge spike>90s>Spike Southside>Run to Tos (Burningway)>Toslord
 
  
v2;Firstball spike>5caster Spike>Solo Top>Ball/Spike Northside>Run to toc popping shadow beasts>Tocwolf>Kill pops
 
  
v3;Toc>Bridge>Duogriffons (t3 drags things away, v3 leads griffons while tank holds)
+
 
 +
::::[SenT]-Way is made for fast paced, casual Fowsc runs.
 +
::::...
 +
 
 +
 
 +
 
 +
 
 +
 
 +
== Splits Overview ==
 +
 
 +
Important: Noone besides the V4 should aggro the "Toc"-mobs (Shadow Rangers + Abyssals). Instead take the "midway"-route.
 +
 
 +
*Mt: [[Quicky]]; Forge ([[Over the Top]]); Defend (south); take tos; mage haste
 +
*V1: [[Quicky]]; Forge; Defend (south); take top quests; Khobay
 +
*V2: [[Quicky]]; left Mo/me + Top; Defend (north); prep Toc
 +
*V3: [[Quicky]]; Camp; Bridge; Griffs
 +
*V4: Toc; Defend (north); Menzies; Battlefield Wolf; Book
 +
*T1: Hold; Tos; Burning Forest
 +
*T3: [[Quicky]]; Shepherds; Griffs; Escort until mid bfield; Forest Wolf
 +
*T4: [[Quicky]]; Hunt; Beach Wolf; Restore; Cave Wolf
 +
 
 +
 
 +
 
 +
 
 +
== Guides ==
 +
 
 +
'''MainTank'''
 +
{{FullSkillbar|{{A}}/{{P}} Maintank|Death's Charge|Shadow Form|Shroud of Distress|Heart of Shadow|Dwarven Stability|Ebon Battle Standard of Honor|Make Haste|Dash| Shadow: 12, Command:6, Crit: 2 Dagger:11|Owlk0tf8oYaEujOzBEC0dZu4N2EE}}
 +
Note: you need to have an additional armor with full Vanguard-Insigias
 +
If you aren't confident then replace {{Skillbarskill|Dash|24}} with either {{Skillbarskill|Dark Escape|24}} or {{Skillbarskill|Mental Block|24}}. (this will be a minimal timeloss of 3-4 seconds but ensures survival)
 +
 
 +
'''Job:'''
 +
 
 +
*Be as fast as possible to reach battlefield, the first terra arriving at the first undead group is responsible for doing the "quickie"-ball, the mt doing this is the best for the team
 +
*Open forge ball (hos off the 3 mesmers and dot-ball them on the iron fence of the forge entrance, only these 3 mesmers have to die. it does not matter weither the mo/me group next to it dies or not)
 +
*Do the [[Over the Top]]-ball, swap to your vanguard-armor for this and be on your q9-command-blunt shield; also have a +1 shadow arts headpiece of vitae ready for an emergency "heal" of 85 points
 +
*help clear the top rangers, use ebsoh once
 +
*tank southside of defend
 +
*take Tos Quest
 +
*aggro all the mesmers, monk and the abyssal/warrior group south of forge and hold them so the V1 can savely pass to khobay
 +
*Maintain "Make Haste!" on the Mage
 +
*Swap to a +3 Dagger armor piece and use either an Imperial Reinforcement or Legionaire Summoning Stone; (if you have Mesmer aggro dont try to break, take off chest piece and maintain SF while attacking on daggers to make sure your Stone does not get Empathy
 +
 
 +
 
 +
'''Vos1'''
 +
{{FullSkillbar|{{D}}/{{A}} V1|Sand Shards|Vow of Strength|Staggering Force|Death's Charge|Eremite's Attack|I Am Unstoppable|Mirage Cloak|Mystic Regeneration|Mystic: 11, Scythe:6 , Earthprayers: 12| Ogek8Jp2Kzuk513m2FuTzVuI3F7F}}
 +
Notes: {{Skillbarskill|I Am Unstoppable|24}} can be replaced with {{Skillbarskill|Ebon Battle Standard of Honor|24}}
 +
 
 +
 
 +
'''Job:'''
 +
 
 +
*spike the [[Quicky]]-Ball as fast as possible
 +
*open forge spike
 +
*Do the left side Mo/Me- Group with the V2; if it's a good spawn the V2 will just dc in and place honor and you spike, if it's a bad spawn you both spike, so wait until his enches got stripped
 +
*Spike the big MT ball, walk into this group
 +
*Clean up Forgetop, focus on groups that have ebsoh from the maintain
 +
*Spike Southside Defend
 +
*Take Top Quests (Restore and Khobay)
 +
*take the southern forge exit and walk to Khobay
 +
*kill Khobay
 +
 
 +
 
 +
'''Vos2'''
 +
{{FullSkillbar|{{D}}/{{A}} V2|Sand Shards|Vow of Strength|Staggering Force|Death's Charge|Eremite's Attack|Ebon Battle Standard of Honor|Mirage Cloak|Mystic Regeneration|Mystic: 11, Scythe:6 , Earthprayers: 12| Ogek8Jp2Kzuk513m2FuTzVuI3F7F}}
 +
 
