Difference between revisions of "UWSC Sable-Way Alternative Split"

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An updated version of the old UWSC Sable-Way Team. Traditionally the tactic was run with 5-Main Team and 3-Teras (T234); Main Team would finish Wastes.
 
 
 
<div style="float: right; clear:right">
 
<div style="float: right; clear:right">
{{Scalable Skillbar|Shroud of Distress|Shadow Form|Dwarven Stability|Whirling Defense|Finish Him|Death's Charge|Heart of Shadow|Winnowing}}
+
{{Scalable Skillbar|Shroud of Distress|Shadow Form|Dwarven Stability|Whirling Defense|Radiation Field|Death's Charge|Viper's Defense|Winnowing}}
{{Scalable Skillbar|Shroud of Distress|Shadow Form|Dwarven Stability|Whirling Defense|Radiation Field|Death's Charge|Viper's Defense|I Am Unstoppable}}
+
{{Scalable Skillbar|Shroud of Distress|Shadow Form|Dwarven Stability|Whirling Defense|Ebon Battle Standard of Honor|Death's Charge|Heart of Shadow|Shadow of Haste}}
{{Scalable Skillbar|Shroud of Distress|Shadow Form|Dwarven Stability|Whirling Defense|Ebon Battle Standard of Honor|Shadow of Haste|Death's Charge|Heart of Shadow}}
+
{{Scalable Skillbar|Mantra of Earth|Stone Striker|Obsidian Flesh|Stoneflesh Aura|Wastrel's Demise|Wastrel's Worry|Empathy|Ebon Escape}}
{{Scalable Skillbar|Mantra of Earth|Obsidian Flesh|Stoneflesh Aura|Stone Striker|Wastrel's Demise|Wastrel's Worry|Empathy|Ebon Escape}}
+
{{Scalable Skillbar|Ebon Escape|Spell Breaker|Optional|Pain Inverter|Serpent's Quickness|Quickening Zephyr|Edge of Extinction|Winnowing}}
{{Scalable Skillbar|Spell Breaker|Splinter Weapon|Ancestors' Rage|Spirit Rift|Seed of Life|Ebon Battle Standard of Honor|Pain Inverter|Blessed Aura}}
+
{{Scalable Skillbar|Sand Shards|Vow of Strength|Mystic Regeneration|Mirage Cloak|Death's Charge|Ebon Battle Standard of Honor|Veil of Thorns|Eremite's Attack}}
{{Scalable Skillbar|Sand Shards|Vow of Strength|Mystic Vigor|Ebon Escape|Veil of Thorns|Eremite's Attack|You Move Like a Dwarf|Edge of Extinction}}
+
{{Scalable Skillbar|Sand Shards|Vow of Strength|Mystic Regeneration|Mirage Cloak|Death's Charge|Ebon Battle Standard of Honor|Veil of Thorns|Eremite's Attack}}
 
{{Scalable Skillbar|Mantra of Resolve|Shadow Form|Shroud of Distress|Death's Charge|Heart of Shadow|Illusion of Pain|Wastrel's Demise|Wastrel's Worry}}
 
{{Scalable Skillbar|Mantra of Resolve|Shadow Form|Shroud of Distress|Death's Charge|Heart of Shadow|Illusion of Pain|Wastrel's Demise|Wastrel's Worry}}
{{Scalable Skillbar|Ether Renewal|Burning Speed|Spirit Bond|Infuse Health|Ebon Battle Standard of Wisdom|Protective Bond|Life Bond|Balthazar's Spirit}}
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{{Scalable Skillbar|Ether Renewal|Burning Speed|Great Dwarf Weapon|Infuse Health|Protective Bond|Life Bond|Balthazar's Spirit|Ebon Escape}}
 
