Difference between revisions of "RavenSC VoS-Way"
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{{TOC Right}} | {{TOC Right}} | ||
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== Basic Guide == | == Basic Guide == | ||
− | Gater runs to the dungeon. | + | Gater runs to the dungeon. |
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=== Level 1 === | === Level 1 === | ||
− | * Team runs to kill Ancient Vaettir for Torch and light braziers to open the gate. | + | * Team runs to kill Ancient Vaettir for the Torch and light braziers to open the gate. |
− | * | + | * A/N will head to the Dungeon Lock after lighting the next set of Braziers outside the Key-Boss Room. |
− | * A/ | + | * The A/P uses Recall on the EbsoH VoS then pulls enemies out of the corridor; so the Team can pass by safely. |
− | * Team now kills Destroyer | + | * Team now jumps through the wall to A/P with EE, then kills the Destroyer Boss for the Dungeon Key. |
=== Level 2 === | === Level 2 === | ||
− | * Team runs to kill Ancient Vaettir for Torch and lights braziers to open the gate. | + | * Team runs to kill Ancient Vaettir for the Torch and lights braziers to open the gate. |
* Gater runs with Torch and lights the braziers to open second gate leading to Key-Boss area. | * Gater runs with Torch and lights the braziers to open second gate leading to Key-Boss area. | ||
− | * A/P uses Recall on the Gater and | + | * A/P uses Recall on the Gater/VoS and pulls some Dryders away from the Team, the A/P then ends recall to progress when the bridge is fully down. |
* Gater runs to level 3 as Team gets the Dungeon Key. | * Gater runs to level 3 as Team gets the Dungeon Key. | ||
Line 31: | Line 27: | ||
=== Level 3 === | === Level 3 === | ||
− | * Everyone stacks up to let the sins | + | * Everyone stacks up to let the sins ball waves of Destroyers. |
− | * Once Boss | + | * Once the Destroyer Boss spawns pull it away from any corpses and kill it. |
<br /> | <br /> | ||
− | '''''Team can be completed ( | + | '''''Team can be completed (3/8) with just A/P and 2 VoS.''''' |
== Video Guide == | == Video Guide == | ||
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* Try to communicate well with the A/P. | * Try to communicate well with the A/P. | ||
* Never use Barbs in range of Mesmer Destroyers. | * Never use Barbs in range of Mesmer Destroyers. | ||
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− | === | + | ===Tank=== |
{{FullSkillbar|{{A}}/{{P}} A/P|I Am Unstoppable|Shadow Form|Shroud of Distress|Can't Touch This|Great Dwarf Weapon|Heart of Shadow|Ebon Escape|Recall|Shadow: 12+1+3, Command: 12, Crit: 3|OwljMOfsJT0k6MHQ0briIQ0ldO}} | {{FullSkillbar|{{A}}/{{P}} A/P|I Am Unstoppable|Shadow Form|Shroud of Distress|Can't Touch This|Great Dwarf Weapon|Heart of Shadow|Ebon Escape|Recall|Shadow: 12+1+3, Command: 12, Crit: 3|OwljMOfsJT0k6MHQ0briIQ0ldO}} | ||
<br /> | <br /> | ||
'''Tips:''' | '''Tips:''' | ||
− | * | + | * Walk sideways when pulling foes during the Recall jump in the corridor of level 1. (Or don't use a cupcake until after) |
* Use IAU and CTT when in range of Incubus enemies. | * Use IAU and CTT when in range of Incubus enemies. | ||
− | * Try to communicate well with the A/ | + | * Try to communicate well with the A/N. |
* Perma GdW on as many people as possible. | * Perma GdW on as many people as possible. | ||
* Use SF and Shroud before ending Recall. | * Use SF and Shroud before ending Recall. | ||
− | |||
− | === | + | ===EbsoH VoS=== |
{{FullSkillbar|{{D}}/{{X}} D/X|Sand Shards|Vow of Strength|Mystic Regeneration|Mirage Cloak|I Am Unstoppable|Grenth's Aura|Ebon Battle Standard of Honor|Ebon Escape|Earth: 12+1+3, Wind: 10+1, Mystic: 8+2|OgCjwiq6KTmXfbsXcX0kdf5i0l}} | {{FullSkillbar|{{D}}/{{X}} D/X|Sand Shards|Vow of Strength|Mystic Regeneration|Mirage Cloak|I Am Unstoppable|Grenth's Aura|Ebon Battle Standard of Honor|Ebon Escape|Earth: 12+1+3, Wind: 10+1, Mystic: 8+2|OgCjwiq6KTmXfbsXcX0kdf5i0l}} | ||
