Difference between revisions of "BogSC Ranger-Way"
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===EoE=== | ===EoE=== | ||
− | {{FullSkillbar|{{P}}/{{R}} P/R|Serpent's Quickness|I Am Unstoppable|Ebon Escape| | + | {{FullSkillbar|{{P}}/{{R}} P/R|Serpent's Quickness|I Am Unstoppable|Ebon Escape|There's Nothing to Fear|Fall Back|Incoming|Can't Touch This|Edge of Extinction|Command: 9+1+3, Leadership: 9+3, Beast: 12, Wild: 3|OQKkgmmpFjNEyBNJdJQ4OGPG9G0B}} |
<br /> | <br /> | ||
'''Tips:''' | '''Tips:''' | ||
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* Kill Muddy Terrain with Rupture Soul to remove the slow effect once Dungeon is complete. | * Kill Muddy Terrain with Rupture Soul to remove the slow effect once Dungeon is complete. | ||
− | ===Spiker ( | + | ===Spiker (EbsoH)=== |
+ | {{FullSkillbar|{{R}}/{{X}} R/X|Serpent's Quickness|I Am Unstoppable|Ebon Escape|Barrage|Penetrating Attack|Sundering Attack|Needling Shot|Ebon Battle Standard of Honor|Expertise: 12+1+3, Marksmanship: 12+1, Wilderness: 3|OgAjcxYTGTIH0k0lLGOGnStS5i}} | ||
+ | <br /> | ||
+ | '''Tips:''' | ||
+ | |||
+ | * Keep using Barrage until the main spike is done, off-damage single targets that get close with Pen/Sundering attack; Needling shot Khabuus if he's last alive. | ||
+ | * Place EbsoH on spkes. | ||
+ | |||
+ | ===Spiker (x3)=== | ||
{{FullSkillbar|{{R}}/{{X}} R/X|Serpent's Quickness|I Am Unstoppable|Ebon Escape|Barrage|Penetrating Attack|Sundering Attack|Needling Shot|I Am the Strongest|Expertise: 12+1+3, Marksmanship: 12+1, Wilderness: 3|OgATcZ8kZC5gmkucxwx4UqVamEA}} | {{FullSkillbar|{{R}}/{{X}} R/X|Serpent's Quickness|I Am Unstoppable|Ebon Escape|Barrage|Penetrating Attack|Sundering Attack|Needling Shot|I Am the Strongest|Expertise: 12+1+3, Marksmanship: 12+1, Wilderness: 3|OgATcZ8kZC5gmkucxwx4UqVamEA}} | ||
<br /> | <br /> |
Revision as of 07:27, 4 February 2022
Basic Guide
Requires Girrif's quest to function correctly, Tekk's quest will be significantly harder for the tank.
Level 1
- Tank jumps to 1st group without aggro from the Team and calls Caltrops for a spike.
- Tank then runs to level 2.
Level 2
- Follow the Tank using EE to keep up. (Maintain IAU when running past Incubus enemies; pop a Summon Stone during Incubus and Ayahuasca groups to prevent slow hex and back aggro.)
- Spike the Key-Boss when the Tank calls Caltrops.
- Run to Khabuus then place all ranger spirits, ward and weapon spells. Tank will then jump to Khabuus and call Caltrops for a spike. (Muddy Terrain should be placed in range of Khabuus after the Tank shadow steps in)
Video Guide
Builds
Tank
/ A/W | |||||||
Shadow: 12+1+3, Dag: 8+1, Crit: 5+1, Tac: 9
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|
Tips:
- At Khabuus don't call for a spike with Caltrops too early, make sure all spirits are up.
- Cover your Shadow Form/Caltrops with Unseen Fury when tanking. (Life Bond is needed for Khabuus)
EoE
/ P/R | |||||||
Command: 9+1+3, Leadership: 9+3, Beast: 12, Wild: 3
OQKkgmmpFjNEyBNJdJQ4OGPG9G0B
|
Tips:
- Place Ebon Ward on the rangers when spiking, EoE is for Khabuus only.
TaO
/ R/Mo | |||||||
Expertise: 12+1+3, Prot: 12, Wild: 2, Marks: 2
OgMU84LjlsQIH0k0lj1nEYHPHxDA
|
Tips:
- Perma TaO on the Team when running + spiking.
- Use Purge Signet to remove Crippling Anguish.
- Spirits are needed for Khabuus only.
- Make sure you give the Tank Life Bond for Khabuus spike.
Muddy SoS
/ Rt/R | |||||||
Channeling: 12+1+3, Spawning: 12+1, Wilderness: 3
OAKjgNiMJTIH0k0lYMriPTdHVOA
|
Tips:
- Keep giving the rangers Splinter + GdW on recharge or the spike will be slow.
- Muddy Terrain should only be used for Khabuus, make sure the Tank has jumped to the boss first.
- Kill Muddy Terrain with Rupture Soul to remove the slow effect once Dungeon is complete.
Spiker (EbsoH)
/ R/X | |||||||
Expertise: 12+1+3, Marksmanship: 12+1, Wilderness: 3
OgAjcxYTGTIH0k0lLGOGnStS5i
|
Tips:
- Keep using Barrage until the main spike is done, off-damage single targets that get close with Pen/Sundering attack; Needling shot Khabuus if he's last alive.
- Place EbsoH on spkes.
Spiker (x3)
/ R/X | |||||||
Expertise: 12+1+3, Marksmanship: 12+1, Wilderness: 3
OgATcZ8kZC5gmkucxwx4UqVamEA
|
Tips:
- Keep using Barrage until the main spike is done, off-damage single targets that get close with Pen/Sundering attack; Needling shot Khabuus if he's last alive.