</div>
 
</div>
  
 
{{TOC Right}}  
 
{{TOC Right}}  
  
== Basic Guide ==
+
== Basic Tactic ==
  
The tactic is not dissimilar from Tera-Way, VoS is the spiker and also helps perform the Fuse Pull. All minor differences are detailed below.
+
Same splits as classic Terra-Way with T12 and Duo's covering pools .. wastes quest is done last .. if experienced and the timings are correct the LT + Emo split for early UWG while T12 does wastes quest
 
 
'''Conset required'''
 
  
 
===[Chamber]===
 
===[Chamber]===
  
* Emo bonds LT, T3 and himself, followed by the rest of main team.
+
* T3 does chamber pull
* LT does Left-Side pull, T3 does Right-Side pull. (Whirling Defence can scatter the ball; T3's job is to ball foes with the LT and place Ebon Standard; die if necessary)
+
* EMo should Prot Bond + GdW both VoS before 1st spike
* VoS places EoE as soon as possible so it's recharged for next spike.
+
* DB places EoE then buffs a VoS with SB (skip qz)
* Monk then Spellbreaks and Splinters the VoS. (Use Ancestors and Spirit Rift on the VoS once he has jumped in)
 
* VoS uses EE on the LT, then spikes. (The LT should kill Nightmares only, using Wastrels on the ball will break it)
 
* T4 tries to off-dmg some of the nightmares if possible. (Try not to damage/aggro the ball while VoS is spiking)
 
* Monk can seed the Emo if spike is slow.
 
* Everyone stays out of aggro range of Chamber spike until all graspings/bladed are dead.
 
* Clean any nightmares left over from Chamber pull. (You can ignore the skeleton)
 
  
===[Lab]===
+
===[Escort]===
  
* LT does lab pull. (Right wall block is safer)
+
* VoS performs the block for fuse pulls
* VoS puts down EoE on left hand side also in range of Escort spike.
+
* DB buffs a VoS with SB once the fuse pulls are complete for maximum SB duration
* Monk puts Spellbreaker and Splinter on the VoS.
 
* VoS runs to the LT then spikes.
 
* Monk helps to spike with Ancestors and off-dmg with Spirit Rift; also put PI on any remaining terrorwebs.
 
* LT runs downstairs and grabs skeleton and aataxe aggro then moves to safe spot.
 
* Monk takes Restoring and Escort quests as soon as possible.
 
* Emo and VoS get in position for Fuse-Pull.
 
* LT gets the mob settled, VoS runs down and LT comes back for a Fuse, then LT runs down and VoS comes back for a Fuse.
 
* Monk Spellbreaks + Splinters the VoS.
 
* VoS now runs down one last time to the LT and spikes.
 
* Monk helps to spike with Ancestors and off-dmg with Spirit Rift.
 
* Main team now follows LT upstairs and does last Lab spike the same way; before reaching Vale.
 
  
 
===[Vale]===
 
===[Vale]===
  
* LT pops all of the grasping groups and balls with the terrorwebs near monument.  (Ball graspings on top of the terrorwebs, or right wall block if your VoS is new)
+
* After 2nd escort spike the LT + Emo will split for UWG [if experienced team]
* VoS and Monk move forward before the Emo; killing any dying nightmares that may have spawned. (Ymlad is useful for interrupting Rend Enchantments)
+
* VoS will pull vale graspings into rwb spike [if experienced team]
* VoS, Monk and Emo now all go to safe spot behind house.
 
* VoS will receive Splinter then run out to kill all the skeletons.
 
* VoS will place EoE in range of Monument spike after skeletons are dead.
 
* LT will call for a spike.
 
* VoS receives SB and Splinter then EE's to the LT and spikes.
 
* Emo keeps one safe spirit alive if main spike is done but terrorwebs are left.
 
* Monk puts PI, Ancestors and Spirit Rift on any remaining terrorwebs.
 
* Everyone now gets into position as the VoS takes the quest.  (Emo can Life Bond the VoS so Seed triggers more often)
 
* VoS uses EE to get up the hill then solos it on his own and EE's to get back down.
 
