Difference between revisions of "User:Unreal/Math"

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==Damage==
 
==Damage==
 +
https://wiki.guildwars.com/wiki/Damage_calculation
  
 
===Level multiplier===
 
===Level multiplier===
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===Critical hit===
 
===Critical hit===
 
*Reduce armor by 20 and deal maximum weapon damage
 
*Reduce armor by 20 and deal maximum weapon damage
 +
 +
==Stacking==
 +
https://wiki.guildwars.com/wiki/Armor_calculation

Latest revision as of 03:34, 29 June 2017

Movement Speed

  • Pcons needed to run at 33% IMS when crippled: bu, cupcake, rainbows
  • Pcons needed to run at 50% IMS when crippled with dash: bu, cupcake, (red rocks or blue+green rocks)
  • Pcons needed to run at 31% IMS in pools (close enough to 33): bu, cupcake, blue rock

Damage

https://wiki.guildwars.com/wiki/Damage_calculation

Level multiplier

Armor multiplier

Critical hit

  • Reduce armor by 20 and deal maximum weapon damage

Stacking

https://wiki.guildwars.com/wiki/Armor_calculation