Difference between revisions of "RragarSC Ele-Way"
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− | + | This Team uses Stone Striker, Intensity and Ebon Sniper Support to spike for massive AoE damage. [https://www.youtube.com/watch?v=MYNOjiee8D0 (This is a synergy some people are unaware of)] | |
− | + | It can be adapted to use Assassins. | |
− | |||
− | |||
== Basic Guide == | == Basic Guide == | ||
Gater runs to the dungeon. | Gater runs to the dungeon. | ||
− | |||
− | |||
=== Level 1 === | === Level 1 === | ||
− | * Gater runs | + | * Gater runs to Dungeon Lock. |
− | + | * Team runs to spike the Charr Warden then Rragar for the Dungeon Key. | |
− | * Team runs | ||
=== Level 2 === | === Level 2 === | ||
− | * Team runs | + | * Gater runs to Dungeon Lock. |
+ | * Team runs to spike the Charr Warden then Rragar for the Dungeon Key. | ||
=== Level 3 === | === Level 3 === | ||
− | * | + | * Gater runs to Dungeon Lock then kills Rragar. |
− | + | * Team kills Flesheater for the Boss Key. | |
− | * | ||
<br /> | <br /> | ||
Line 37: | Line 32: | ||
==Builds== | ==Builds== | ||
+ | ===Gater=== | ||
+ | {{FullSkillbar|{{E}}/{{A}} E/A|Shroud of Distress|Shadow Form|Sliver Armor|Dwarven Stability|Dash|Death's Charge|Ebon Battle Standard of Honor|Great Dwarf Weapon|Earth: 12+1+3, Shadow 12, Daggers: 2, ES: 2+1|OgdUkYm0lPTHQ6M8Q3lTQ4O5iriA}} | ||
+ | <br /> | ||
+ | '''Tips:''' | ||
+ | |||
+ | * Stay ahead of the Team. | ||
+ | * Don't use SF needlessly or become interrupted while casting it. | ||
+ | * Use a Legionnaire/Canthan Guards to kill Rragar on level 3. | ||
+ | |||
===Tank=== | ===Tank=== | ||
Line 44: | Line 48: | ||
* Stay ahead of the Team so they can EE you. | * Stay ahead of the Team so they can EE you. | ||
− | * Cover your DC/Ebon Standard with Unseen Fury | + | * Cover your DC/Ebon Standard with Unseen Fury. |
− | |||
− | === | + | ===Spiker (x5)=== |
− | {{FullSkillbar|{{E}}/{{A}} E/A| | + | {{FullSkillbar|{{E}}/{{A}} E/A|Stone Striker|Intensity|Ebon Vanguard Sniper Support|Death's Charge|Shockwave|Stoning|Aftershock|Ebon Escape|Earth: 12+1+3, ES: 12+1, Shadow: 3|OgdTkYG/HarCHUXE3J1ZVwVguEA}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br /> | <br /> | ||
'''Tips:''' | '''Tips:''' | ||
* Use EE on the Tank to stay alive and keep up. | * Use EE on the Tank to stay alive and keep up. | ||
− | |||
* Use your skill chain correctly. | * Use your skill chain correctly. | ||
* Don't spike prematurely. | * Don't spike prematurely. | ||
+ | * Use DC and EE also as a heal. | ||
− | ===Spike ( | + | ===Spike (Assassin Variant)=== |
− | {{FullSkillbar|{{ | + | {{FullSkillbar|{{A}}/{{E}} A/E|Stone Striker|Intensity|Ebon Vanguard Sniper Support|Death's Charge|Shockwave|Stoning|Obsidian Flame|Ebon Escape|Earth: 12, Crit: 9+1, Dag: 9+1, Shadow: 3|OwZkMmd53kw0WFOouIuTqzqw2AdJ}} |
<br /> | <br /> | ||
'''Tips:''' | '''Tips:''' | ||