* Emo goes to usual spot and tanks the enemy spirits.
 
* LT kills glitched group first then helps Emo.
 
* Monk will seed Emo; also using PI on the hostile spirits, Splinter on the friendly spirits; spiking with Ancestors + Spirit Rift. (You can also pop ghost-in-the-box for EoE)
 
* Emo can move to Lab with LT after his + glitched group is done; to start UWG quest.
 
* VoS and Monk will now finish Vale by balling foes in the garden and spiking. (Don't waste Seed by using it on VoS prematurely)
 
  
===[Lab pt. II]===
+
===[Wastes]===
  
* LT gets into position then calls for quest.
+
* If T12 didn't attempt quest the VoS clean up anything skipped
* Emo takes UWG quest.
 
* LT and Emo now proceed to finish UWG.
 
* Vos and Monk at this point should be finishing Vale and making their way back to Lab to kill the keeper from UWG quest.
 
* Monk puts SB + Splinter on the VoS and help spike the keeper with Ancestors and Spirit Rift, using seed on the VoS if necessary.
 
* VoS runs to keeper and spikes.
 
  
 
===[Dhuum]===
 
===[Dhuum]===
  
* T3 waits outside the room as to not start the fight; removing 3 armor pieces.
+
* Emo provides the team with GdW.
* LT, T1, T2, and T4 remove 3 armour pieces and stand on top of Dhuum. (If the VoS isn't performing Dhuum glitch he must also remove armour and die)
 
* Monk stands on the middle pad.
 
* VoS acts as the stone for Emo and they both get in a correct position for Dhuum-Glitch. (Optional; it is safer but slower to use a Turtle Stone)
 
* Emo switches to his low HP Dhuum Armour then bonds himself, Monk and VoS/Stone.
 
* T3 will now enter the room and Dhuum will kill the rest of team.
 
* Once the team is back and at the middle pad you can re-equip armour then kill Dhuum.
 
* Monk will perma Ebon Battle Standard; using PI on Dhuum each time he beings to cast Judgement.
 
* VoS/Stone will stay alive while auto attacking Dhuum.
 
* Emo will perma Ebon Wisdom Ward, bonding the LT and T4 when they return as ghosts; also making sure the VoS/Stone stays at high HP as to not un-glitch Dhuum.
 
* If any Skeletons spawn the LT and Teras should use Ghostly Fury to kill them; with help from the Monk.
 
  
== Video Guide ==
+
<br />
 
 
<youtube></youtube>
 
  
 
==Builds==
 
==Builds==
===T1===
 
  
{{FullSkillbar|{{R}}/{{A}} R/A|Shroud of Distress|Shadow Form|Dwarven Stability|Whirling Defense|Finish Him|Death's Charge|Heart of Shadow|Winnowing|Expertise: 12+1+3, Shadow: 12, Wild: 2 Marks: 2|OgcUcZsklPTHQ6M3lCHxk4OIQPHA}}
+
===T12===
<br />
+
{{FullSkillbar|{{R}}/{{A}} R/A|Shroud of Distress|Shadow Form|Dwarven Stability|Whirling Defense|Radiation Field|Death's Charge|Viper's Defense|Winnowing|Expertise: 12+1+3, Shad: 12, Marks: 2 Wild: 2|OgcUcZsklPTHQ6M3lCHul4OBMPH}}
'''Tips:'''
 
 
 
* Check King Spot before taking Waste Quest, if enemies are in direct aggro range of King when he appears he will not spawn any allies.
 
 
 
===T2===
 
{{FullSkillbar|{{R}}/{{A}} R/A|Shroud of Distress|Shadow Form|Dwarven Stability|Whirling Defense|Radiation Field|Death's Charge|Viper's Defense|I Am Unstoppable|Expertise: 12+1+3, Shadow: 12, Marks: 3|OgcTc588Z6ASn5uU4wtE3JghmE}}
 
<br />
 
'''Tips:'''
 
 
 
* If you are slow doing Mountains/Slayer it's best to ask Duo's if it's safe to run through to Pools.
 
