Difference between revisions of "ARMSway UW"

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:: ◉ The four healers are commonly alternate accounts, giving each player 2 UW chests per run.  
 
:: ◉ The four healers are commonly alternate accounts, giving each player 2 UW chests per run.  
:: ◉ Mystic Healing is a map-wide heal, so alt accounts can safely stand at the lab reaper for the duration of the run.
+
:: ◉ [https://www.youtube.com/watch?v=Qgswr9BU32M Mystic Healing is a map-wide heal], so alt accounts can safely stand at the lab reaper for the duration of the run.
 
:: ◉ The entire team is healed 138 health per second, for the duration of the run.  
 
:: ◉ The entire team is healed 138 health per second, for the duration of the run.  
 
:: ◉ No special equipment is required.
 
:: ◉ No special equipment is required.

Revision as of 06:34, 13 November 2023

Tactics developed to allow players to use speed tactics that would be otherwise impossible/RNG and maximize profit from sub-con runs.

◉ The four healers are commonly alternate accounts, giving each player 2 UW chests per run.
Mystic Healing is a map-wide heal, so alt accounts can safely stand at the lab reaper for the duration of the run.
◉ The entire team is healed 138 health per second, for the duration of the run.
◉ No special equipment is required.
◉ This is a pcon-light method, making the runs more profitable
◉ Rock candy is not required in pools, since constantly maintaining SoH will negate speed decrease (Recast will not cause teleportation).

Ranger 1 (plains, pits, & pools)

Ranger/Assassin
Shadow Form Shroud of Distress Needling Shot Viper's Defense Death's Charge Dwarven Stability Whirling Defense Shadow of Haste
Shadow:12, Expertise:12+1+3, Marks:3
◉ Use SoH to duo pull chamber
◉ Kill keeper of souls on your way to mnts
◉ Duos as normal
◉ Use SoH at the terrorweb queen spawn and successfully avoid skeleton aggro. The skeleton next to the queen and farthest from the reaper will glitch and not attack you as long as you don't move.


Ranger 2 (plains, pits, & mnts)

Ranger/Assassin
Shadow Form Shroud of Distress Ebon Battle Standard of Honor Viper's Defense Death's Charge Dwarven Stability Whirling Defense Winnowing
Shadow:12, Expertise:12+1+3, Wilderness:3
◉ Use winnowing for first chamber ball
◉ Kill keeper of souls on your way to mnts
◉ Duos as normal
◉ Center tank pits to speed up the quest
◉ use winnowing at the Mnts safe spot to speed up quest pop


Maintank (chamber, Escourt, UwG, & Wastes)

Ranger/Assassin
Shadow Form Shroud of Distress Ebon Battle Standard of Honor Shadow of Haste Death's Charge Dwarven Stability Whirling Defense Recall
Shadow:12, Expertise:12+1+3, Dagger:3
◉ Ball up chamber & lab. Whirling Defense will ensure everything is below 90% hp prior to VoS spike
◉ Use escourt aggro to kill keeper of souls immediately. Shadow form is not required for escourt
◉ Use Recall and SoH to glitch mindblade aggro and allow one ball for escourt, again whirling Defense and EoE will ensure a clean spike
◉ Deaths charge to each Keeper Of Souls and whirl them down
◉ Solo wastes quest


VoS (Chamber, Escourt, & Vale)

Dervish/Ranger
Vow of Strength Sand Shards Ebon Escape Staggering Force Eremite's Attack Edge of Extinction Mirage Cloak Mystic Regeneration
Earth: 12+1+3, Mysti: 9+3, Scythe: 9, Beast: 3
◉ Spike for maintank
◉ Take UwG & Escourt at the same time
◉ Solo vale
◉ Use ghosts-in-a-box to do additional damage in vale with EoE

Healers (Alternate Accounts/Leechers/Paid chest runners)

◉ Remain at lab reaper and spam skills
◉ If using leechers or paid chest runners, modify the build to db
Dervish/Ranger
Serpent's Quickness Mystic Healing Dwarven Stability Quickening Zephyr Optional Optional Optional Optional
Wind: 12+1+3, Wild: 12,

Healer (Spam heal)

Dervish/Ranger
Serpent's Quickness Mystic Healing Dwarven Stability Quickening Zephyr Optional Optional Optional Optional
Wind: 12+1+3, Wild: 12,

Healer (Spam heal)

Dervish/Ranger
Serpent's Quickness Mystic Healing Dwarven Stability Optional Optional Optional Optional Optional
Wind: 12+1+3, Wild: 12,

Healer (Spam heal)

Dervish/Ranger
Serpent's Quickness Mystic Healing Dwarven Stability Optional Optional Optional Optional Optional
Wind: 12+1+3, Wild: 12,

Rangerway Duo 4h

Tactics developed for Lowman underworld. Winnowing ranger does Mnts and SoH does pools.

Weapon/Skill DPS (before Regen) DPS (with Regeneration) Time to Kill (below 50% HP)
Needling Shot (Longbow) 61.33 45.33 17.65 seconds
Sword (Ebon) 25 9 88.89 seconds

-> Needling shot is buggy and allows you to shoot faster without a cooldown, as seen on guild wars wiki

-> 4H is completed at the same time for both sides and takes approximately 75 seconds, from quest take to quest complete].

-> For a detailed explanation on needling shot damage, click here].

SoH: You do not need a special health head peice, as both riders will die before either skeleton spawns.

Ranger/Assassin R1
Shadow Form Shroud of Distress Needling Shot Viper's Defense Death's Charge Dwarven Stability Whirling Defense Shadow of Haste
Shadow:12, Expertise:12+1+3, Marks:3

Winnowing: Standard t3 4H pull, Winnowing can be placed at 3 and shared by both rangers for beginner pools side

Ranger/Assassin R2
Shadow Form Shroud of Distress Ebon Battle Standard of Honor Viper's Defense Death's Charge Dwarven Stability Whirling Defense Winnowing
Shadow:12, Expertise:12+1+3, Wilderness:3

Rangerway Duo 4H.png