 +
'''Job:'''
 +
*spike firstball
 +
*spike bfield caster
 +
*forgetop
 +
*Defend frontside
 +
*Toc wolf
 +
*start clearing shadow groups for griffs
 +
 
 +
 
 +
'''Vos3'''
 +
{{FullSkillbar|{{D}}/{{A}} V3|Sand Shards|Vow of Strength|Staggering Force|Death's Charge|Eremite's Attack|Ebon Battle Standard of Honor|Mirage Cloak|Mystic Regeneration|Mystic: 11, Scythe:6 , Earthprayers: 12| Ogek8Jp2Kzuk513m2FuTzVuI3F7F}}
 +
 
 +
'''Job:'''
 +
*clear toc + solo toc q
 +
*Worms
 +
*bridge
 +
*run griffs
 +
 
 +
 
 +
 
 +
'''Vos4'''
 +
{{FullSkillbar|{{D}}/{{A}} V4|Sand Shards|Vow of Strength|Staggering Force|Death's Charge|Eremite's Attack|Ebon Battle Standard of Honor|Mirage Cloak|Mystic Regeneration|Mystic: 11, Scythe:6 , Earthprayers: 12| Ogek8Jp2Kzuk513m2FuTzVuI3F7F}}
 +
 
 +
 
 +
'''T1'''
 +
{{FullSkillbar|{{R}}/{{A}} T1|Death's Charge|Shadow Form|Shroud of Distress|Heart of Shadow|Dwarven Stability|Whirling Defense|Mental Block|Dark Prison|Shadow:12, Expertise:12, Marksmanship: 3|OgcTc588ZC3Rn5ACB6uU4IukCCA}}
 +
 
 +
 
 +
'''Job:'''
 +
*Hold First
 +
*Tos + Wolf
 +
*Burning Forest
 +
 
 +
 
 +
 
 +
 
 +
'''T3'''
 +
{{FullSkillbar|{{R}}/{{A}} T3|Death's Charge|Shadow Form|Shroud of Distress|Heart of Shadow|Dwarven Stability|Whirling Defense|I Am Unstoppable|Dash|Shadow: 12, Expertise:12 Bow: 3|OgcTc588ZC3Rn5ACB6uU4gmcCCA}}
 +
 
 +
'''Job:'''
 +
*Shepherds
 +
*(Worms)
 +
*Escort griffs until third undead group is passed
 +
*forest wolf
 +
 
 +
 
 +
 
 +
'''T4'''
 +
{{FullSkillbar|{{A}}/{{E}} T4|Death's Charge|Shadow Form|Shroud of Distress|Heart of Shadow|Dwarven Stability|Ebon Battle Standard of Honor|Sliver Armor|Dash}}
 +
Skilltemplate:
 +
 
 +
'''Job:'''
 +
*take Slaves q
 +
*take hunt
 +
*cave + wolves

Latest revision as of 15:03, 29 May 2021

Introduction

Death's Charge Shadow Form Shroud of Distress Heart of Shadow Dwarven Stability Ebon Battle Standard of Honor Make Haste Dash
Sand Shards Vow of Strength Staggering Force Death's Charge Eremite's Attack I Am Unstoppable Mirage Cloak Mystic Regeneration
Sand Shards Vow of Strength Staggering Force Death's Charge Eremite's Attack Ebon Battle Standard of Honor Mirage Cloak Mystic Regeneration
Sand Shards Vow of Strength Staggering Force Death's Charge Eremite's Attack Ebon Battle Standard of Honor Mirage Cloak Mystic Regeneration
Sand Shards Vow of Strength Staggering Force Death's Charge Eremite's Attack Ebon Battle Standard of Honor Mirage Cloak Mystic Regeneration
Death's Charge Shadow Form Shroud of Distress Heart of Shadow Dwarven Stability Whirling Defense Mental Block Dark Prison
Death's Charge Shadow Form Shroud of Distress Heart of Shadow Dwarven Stability Whirling Defense I Am Unstoppable Dash
Death's Charge Shadow Form Shroud of Distress Heart of Shadow Dwarven Stability Ebon Battle Standard of Honor Sliver Armor Dash



Welcome to the [SenT]-Way guide



[SenT]-Way is made for fast paced, casual Fowsc runs.
...



Splits Overview

Important: Noone besides the V4 should aggro the "Toc"-mobs (Shadow Rangers + Abyssals). Instead take the "midway"-route.