  
 
===T3===
 
===T3===
{{FullSkillbar|{{R}}/{{A}} R/A|Shroud of Distress|Shadow Form|Dwarven Stability|Whirling Defense|Ebon Battle Standard of Honor|Shadow of Haste|Death's Charge|Heart of Shadow|Expertise: 12+1+3, Shadow: 12, Marks: 3|OgcTc588Z6ASn5uU4IXM0B3BBC}}
+
{{FullSkillbar|{{R}}/{{A}} R/A|Shroud of Distress|Shadow Form|Dwarven Stability|Whirling Defense|Ebon Battle Standard of Honor|Death's Charge|Heart of Shadow|Shadow of Haste|Expertise: 12+1+3, Shadow: 12, Marks: 3|OgcTc588Z6ASn5uU4IXE3BBK0B}}
<br />
 
'''Tips:'''
 
 
 
* Keep a P-Stone or Seal to recharge your SF if it's interrupted during semi-glitch; you can ping as you are close so the T4 knows it's safe to take 4H Quest.
 
  
 
===T4===
 
===T4===
{{FullSkillbar|{{Me}}/{{E}} Me/E|Mantra of Earth|Obsidian Flesh|Stoneflesh Aura|Stone Striker|Wastrel's Demise|Wastrel's Worry|Empathy|Ebon Escape|Dom: 11+1+3, Earth: 12, FC: 6, Insp: 2|OQZEAmsjkMZAoN8VtVdTJDoBQXC}}
+
{{FullSkillbar|{{Me}}/{{E}} Me/E|Mantra of Earth|Obsidian Flesh|Stoneflesh Aura|Stone Striker|Wastrel's Demise|Wastrel's Worry|Empathy|Ebon Escape|Dom: 11+1+3, Earth: 12, FC: 6, Insp: 2|OQZEAmsjkMZAsVpN8VpBIDcTRXC}}
<br />
 
'''Tips:'''
 
 
 
* Be prepared to kill or catch top-group if they are in range of T3/NPC in Pits. Try not to enter the safe spot too early; also don't go too '''deep''' into safe spot! It will cause quest NPC to aggro.
 
 
 
===SB===
 
{{FullSkillbar|{{Mo}}/{{Rt}} Mo/Rt|Spell Breaker|Splinter Weapon|Ancestors' Rage|Spirit Rift|Seed of Life|Ebon Battle Standard of Honor|Pain Inverter|Blessed Aura|Divine: 12+1+3, Channeling: 12|OwgiAxiMFRgx4N54kDmLKXCQA}}
 
<br />
 
'''Tips:'''
 
 
 
* Seed the Emo at convenient times, do not cast Seed during the Fuse Pulls. Focus on off-dmg if there are enemies out of the ball.
 
  
===VoS===
+
===DB===
{{FullSkillbar|{{D}}/{{R}} D/R|Sand Shards|Vow of Strength|Mystic Vigor|Ebon Escape|Veil of Thorns|Eremite's Attack|You Move Like a Dwarf|Edge of Extinction|Earth: 12+1+3, Mysticism: 10, Scythe: 6, Beast: 6|OgKkYZp2Kzqk51323FdZ3WzlNJ0B}}
+
{{FullSkillbar|{{Mo}}/{{R}} Mo/R|Ebon Escape|Spell Breaker|Optional|Pain Inverter|Serpent's Quickness|Quickening Zephyr|Edge of Extinction|Winnowing|Divine: 12+4, Wilderness: 10, Beast: 8|OwITAZLiViuMiAAQuE5Y7A645A}}
<br />
+
*If the VoS intend to solo vale bring Great Dwarf Weapon ; otherwise Air of Superiority or any other skill
'''Tips:'''
 