Line 74: | Line 68: | ||
* Use your skill chain correctly. | * Use your skill chain correctly. | ||
* Don't spike prematurely. | * Don't spike prematurely. | ||
− | * DC and EE | + | * Use DC and EE also as a heal. |
− | === | + | ===EoE=== |
− | {{FullSkillbar|{{P}}/{{ | + | {{FullSkillbar|{{P}}/{{R}} P/R|Incoming|Fall Back|There's Nothing to Fear|Ebon Vanguard Assassin Support|Find Their Weakness|Ebon Escape|Edge of Extinction|We Shall Return|Command: 9+1+3, Leadership: 9+3, Beast: 12|OQKjYxmJaS8Y7YAh7i1b0lQH4YA}} |
<br /> | <br /> | ||
'''Tips:''' | '''Tips:''' | ||
* Use EE on the Tank to stay alive and keep up. | * Use EE on the Tank to stay alive and keep up. | ||
− | * Provide the Team with Shouts before every spike. | + | * Provide the Team with EoE + Shouts before every spike. |
− | * | + | * Use "Find Their Weakness" on your EVAS as it jumps in. |
<br /> | <br /> | ||
[[User:EviL Khann|EviL Khann]] ([[User talk:EviL Khann|talk]]) | [[User:EviL Khann|EviL Khann]] ([[User talk:EviL Khann|talk]]) |
Latest revision as of 01:14, 16 January 2022
This Team uses Stone Striker, Intensity and Ebon Sniper Support to spike for massive AoE damage. (This is a synergy some people are unaware of)
It can be adapted to use Assassins.
Basic Guide
Gater runs to the dungeon.
Level 1
- Gater runs to Dungeon Lock.
- Team runs to spike the Charr Warden then Rragar for the Dungeon Key.
Level 2
- Gater runs to Dungeon Lock.
- Team runs to spike the Charr Warden then Rragar for the Dungeon Key.
Level 3
- Gater runs to Dungeon Lock then kills Rragar.
- Team kills Flesheater for the Boss Key.
Team can be completed (4/8) with just Tank, EoE and 2 Spikers.
Video Guide
Builds
Gater
/ E/A | |||||||
Earth: 12+1+3, Shadow 12, Daggers: 2, ES: 2+1
OgdUkYm0lPTHQ6M8Q3lTQ4O5iriA
|
Tips:
- Stay ahead of the Team.
- Don't use SF needlessly or become interrupted while casting it.
- Use a Legionnaire/Canthan Guards to kill Rragar on level 3.
Tank
/ E/A | |||||||
Earth: 12+1+3, Shadow 12, Daggers: 2, ES: 2+1
OgdUkYm0lPTHQ6MlC3lTQRQ4O5iA
|
Tips:
- Stay ahead of the Team so they can EE you.
- Cover your DC/Ebon Standard with Unseen Fury.
Spiker (x5)
/ E/A | |||||||
Earth: 12+1+3, ES: 12+1, Shadow: 3
OgdTkYG/HarCHUXE3J1ZVwVguEA
|
Tips:
- Use EE on the Tank to stay alive and keep up.
- Use your skill chain correctly.
- Don't spike prematurely.
- Use DC and EE also as a heal.
Spike (Assassin Variant)
/ A/E | |||||||
Earth: 12, Crit: 9+1, Dag: 9+1, Shadow: 3
OwZkMmd53kw0WFOouIuTqzqw2AdJ
|
Tips:
- Use EE on the Tank to stay alive and keep up.
- Use your skill chain correctly.
- Don't spike prematurely.
- Use DC and EE also as a heal.
EoE
/ P/R | |||||||
Command: 9+1+3, Leadership: 9+3, Beast: 12
OQKjYxmJaS8Y7YAh7i1b0lQH4YA
|
Tips:
- Use EE on the Tank to stay alive and keep up.
- Provide the Team with EoE + Shouts before every spike.
- Use "Find Their Weakness" on your EVAS as it jumps in.