<br /> | <br /> | ||
Line 75: | Line 68: | ||
* Make sure everything is balled up when spiking. | * Make sure everything is balled up when spiking. | ||
* Use IAU when in range of Incubus enemies. | * Use IAU when in range of Incubus enemies. | ||
− | |||
* Use EE on low hp Team members. | * Use EE on low hp Team members. | ||
+ | * Avoid using enchants when running past necromancer Dryders. | ||
− | ===VoS (x5)=== | + | ===YmlaD VoS (x5)=== |
{{FullSkillbar|{{D}}/{{X}} D/X|Sand Shards|Vow of Strength|Mystic Regeneration|Mirage Cloak|I Am Unstoppable|Grenth's Aura|You Move Like a Dwarf|Ebon Escape|Earth: 12+1+3, Wind: 10+1, Mystic: 8+2|OgCjoqrMLSmXfbsXcX0kdf2k0lA}} | {{FullSkillbar|{{D}}/{{X}} D/X|Sand Shards|Vow of Strength|Mystic Regeneration|Mirage Cloak|I Am Unstoppable|Grenth's Aura|You Move Like a Dwarf|Ebon Escape|Earth: 12+1+3, Wind: 10+1, Mystic: 8+2|OgCjoqrMLSmXfbsXcX0kdf2k0lA}} | ||
<br /> | <br /> | ||
Line 85: | Line 78: | ||
* Make sure everything is balled up when spiking. | * Make sure everything is balled up when spiking. | ||
* Use IAU when in range of Incubus enemies. | * Use IAU when in range of Incubus enemies. | ||
− | + | * Try to interrupt Incubus and Destroyer enemies with YmlaD. | |
− | * Try to interrupt Incubus and Destroyer enemies with | ||
* Use EE on low hp Team members. | * Use EE on low hp Team members. | ||
− | + | * Avoid using enchants when running past necromancer Dryders. | |
− | |||
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− |
Latest revision as of 16:22, 14 February 2023
Basic Guide
Gater runs to the dungeon.
Level 1
- Team runs to kill Ancient Vaettir for the Torch and light braziers to open the gate.
- A/N will head to the Dungeon Lock after lighting the next set of Braziers outside the Key-Boss Room.
- The A/P uses Recall on the EbsoH VoS then pulls enemies out of the corridor; so the Team can pass by safely.
- Team now jumps through the wall to A/P with EE, then kills the Destroyer Boss for the Dungeon Key.
Level 2
- Team runs to kill Ancient Vaettir for the Torch and lights braziers to open the gate.
- Gater runs with Torch and lights the braziers to open second gate leading to Key-Boss area.
- A/P uses Recall on the Gater/VoS and pulls some Dryders away from the Team, the A/P then ends recall to progress when the bridge is fully down.
- Gater runs to level 3 as Team gets the Dungeon Key.
Level 3
- Everyone stacks up to let the sins ball waves of Destroyers.
- Once the Destroyer Boss spawns pull it away from any corpses and kill it.
Team can be completed (3/8) with just A/P and 2 VoS.
Video Guide
Builds
Gater
/ A/N | |||||||
Shadow: 12+1+3, Curses: 12, Crit: 3
OwRjcwf84Q0k6MHQ3lTQlB3kIQA
|
Tips:
- Use IAU when in range of Incubus enemies.
- Try to communicate well with the A/P.
- Never use Barbs in range of Mesmer Destroyers.
Tank
/ A/P | |||||||
Shadow: 12+1+3, Command: 12, Crit: 3
OwljMOfsJT0k6MHQ0briIQ0ldO
|
Tips:
- Walk sideways when pulling foes during the Recall jump in the corridor of level 1. (Or don't use a cupcake until after)
- Use IAU and CTT when in range of Incubus enemies.
- Try to communicate well with the A/N.
- Perma GdW on as many people as possible.
- Use SF and Shroud before ending Recall.
EbsoH VoS
/ D/X | |||||||
Earth: 12+1+3, Wind: 10+1, Mystic: 8+2
OgCjwiq6KTmXfbsXcX0kdf5i0l
|
Tips:
- Make sure everything is balled up when spiking.
- Use IAU when in range of Incubus enemies.
- Use EE on low hp Team members.
- Avoid using enchants when running past necromancer Dryders.
YmlaD VoS (x5)
/ D/X | |||||||
Earth: 12+1+3, Wind: 10+1, Mystic: 8+2
OgCjoqrMLSmXfbsXcX0kdf2k0lA
|
Tips:
- Make sure everything is balled up when spiking.
- Use IAU when in range of Incubus enemies.
- Try to interrupt Incubus and Destroyer enemies with YmlaD.
- Use EE on low hp Team members.
- Avoid using enchants when running past necromancer Dryders.