  
* Wait before spiking if your energy is low. When holding for Fuse Pull try to stand 1 step away from the wall; this prevents enemies from simply running around you. Don't strip Veil of Thorns vs Ghosts or vs Dhuum.
+
===VoS [x2]===
 +
{{FullSkillbar|{{D}}/{{X}} D/X|Sand Shards|Vow of Strength|Mystic Regeneration|Mirage Cloak|Death's Charge|Ebon Battle Standard of Honor|Veil of Thorns|Eremite's Attack|Earth: 12+4, Mysticism: 11+3, Scythe: 6+1 Shadow: 2|Ogekwup2K/Jk513G7F3FuTuY3WzF}}
  
 
===LT===
 
===LT===
 
{{FullSkillbar|{{Me}}/{{A}} Me/A|Mantra of Resolve|Shadow Form|Shroud of Distress|Death's Charge|Heart of Shadow|Illusion of Pain|Wastrel's Demise|Wastrel's Worry|Insp: 3+1+3, Dom: 9, Illu: 7, FC: 6, Shadow: 12|OQdVAswJyx85JCozOg4OE4b7mKDA}}
 
{{FullSkillbar|{{Me}}/{{A}} Me/A|Mantra of Resolve|Shadow Form|Shroud of Distress|Death's Charge|Heart of Shadow|Illusion of Pain|Wastrel's Demise|Wastrel's Worry|Insp: 3+1+3, Dom: 9, Illu: 7, FC: 6, Shadow: 12|OQdVAswJyx85JCozOg4OE4b7mKDA}}
<br />
 
'''Tips:'''
 
 
* Help off-dmg Nightmares during spikes. Use a bow to pull Vale Terrorwebs and some UWG Keepers.
 
 
===Emo===
 
{{FullSkillbar|{{E}}/{{Mo}} E/Mo|Ether Renewal|Burning Speed|Spirit Bond|Infuse Health|Ebon Battle Standard of Wisdom|Protective Bond|Life Bond|Balthazar's Spirit|ES: 12+1+3, Prot: 12, Healing: 3|OgNDwcPPT1C3MaRkE4iHExDyD}}
 
<br />
 
'''Tips:'''
 
  
* Move quickly after Chamber so you aren't left behind. Stand on the right hand side in casting range during Fuse Pulls. Make sure your HP is 200-300 if VoS is glitching Dhuum.
+
===E/Mo===
 +
{{FullSkillbar|{{E}}/{{Mo}} E/Mo|Ether Renewal|Burning Speed|Great Dwarf Weapon|Infuse Health|Protective Bond|Life Bond|Balthazar's Spirit|Ebon Escape|ES: 12+1+3, Prot: 12, Healing: 3|OgNDwcPPT1C3MrikEHExDyD0l}}
  
 
<br />
 
<br />
 
[[User:EviL Khann|EviL Khann]] ([[User talk:EviL Khann|talk]])
 
[[User:EviL Khann|EviL Khann]] ([[User talk:EviL Khann|talk]])

Latest revision as of 22:58, 14 December 2024

Shroud of Distress Shadow Form Dwarven Stability Whirling Defense Radiation Field Death's Charge Viper's Defense Winnowing
Shroud of Distress Shadow Form Dwarven Stability Whirling Defense Ebon Battle Standard of Honor Death's Charge Heart of Shadow Shadow of Haste
Mantra of Earth Stone Striker Obsidian Flesh Stoneflesh Aura Wastrel's Demise Wastrel's Worry Empathy Ebon Escape
Ebon Escape Spell Breaker Optional Pain Inverter Serpent's Quickness Quickening Zephyr Edge of Extinction Winnowing
Sand Shards Vow of Strength Mystic Regeneration Mirage Cloak Death's Charge Ebon Battle Standard of Honor Veil of Thorns Eremite's Attack
Sand Shards Vow of Strength Mystic Regeneration Mirage Cloak Death's Charge Ebon Battle Standard of Honor Veil of Thorns Eremite's Attack
Mantra of Resolve Shadow Form Shroud of Distress Death's Charge Heart of Shadow Illusion of Pain Wastrel's Demise Wastrel's Worry
Ether Renewal Burning Speed Great Dwarf Weapon Infuse Health Protective Bond Life Bond Balthazar's Spirit Ebon Escape

