Difference between revisions of "User:Strongy/45doatest"
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{{FullSkillbar|{{E}}/{{Mo}} EMo |Burning Speed|Spirit Bond|Ether Renewal|Infuse Health|Ebon Escape|Life Bond|Protective Bond|Balthazar's Spirit|Ether Renewal: 12+3+1, Protection Prayers: 12, Healing Prayers: 3|OgNDwcPPT3MaR1CkE0lxDHEyDA}} | {{FullSkillbar|{{E}}/{{Mo}} EMo |Burning Speed|Spirit Bond|Ether Renewal|Infuse Health|Ebon Escape|Life Bond|Protective Bond|Balthazar's Spirit|Ether Renewal: 12+3+1, Protection Prayers: 12, Healing Prayers: 3|OgNDwcPPT3MaR1CkE0lxDHEyDA}} | ||
− | In 4man, the EMo bar is optimised to keep players alive, particularly at Black Beast and 360. In 5man, a more casual bar can be used to add speed and the | + | In 4man, the EMo bar is optimised to keep players alive, particularly at Black Beast and 360. In 5man, a more casual bar can be used to add speed and the inclusion of Healing Seed on the MeMo makes Life Bond the sensible choice. |
=== Equipment === | === Equipment === |
Revision as of 16:20, 8 August 2021
Contents
Introduction
Write a brief intro here.
Overview
4man
5man
Tank
4man
/ Tank | |||||||
Expertise: 12+3+1, Shadow Arts: 12, Marksmanship: 3
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5man
/ Tank | |||||||
Expertise: 12+3+1, Shadow Arts: 12, Marksmanship: 3
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Dark Escape is generally taken over Death's Charge in 4man due the damage reduction when tanking 360, Clover and 3-3. Death's Charge is generally taken in 5man as the spikes are quicker, you have Healing Seed and it makes Clover pull easier and balls quicker.
Equipment
- Sup Vigor, Blessed and Vitae
- One-handed weapon of Enchanting and a Demon Shield
- Staff of Enchanting
- Flatbow of Enchanting
Role
Explain the role here
SS
Build
/ SS | |||||||
Curses 12+3+1, Beast Mastery: 11, Soul Reaping: 6+3
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Equipment
- Sup Vigor, Radiant and Attunement
- 40/40 Curses set
- +30/-2 High Energy set
- Any Flatbow/Longbow for pulling
Role
Explain the role here
TK
4man
/ TK | |||||||
Domination Magic: 12+3+1, Fast Casting: 12+3
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5man
/ TK | |||||||
Domination Magic: 12+3+1, Fast Casting: 12+3
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In 4man, the TK is also the VoR due to skillbar compression across the team. However in 5man tactics, the additional Spiker can bring VoR, freeing up the TK to bring Echo Esurge.
Equipment
- Sup Vigor, Radiant and Attunement
- 40/40 Earth Magic set
- +30/-2 High Energy set (shouldn't be needed with Glyph but useful just in case)
- Any Flatbow/Longbow for pulling
Role
Brief explanation here
MeMo (5man only)
Build
/ MeMo | |||||||
Domination Magic: 12+3+1, Fast Casting: 12+3
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Equipment
- Sup Vigor, Radiant and Attunement
- 40/40 Earth Magic set
- +30/-2 High Energy set (shouldn't be needed with Glyph but useful just in case)
- Any Flatbow/Longbow for pulling
Role
Brief explanation here
EMo
4man
/ EMo | |||||||
Ether Renewal: 12+3+1, Protection Prayers: 12, Healing Prayers: 3
OgNDwcPPPzEtYtgkcXpHHE5B
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5man
/ EMo | |||||||
Ether Renewal: 12+3+1, Protection Prayers: 12, Healing Prayers: 3
OgNDwcPPT3MaR1CkE0lxDHEyDA
|
In 4man, the EMo bar is optimised to keep players alive, particularly at Black Beast and 360. In 5man, a more casual bar can be used to add speed and the inclusion of Healing Seed on the MeMo makes Life Bond the sensible choice.
Equipment
- Sup Vigor, Radiant and Attunement
- Staff of Enchanting with useful mods
- High Energy Staff of Enchanting
- Any Flatbow/Longbow for pulling
- Shield Set for Tanking
Role
Brief explanation here