  • Mt: Quicky; Forge (Over the Top); Defend (south); take tos; mage haste
  • V1: Quicky; Forge; Defend (south); take top quests; Khobay
  • V2: Quicky; left Mo/me + Top; Defend (north); prep Toc
  • V3: Quicky; Camp; Bridge; Griffs
  • V4: Toc; Defend (north); Menzies; Battlefield Wolf; Book
  • T1: Hold; Tos; Burning Forest
  • T3: Quicky; Shepherds; Griffs; Escort until mid bfield; Forest Wolf
  • T4: Quicky; Hunt; Beach Wolf; Restore; Cave Wolf



Guides

MainTank

Assassin/Paragon Maintank
Death's Charge Shadow Form Shroud of Distress Heart of Shadow Dwarven Stability Ebon Battle Standard of Honor Make Haste Dash
Shadow: 12, Command:6, Crit: 2 Dagger:11
Owlk0tf8oYaEujOzBEC0dZu4N2EE

Note: you need to have an additional armor with full Vanguard-Insigias If you aren't confident then replace Dash with either Dark Escape or Mental Block. (this will be a minimal timeloss of 3-4 seconds but ensures survival)

Job:

  • Be as fast as possible to reach battlefield, the first terra arriving at the first undead group is responsible for doing the "quickie"-ball, the mt doing this is the best for the team
  • Open forge ball (hos off the 3 mesmers and dot-ball them on the iron fence of the forge entrance, only these 3 mesmers have to die. it does not matter weither the mo/me group next to it dies or not)
  • Do the Over the Top-ball, swap to your vanguard-armor for this and be on your q9-command-blunt shield; also have a +1 shadow arts headpiece of vitae ready for an emergency "heal" of 85 points
  • help clear the top rangers, use ebsoh once
  • tank southside of defend
  • take Tos Quest
  • aggro all the mesmers, monk and the abyssal/warrior group south of forge and hold them so the V1 can savely pass to khobay
  • Maintain "Make Haste!" on the Mage
  • Swap to a +3 Dagger armor piece and use either an Imperial Reinforcement or Legionaire Summoning Stone; (if you have Mesmer aggro dont try to break, take off chest piece and maintain SF while attacking on daggers to make sure your Stone does not get Empathy


Vos1

Dervish/Assassin V1
Sand Shards Vow of Strength Staggering Force Death's Charge Eremite's Attack I Am Unstoppable Mirage Cloak Mystic Regeneration
Mystic: 11, Scythe:6 , Earthprayers: 12
Ogek8Jp2Kzuk513m2FuTzVuI3F7F

Notes: I Am Unstoppable can be replaced with Ebon Battle Standard of Honor


Job:

  • spike the Quicky-Ball as fast as possible
  • open forge spike
  • Do the left side Mo/Me- Group with the V2; if it's a good spawn the V2 will just dc in and place honor and you spike, if it's a bad spawn you both spike, so wait until his enches got stripped
  • Spike the big MT ball, walk into this group
  • Clean up Forgetop, focus on groups that have ebsoh from the maintain
  • Spike Southside Defend
  • Take Top Quests (Restore and Khobay)
  • take the southern forge exit and walk to Khobay
  • kill Khobay


Vos2

Dervish/Assassin V2
Sand Shards Vow of Strength Staggering Force Death's Charge Eremite's Attack Ebon Battle Standard of Honor Mirage Cloak Mystic Regeneration
Mystic: 11, Scythe:6 , Earthprayers: 12
Ogek8Jp2Kzuk513m2FuTzVuI3F7F

Job:

  • spike firstball
  • spike bfield caster
  • forgetop
  • Defend frontside
  • Toc wolf
  • start clearing shadow groups for griffs


Vos3

Dervish/Assassin V3
Sand Shards Vow of Strength Staggering Force Death's Charge Eremite's Attack Ebon Battle Standard of Honor Mirage Cloak Mystic Regeneration
Mystic: 11, Scythe:6 , Earthprayers: 12
Ogek8Jp2Kzuk513m2FuTzVuI3F7F

Job:

  • clear toc + solo toc q
  • Worms
  • bridge
  • run griffs


Vos4

Dervish/Assassin V4
Sand Shards Vow of Strength Staggering Force Death's Charge Eremite's Attack Ebon Battle Standard of Honor Mirage Cloak Mystic Regeneration
Mystic: 11, Scythe:6 , Earthprayers: 12
Ogek8Jp2Kzuk513m2FuTzVuI3F7F


T1

Ranger/Assassin T1
Death's Charge Shadow Form Shroud of Distress Heart of Shadow Dwarven Stability Whirling Defense Mental Block Dark Prison
Shadow:12, Expertise:12, Marksmanship: 3
OgcTc588ZC3Rn5ACB6uU4IukCCA


Job:

  • Hold First
  • Tos + Wolf
  • Burning Forest



T3

Ranger/Assassin T3
Death's Charge Shadow Form Shroud of Distress Heart of Shadow Dwarven Stability Whirling Defense I Am Unstoppable Dash
Shadow: 12, Expertise:12 Bow: 3
OgcTc588ZC3Rn5ACB6uU4gmcCCA

Job:

  • Shepherds
  • (Worms)
  • Escort griffs until third undead group is passed
  • forest wolf


T4

Assassin/Elementalist T4
Death's Charge Shadow Form Shroud of Distress Heart of Shadow Dwarven Stability Ebon Battle Standard of Honor Sliver Armor Dash
No Attributes
<Template Code>

Skilltemplate:

Job:

  • take Slaves q
  • take hunt
  • cave + wolves