Basic Tactic

Same splits as classic Terra-Way with T12 and Duo's covering pools .. wastes quest is done last .. if experienced and the timings are correct the LT + Emo split for early UWG while T12 does wastes quest

[Chamber]

  • T3 does chamber pull
  • EMo should Prot Bond + GdW both VoS before 1st spike
  • DB places EoE then buffs a VoS with SB (skip qz)

[Escort]

  • VoS performs the block for fuse pulls
  • DB buffs a VoS with SB once the fuse pulls are complete for maximum SB duration

[Vale]

  • After 2nd escort spike the LT + Emo will split for UWG [if experienced team]
  • VoS will pull vale graspings into rwb spike [if experienced team]

[Wastes]

  • If T12 didn't attempt quest the VoS clean up anything skipped

[Dhuum]

  • Emo provides the team with GdW.


Builds

T12

Ranger/Assassin R/A
Shroud of Distress Shadow Form Dwarven Stability Whirling Defense Radiation Field Death's Charge Viper's Defense Winnowing
Expertise: 12+1+3, Shad: 12, Marks: 2 Wild: 2
OgcUcZsklPTHQ6M3lCHul4OBMPH

T3

Ranger/Assassin R/A
Shroud of Distress Shadow Form Dwarven Stability Whirling Defense Ebon Battle Standard of Honor Death's Charge Heart of Shadow Shadow of Haste
Expertise: 12+1+3, Shadow: 12, Marks: 3
OgcTc588Z6ASn5uU4IXE3BBK0B

T4

Mesmer/Elementalist Me/E
Mantra of Earth Obsidian Flesh Stoneflesh Aura Stone Striker Wastrel's Demise Wastrel's Worry Empathy Ebon Escape
Dom: 11+1+3, Earth: 12, FC: 6, Insp: 2
OQZEAmsjkMZAsVpN8VpBIDcTRXC

DB

Monk/Ranger Mo/R
Ebon Escape Spell Breaker Optional Pain Inverter Serpent's Quickness Quickening Zephyr Edge of Extinction Winnowing
Divine: 12+4, Wilderness: 10, Beast: 8
OwITAZLiViuMiAAQuE5Y7A645A
  • If the VoS intend to solo vale bring Great Dwarf Weapon ; otherwise Air of Superiority or any other skill

VoS [x2]

Dervish/Any D/X
Sand Shards Vow of Strength Mystic Regeneration Mirage Cloak Death's Charge Ebon Battle Standard of Honor Veil of Thorns Eremite's Attack
Earth: 12+4, Mysticism: 11+3, Scythe: 6+1 Shadow: 2
Ogekwup2K/Jk513G7F3FuTuY3WzF

LT

Mesmer/Assassin Me/A
Mantra of Resolve Shadow Form Shroud of Distress Death's Charge Heart of Shadow Illusion of Pain Wastrel's Demise Wastrel's Worry
Insp: 3+1+3, Dom: 9, Illu: 7, FC: 6, Shadow: 12
OQdVAswJyx85JCozOg4OE4b7mKDA

E/Mo

Elementalist/Monk E/Mo
Ether Renewal Burning Speed Great Dwarf Weapon Infuse Health Protective Bond Life Bond Balthazar's Spirit Ebon Escape
ES: 12+1+3, Prot: 12, Healing: 3
OgNDwcPPT1C3MrikEHExDyD0l


Aria Moonshot - [モvェム] (talk)